Oct 22, 2013
DuckTales: Scrooge’s Loot is another Disney Inc. game. While it only lightly touches upon the DuckTales storyline, we’ll try not to hold that against it.
With regards to actually playing, the tutorial is quite informative, with mini-tasks that help learn the ins and out of the gameplay. Movement, shooting, switching weapons and such are all touched upon, and I had to physically do these things to advance. If I may be so forward, for all but the simplest games, such tutorials are invaluable, and should be standard fare. Controls consisted of a general directional toggle that works like a neck swivel, allowing the character to look around, up or down. The joystick controls movement, and there are buttons to shoot and toggle different weapons. The weapons are whimsical, and frankly, should be played to be enjoyed; hauling around a water closet that fires plungers is an opportunity most people won’t ever have.
Scrooge’s golden loot is the center of this adjusted Flag battle. Several teams battle it out in unique locations to collect as many bars as possible. Winning involves blasting the competition, ducking enemy fire, and collecting the most gold. Michener is facilitated by unique jump squares that can send combatants airborne to higher levels. The shooting mechanism isn’t complex, but I did find ducking a bit toy easy of technique, in that I was able to literally hide away from opposing fire.
At the end of a round, the winners are proclaimed, and battle can then be resumed. Of course.
Looks-wise, it is more than okay, with the 3D backgrounds looking good against the duck characters. Good color, neat animations and the non-goriness all add up to make an attractive package, and the sound were goofy without being too cartoonish. The third-person perspective worked, and the environments provided were quite creative, encompassing different light conditions.
All in all, it’s a fun diversionary game, simple in concept, and not drowned out by IAP. Perfect for local and multiplayer gaming.