Oct 5, 2015
Paper planes. Iconic airline KLM. Jets – Papercraft Air-O-Batics.
In terms of its gameplay, it could be described as an endless flyer; on the surface, it feels like a three-laned adventure, but is goes a bit beyond that. The player is in charge of guiding a colorful paper plane, avoiding obstacles and collecting goodies along the way.
It looks and feels simple enough, yes, but as noted, it has a few tricks under its sleeve; in most games of this type, one would expect to navigate sideways via gestures. The gestures do come into play, but come in 6 ways: three swipes deep and three swipes wide. This creates a multitude of travel lanes, and to be expected, these are necessary, as there are several reasons to use them in the manifestation of obstacles.
To visualize how it works out, the initial level is perfect to figure things out. The plane maneuvers through a cityscape, with vehicles, sky scrapers, doughnut trucks (yes, donuts) and more. The idea is to avoid as many obstacles as possible so as to travel as far as possible, and the visuals play a big part in framing the game, what with the use of perspective, muted color and animations that demand quick reactions. To start out, there are items to be collected, and the first our stamps. They line the playing area and serve as game currency. Collecting enough of these opens up the next level.
And the game progresses thus, with cumulative tasks the open subsequent levels. The tasks are interesting, and run concurrently with the collection of stamps. For instance, glancing off specially marked taxis entails doing so until the requested number is met. Hitting an obstacle ends the run, by the way, at which point one can use continues or just restart.
It is a simple affair, mostly self-contained, but relatively engaging. It has a bunch of simple enhancements, bonuses and power-ups, and even skins which can be bought and equipped from flying.