Feb 3, 2012
I love being surprised by games. Itâ€™s great when a game I was waiting for lives up to my expectations, but when I stumble on something great it feels like an early birthday present. Edge Extended is one of those gifts, something I might have missed if it wasnâ€™t writing this review. Let me say, early and often, that it is great and everyone should play it.
It is a puzzle game, very similar to Puzzle 2, however it has a sort of space-age feel to it right off the bat. The user controls a cube and navigates it around on the gameboard with gestures. The cube can flip end over end to move from place to place, but can also topple off the edges if flipped too aggressively. The goal of every level is to flip the cube on to a home pad, while collecting particles of energy along the way. The cube starts off capable of moving at a fixed speed, but every energy particle collected increases its potential speed. Continuous motion can be achieved by holding your finger on the screen.
This game is gorgeous, just lovely. The cube is illuminated by a constantly-shifting flicker of colour, using the entire rainbow spectrum, contrasting with the grey gameboard. The tiny particles that the cube collects flicker with the same light, and so does the home pad that the cube needs to reach. There are stars out there in the beyond, and when the cube is finally rotated to land on the home pad, it explodes in a tower of light and everything recedes into the distance as though sucked into a black hole. Each level has a theme (hinted at by its name) and some special challenge. My favourite is Mini Cube, when the cube shrinks down and flips around the board making a hilarious duck sound.
This game has it all going for it: fantastic graphics and sound, and itâ€™s challenging without being frustrating. The score after completion of a level is calculated based on how quickly it could have been completed. If a user wants to challenge themselves to do it faster they have the option of racing against their shadow from the previous attempt. I love the sense of competition it creates – with myself.
The only thing I could say against it is that the controls sometimes react too strongly to what I thought was a smaller gesture. But then again Iâ€™ve seen that lessen the longer Iâ€™ve played, so perhaps Iâ€™m calibrating myself to the game.