Jun 28, 2011
Without the laws of physics, we’d be bouncing off the walls at remarkable angles, dropping glasses of water upwards and balancing enormous towers of balls further than the eye can see or comprehend. Even if you deny causality, you’ve got to admit that the world would be pretty rubbish without physics. Not that that actually means anything, but you get the point. Modern video games agree with this analysis, and so any game that doesn’t have realistic, or at the very least believable, physics is shunned like a pariah, thrown onto the scrap heap of immature and inaccurate nonsense. Luckily for ShakyTower, the game is chock full of all of them physics. It’s so full of physics, it may as well be physics.
ShakyTower tasks you with building a shaky tower out of smiley, anthropomorphic bricks. You have to hold your phone parallel to the ground and use the accelerometer to keep the tower balanced, or, in some cases, to knock the tower over in order to reach goals, kill your blocks or unlock secret bounties. There are also a vast swathes of other physics based puzzles and games that you get to play.
In an odd way, ShakyTower is a game designed to be played when you’re stood up, which might not be that appealing to some people. If you’re sat down, then hunching over, making sure the seat you’re sat on is flat and not moving very much all become essential parts of the game. After longer play sessions, it’s entirely possible to have warped your posture permanently whilst trying to make sure your tower doesn’t collapse into the red spaces of oblivion that signal instant death.
Spinal problems aside, ShakyTower is an impressive puzzle game. It’s not the most original idea, but it’s remarkably well implemented, and it has a cheeky sense of fun that’s most endearing. The physics could do with a little tweak here and there, but ShakyTower is an enjoyable, if sometimes uncomfortable, diversion, although its debatable whether the tower building skills you develop in game will be any use in the real world.