SirVival Review

SirVival Review

Oct 2, 2015

Our heroes in this romp are the noble knight SirVival, and his equally gallant horse, interestingly named Tantrum. Both are consumed by the challenge of saving a princess from a dragon that can only be as terror-inducing as its name, Maelstrom “The Malevolent.”

Yes, it’s a damsel in distress caper with the requisite backstory. Ah…

Visually, it is a well done affair, sporting vivid characterizations and a liberal use of descriptive color. It pays ode to the assumed time period with the entire look of the game, from the adoring crowds in the background to the particular adornments festooned upon man and beast. It is fun, pretty nice without being too serious, and frames the game well in landscape orientation.

Per gameplay, it works like most running/platform combos: actions takes place from left to right, and is controlled by a bank of virtual buttons. It’s leveled, and our knight rides Tantrum, and is able to jump obstacles and use a lance to to “punch” through others. An encompassing tutorial starts the game, and ensures the player is comfortable using the controls, as well as introducing the players to different elements and the concept of combining controls. For instance, using the punch and jump buttons together creates a sort of jumping jab that is great for reaching specific targets.


And said targets do create a lot of the gameplay, along with gaps, obstacles, collectibles, power-ups and more. The developer incorporates switches, which in essence adjust the gameplay or open up different paths, allowing for a bit of strategy. One also finds a dynamic environment; our big, bad dragon launches firebombs, and these have to be dealt with on the fly with quick reflexes. One gets three tries per level before having to restart, quit or use gems to continue.

Collected coins can be used on in-game enhancements; real cash can be used, but isn’t entirely necessary.

Altogether, it is an engaging experience. Friendlies, mini-games and more make it an endeavor worth checking out.

Epic Dragons, a New Tower Defense Game, Announced For Android

Epic Dragons, a New Tower Defense Game, Announced For Android

Feb 25, 2014

Epic Dragons 4

Instead of tiresome, soulless towers, Epic Dragons presents the winged lizards as the protectors of the player’s base. The player is to strategically place the eggs, hatch, and upgrade the dragons of different kinds so they destroy the waves of enemies. The game looks really great, and even has a level editor for infinite fun. It’ll be available on Google Play, soon. For now, here’s the game’s Facebook page: Epic Dragons on Facebook. And here are the latest screenshots and a trailer.

Lumigon Review

Lumigon Review

Dec 14, 2012

Games with dragons in them always seem to be a little more fantastic than games without. Lumigon is a game following a little girl names Pina and her light dragon Purumi. They are trapped in a land called Vanster. Vanster is on cute overload.

The controls to move the duo are pretty sensitive. The main way of moving Pina and Purumi is by tilting the device. Sometimes it feels like the characters are wondering across the screen, but it’s simply because the device has a slight tilt to it. Something I found to help combat the sensitivity when moving is to start the level with the device completely flat. I found that if the device is vertical when the level starts, it’s much harder to navigate the duo around the screen. I think the game senses the starting position of the device and tries to calibrate for the game.

During the course of the different levels, Purumi eats up little moon rocks called Lunas. Accumulating these Lunas are what give Purumi his special abilities. The most powerful ability is the Purumi Blitz! The Purumi Blitz! pretty much destroys everything on the screen and brings in all of the Lunas and other orbs on the screen; not the power ups though.

While going after the various orbs, there are enemies in the way. Running into one of the little moles will end the level. Running into one of the turtles will separate Purumi from Pina. Pina also has her own special powers. Look for the little pink Dragon. When he appears on the screen, tap on him then tap on Pina. She will blast out a ray neutralizing everything on the screen.

The item shop puts good use to all of those Lunas collected throughout the game. For example, a power magnet for 3000 Lunas. A Purumi Blitz is 950 Lunas. It’s probably a good idea to have a few of these. The in game purchasing system lets Lunas be purchased with real world money.

Playing the survival mode requires a login to Facebook. This compares scores between Facebook friends. So there’s a large group of people playing, it’s easy to see who the best is out of the group. Otherwise story mode is where all the fun happens.

Epic Raiders Review

Epic Raiders Review

Sep 11, 2012

Dragons. Castles. Maidens in distress. Swordsplay.

Nah, I am not referring to an episode of the Kardashians. No. this is way better, and will leave you happier for longer. I’m talking about RPG thriller Epic Raiders. It definitely has the house pedigree (Gamevil has plenty of mobile game development experience) and the gaming juice to match.

The first thing I liked about the game was the intro. Instead of written text, I found the graphical story block refreshing (kind of like Angry Birds). I like paradoxical “over-the-top simple” nature of the moving picture. The dragon went to the castle, got the princess, and the princess needed to be rescued. I had to assemble a medieval-type team of combatants to rescue her.


Right after the intro, I was greeted with another pleasant feature: a hands-on tutorial. Using two characters, I learned the basics of fighting, health regeneration, single and group character movement and how to use extras like attack napalm and defense power-ups.

On the surface, I found the basics of gameplay fairly easy to get used to, particularly after the aforementioned tutorial. As a knight, I had to protect my saint (which was a key health regenerator for my team). Using basics lines, I could lead my fighters to intercept and attack opponents intent on destroying my saint. Vanquishing the waves of monsters got me gold coins and experience stars, and the points allowed me to level-up. Gold also allowed me to recruit more people to my team. I was also able to use my winnings to improve my people. There was quite the selection of customization options. I did find, however, that the more crowded the screen got, accuracy of touch became tougher. I did get my saint injured a few times by mistakenly leading her into the thick of battle.

There were bonuses tossed at me at various points for playing; for example, I got 1000 gold coins for playing one day, and more for keeping the streak alive on succeeding days.

Epic Raiders has multiplayer capability, which gave me the potential to play with family and friends, and a dungeon mode.

I thought that Epic Raiders would be a bit more catchy if it give a bit more carrot and less IAP stick. My impression was that in-app purchasing was a necessity to make progress, versus speeding progress. Yes, you can play to earn loot, but to break through, you need real cash.

All in all, Epic Raiders is full of fun, and takes a break from the norm. It competes well with other titles, has some snazzy media, and morphs into a real adventure, especially if you are willing to spend.

Dragon, Fly! Review

Dragon, Fly! Review

Oct 17, 2011

Every once in a while a game comes to the market that proves that having a cutesy premise coupled with basic, yet solid, controls is the perfect storm for awesomeness. Four Pixels mastered this combination with their game Dragon, Fly! Thus we have yet another prime example of why not everything centers on massive graphics and a variety of guns to be terribly fun and time-consuming.

This is a simple game, but don’t let that fool you into thinking it is an easy game. Tapping on the screen causes the baby dragon to dive, and this is essential to racing down hills to gain speed. Releasing the finger at the right time removes the downward force and allows the player to rocket up the next hill. Timing these two factors perfectly will cause a “swoosh” affect, and the baby dragon will gain massive height and speed, thus putting vital distance between baby and mother. Perfecting this control system is essential when it comes to the more difficult realms and out running the mother who is chasing behind. Completing the gameplay are diamonds and potions to gather, new dragons to acquire, and special abilities to aid in obtaining massive distances. It is madly addicting, and challenging when one must hurriedly decided if loosing some speed is worth it for a few extra gems.

The controls are not the only simple item as the presentation stays lighthearted. Each realm comes with its own set of muted colors ranging from delicate greens to muddy browns. The best part is the stages change everyday, so there is always something new to enjoy. The audio could serve as the intro for a child’s Saturday morning cartoon. It comes together nicely, but I found myself turning on the radio or plugging into my computer for better ear candy while playing.

The downfall of this game is not due to controls or a simplistic presentation, but rather a feeling of unoriginality. Anyone familiar with Tiny Wings will feel as though they are playing the exact same game, just re-skinned and the difficulty turned down. However, those that have never played Tiny Wings on iOS will now see what all they hype was about, but those that have played this iOS game will feel cheated.

As the saying goes: “imitation is the sincerest form of flattery”, and there is a fun game here. The controls stay simple, the difficulty ramps up nicely, and it is fun to come back between chores and play for a few minutes. Be warned, downloading this may cause a detrimental loss of productivity.

FlexT9 and Dragon Creator Nuance Acquires Swype

FlexT9 and Dragon Creator Nuance Acquires Swype

Oct 7, 2011

Nuance, who are most well-known for their Dragon line of voice recognition products, have reportedly acquired Swype, creators of the well-known finger-tracing keyboard that comes preloaded on many phones. The price for Swype? A cool $100 million.

Note that Nuance makes the FlexT9 keyboard, which comes with its own finger-swiping mechanism. Thus, this makes the buyout even more confusing. The most likely hypothesis behind this acquisition, beyond unfounded speculation over legal wrangling, may go as this: Nuance wants to get close with the manufacturers the way that Swype has been doing. Swype has deals to put their keyboard in stock installations of many Android phones. Because Nuance offers their own speech to text software that FlexT9 uses, one way to drastically increase the usership of this over a competitor like Google would be to get their service used by millions of Android owners by default, by getting their product in Swype.

What this means for the future of the two products FlexT9 and Swype is unclear; will FlexT9 absorb Swype’s tracing, hopefully combining it with FlexT9’s typing keyboard with superior autocorrect? Will FlexT9 be abandoned for a Swype with Dragon voice support? Some entirely different fate altogether? Questions abound, and time will show what the future of both keyboards will be.

Source: This is my Next