Impossible Road Review

Impossible Road Review

Apr 8, 2014

Welcome to the era of the ultra-difficult endless games; Impossible Road is our guide.

The game background is stark, almost clinically pure white, with singular primary swatches used to make the rolling track that makes up the game travelway really pop out. All together the game is aesthetically pleasing, and almost breathtaking from a visual point of view.

The gameplay concept is painfully simple: there is a ball that rolls along the irregular, devilishly twisty ramp. Of course, said ramp had no guard rails to stop an errant ball from flying off into failed nothingness. To prevent the ball from rolling off, here are direction buttons on either side of the screen that “turn” the ball. Keeping the ball on the track is no small feat, and requires lightning quick reflexes and just the right amount of pressure. The runs work like rodeo, except that the torture can last longer than 8 seconds; longevity on the track is the main objective in this game.impfi

Secondarily, for the truly daring, it is possible to purposefully roll off the track and glide the ball to a piece of track below, kind of like jumping off a downward going windy road to skip some parts of it and catching the lower parts of the road. This maneuver is insane, but loads of fun, if a bit hit or miss; if the track is not reacquired quickly enough after a jump, the run ends. Suffice to say I did the jump several times, just not always on purpose.

The game is pretty tough, but this is by design, and it works. The frustration the game builds up adds to its allure, and the sharing functionality allows folks to really go for bragging rights. The laws of physics are generally adhered to as well.

Fun game. Just please, please watch the blood pressure!

Super Falling Fred Review

Super Falling Fred Review

Dec 20, 2012

Some people are good at doing dumb things. This perfectly describes Fred. His skill is falling. A lot of games out there that are about running fast and attacking their avoiding enemies and objects. Super Falling Fred is kinda like that except the objects need to be avoided while falling. Pretty fun huh?

Super Falling Fred uses the motion sensor inside the Android phone or tablet to maneuver Fred while he falls. The movement takes a little bit of getting used to. It’s not like controlling a character who’s running and jumping, it is simply guiding his drift. Initially Fred is falling down what appears to be a ventilation shaft. Some obstacles to avoid include pipes, fans, along with spots where there are reinforcements in the shaft making it smaller.

Along the way, there are many power ups. Some of the power ups are spelling out Fred’s name by capturing individual letters, hourglasses which slow Fred’s fall, skullies which can be used as currency and numerous other icons which speed Fred up. As Fred is falling, special care needs to be taken to avoid hitting his head. If he gets hit a bunch of times in his head, he’s too beat, passes out and falls right to the bottom. When Fred smacks his leg or arm on something, they can be taken right off but the game will still continue.

Scullies can be bought using the in-game purchasing system as well as some freebies gained by linking up a Twitter and/or Facebook account. Going to the store with a few skullies to spend, try out a new character. Currently there are 11 characters to purchase and hurl down large ventilation shafts. Also in the store are upgrades such as health and slow motion. In the power up section items such as shields and Lucky charms are available to help Fred along his quest at falling as long as humanly possible.

Solipskier Review

Solipskier Review

Dec 14, 2010

Think of Solipskier as an endless platformer where you draw the level. You draw the path for your skier, named Solipskier, to ski on, trying to travel through tunnels and gates that increase your score and multiplier. As Solipskier picks up speed, you can draw ramps to send him up in the air, and as you stop drawing paths, Solipskier will do tricks in midair to get you more points. Impeding your progress are barrier gates, areas in which you can’t draw a path through, as well as your own reaction times. You will often be going so fast that you may miss when Solipskier lands, or you may try to draw a ramp, but make it so steep that it just winds up being a wall for him to crash into. Your goal is to survive the often insane pace of the game, while trying to rack up the points.