Oct 2, 2015
Our heroes in this romp are the noble knight SirVival, and his equally gallant horse, interestingly named Tantrum. Both are consumed by the challenge of saving a princess from a dragon that can only be as terror-inducing as its name, Maelstrom â€œThe Malevolent.”
Yes, it’s a damsel in distress caper with the requisite backstory. Ah…
Visually, it is a well done affair, sporting vivid characterizations and a liberal use of descriptive color. It pays ode to the assumed time period with the entire look of the game, from the adoring crowds in the background to the particular adornments festooned upon man and beast. It is fun, pretty nice without being too serious, and frames the game well in landscape orientation.
Per gameplay, it works like most running/platform combos: actions takes place from left to right, and is controlled by a bank of virtual buttons. It’s leveled, and our knight rides Tantrum, and is able to jump obstacles and use a lance to to “punch” through others. An encompassing tutorial starts the game, and ensures the player is comfortable using the controls, as well as introducing the players to different elements and the concept of combining controls. For instance, using the punch and jump buttons together creates a sort of jumping jab that is great for reaching specific targets.
And said targets do create a lot of the gameplay, along with gaps, obstacles, collectibles, power-ups and more. The developer incorporates switches, which in essence adjust the gameplay or open up different paths, allowing for a bit of strategy. One also finds a dynamic environment; our big, bad dragon launches firebombs, and these have to be dealt with on the fly with quick reflexes. One gets three tries per level before having to restart, quit or use gems to continue.
Collected coins can be used on in-game enhancements; real cash can be used, but isn’t entirely necessary.
Altogether, it is an engaging experience. Friendlies, mini-games and more make it an endeavor worth checking out.