Dungeons Of Evilibrium Review

Dungeons Of Evilibrium Review

Jul 30, 2014

Dungeons of Evilibrium is part exploration, part card battler. Players select a dungeon to enter and begin with the entire area covered with tiles. Tapping a tile removes it and reveals whatever is underneath. This may be money, a chest with an item or a battle. Money and items are used to evolve creatures. Once the player finds the exit they proceed to the next dungeon. This part of Dungeons Of Evilibrium isn’t particularly interesting. Since there is nothing to see in dungeons but random objects that block the player’s path, monsters and chests any excitement to discover the unknown is lost.

Screenshot_2014-07-23-19-49-36Like most games of this type cards can be evolved to strengthen them. This requires certain items and these can be found either by randomly finding them in chests or buying them from the in-game shop using gems, the premium currency. Cards also level up slowly, but this only adds a minuscule amount to their strength.

Dungeons Of Evilibrium’s combat is completely random and doesn’t involve the player at all, save for selecting a target at the start of the battle. Creatures take turns attacking each other depending on their speed and their skills activate (or not) purely by chance. Battles are generally either very easy for the player’s team to beat or impossibly hard.

Screenshot_2014-07-23-20-28-23Since the player has no control over battle and evolving creatures is also completely down to luck, due to items being randomly found, there is no reliable way for the player to strengthen their party. Unfair, impossible to win battles also pop up seemingly at random, which feature much stronger enemies. These battles exist apparently to force the player to use gems to revive their creatures at periodic intervals.

Enemies that are defeated have a chance of being captured. Not only is there only a small chance of a creature being capturable, there is only a small chance of actually capturing the creature unless the player – again – pays gems. A normal capture attempt still costs money and has a small 35% or so chance to get the creature. Getting any creature to even a halfway useful state will require buying gems as well, without enormous amounts of grinding.

Dungeons of Evilibrium doesn’t look good. About the only interesting part of the game is the way cards change as they are evolved. Small cats suddenly transform into panthers and snakes evolve into mini dragons. Combat is a very dull affair involving sprites sliding into each other and the dungeon itself lacks any interesting design.

Dungeons Of Evilibrium is unlikely to last players long. The core idea just isn’t very interesting and the game either plays itself or forces the player to fight unwinnable battles.

Dungeons Of Evilibrium is an extremely disappointing game. It is not enjoyable to play, lacks any interesting gameplay and is loaded with annoying freemium elements. There are far, far more enjoyable card battlers on Android. For a good simple RPG with autocombat try Heroes of Atlan. for card combat try Deadman’s Cross.