Woody: Endless Summer Launches on Google Play

Woody: Endless Summer Launches on Google Play

Aug 25, 2016

Endless wakeboarding? Yessir… that’s the premise behind INDT’s newest gift to Android, a water-bound runner called Woody: Endless Summer.

Here are the details (per the press release):

Play as a wakeboarding mutt named “Woody” — and jump, spin, and dive your way to stardom in this sharp-looking 2D arcade game developed by Brazil’s INDT (Instituto de Desenvolvimento Tecnológico).

Show off your skills by performing tricks while ramping over islands, gliding over platforms, and maneuvering around dangerous obstacles. Time your jumps just right to make daring underwater dives and rack up the big points. Earn enough points and you can claim a spot on the leaderboard :)

* Time Freeze: Stop the clock!
* 2X Multipliers: Double your coins and points
* Magnet: Bring coins directly to you
* Head Start: Go through a tunnel of coins without running into a single obstacle
* Continue: Keep wakeboarding after the clock has run out … or if you run into a bomb.

Every missed jump and collision costs valuable seconds — but you can extend the clock by reaching checkpoints. Keep Woody’s wakeboarding fluid and flawless by hopping through speed-boost rings and sliding smoothly over ramps. Just be on the lookout for bombs: Sliding over one of those will ruin Woody’s run!

The game is free on Google Play, with optional in-app purchase opportunities. The trailer is below:

Batman v Superman Who Will Win Review

Batman v Superman Who Will Win Review

Mar 23, 2016

We noted it before: with regards to major motion picture movies, the somewhat simultaneous release of a companion mobile game — or two — isn’t much of a novelty anymore; in fact, it’s all but expected. It is simple, and it’s smart… leveraging handheld gaming to build and maintain mindshare that can help propel a movie from “popular” to “must-see” makes a lot of sense on many levels.

DC is definitely trying to sew together its superhero offerings like its main competitor has been, and the merging of two of its latest franchises, Batman and Superman, has been a foregone conclusion for quite some time. In Batman v Superman: Dawn of Justice (which opens this week), we get to see the Dark Knight take on the Man of Steel in movie form.

And we also get Batman v Superman Who Will Win.bvs3

No, not a lot of battling here; we should get that out now. It’s a simple three-laned runner set in a city environment that allows one to run as either iconic character.

Still, the game features rich graphics, even within the, uh, tried and true game paradigm, and is especially easy on the eyes. it features two gameplay sides that correspond to each hero, and each reflects an indentifiable color scheme. The visual pieces pop when they need to, complement the action at other times and even help serve as a conduit for the somewhat chaotic music.

The game plays in portrait, and one runs through the aforementioned cityscapes, looking to avoid stationary obstacles (like barriers) and the numerous moving ones (like vehicles). The vehicles move towards the running hero, so a bit of timing is needed to avoid those.

Avoiding the obstacles is performed by gestures: swiping to either side makes the hero dart to the corresponding side, while swiping up causes him to jump. There are gold pieces (fashioned to look like either hero’s crest) that line the runway and can be collected; there are also boosts. The goodies almost always create opportunity costs situations, and the efficacy of the boosts can be improved by collected gold.

One notable element is the ability to create a continue opportunity by quick tapping to beat a clock; ultimately, success is a measure of distance traveled and gold collected. Real cash can be used, but doesn’t feel necessary.

If one is able to get beyond the perceived disappointment of what the game could have been, they’d most likely find this one to be a decent running game that is easy to get into.

And it is Batman and Superman, after all.

Clumzee: Endless Climb Review

Clumzee: Endless Climb Review

Feb 29, 2016

We’re all for fun and games, so bring on the adventure, the action, the plot. Boom… we’ll be there.

Such it is with Clumzee, a newish title from triple Hill Interactive that takes on bullying and more with a spunky smile.

It’s all about fur balls, and this one incorporates glommed out looks and high tension animations to get the gameplay across. The bright colors are very becoming, and one really gets to engage with the whimsical characters. It plays in clum3portrait, relies mostly on taps for navigation and mostly comes together quite nicely.

Our lead character is Jimmy, a furball with an unfortunate penchant for clumsiness that give him the nickname that lends itself to the game’s title. Jimmy decides to embark on an adventure, and thankfully, has a pretty nice trick up his sleeve, in that he can extend flexible, appendages from himself; said appendages adhere to other surfaces, and can pull Jimmy’s main body onto the new surface. Such is the way this object moves upwards, from platform to (hopefully) higher platform, kind of like Spider-man with endless

As hinted at, our hero looks to travel upwards, collecting goodies on the way, but with a big enemy chasing him, and looking to make a meal out of him… literally. The core idea is to go upwards and onwards continually, looking to break one’s own distance record, with the enemy continually nipping at Jimmy’s heels. It creates a fun race within the race; the cliffs and protrusions that our hero uses to climb up are irregular, so getting to a higher ledge can e a challenge in and of itself. Additionally, our hero adheres to each surface only for a moment or two, so one can’t tarry too long, or the fur ball drops into the mouth of the chasing creature.

As one travels further, one encounters other obstacles… stuff like baddies with blades and crude artillery, and so on. It gets tougher the higher one goes, and ch more of a challenge, what with timing angles and speed of response becoming more important.

Beyond gold coins, one can pick up fireflies. While the latter is great for opening up new worlds with a new feel, the latter heels one tweak the lead character. Other enhancements can be made with real cash.

It is surprisingly fun and dangerously engaging. It works by tying in its elements cleanly, and is a mostly self-contained experience.

Nasty Goats Review

Nasty Goats Review

Feb 28, 2016

What can expect from Nasty Goats?

Well, it’s a zany experience, starting from the whimsical animations and easy-on0the-eyes animations; the developer does a good job of framing the arcade experience to come, and the game melds motion and sound well, with several types of backgrounds and such.

Playing requires a good pair of fingers… two hands seem to work best. The rambunctious goats start out at the bottom of the screen, joined at the mouth by a rope, and the desperate farmer in tow. In the area ahead (above) one finds ng3miscellaneous junk strewn about.

There are other things as well, and it is a jumble of materials and objects that extend further into one’s field of vision.

Using the aforementioned fingers, one’s job is to guide the goats — and the rope in between — upwards and away from the chasing farmer, who’s run-stopping intent is to retrieve the wayward animals.

Secondarily, the rope has another purpose: to collect the pieces mentioned earlier. See, the goats and ropes act like a trawler system, collecting all collectibles as one guides both goats forward with the connecting rope. The problem is is that interspersed with the goodies are obstacles and monsters; the former in the manifestation of things like gaping holes which can swallow one or both goats, and the latter just break the connection anyways. In any case, the farmer catches up with the goats, and the run is ended.

Collected stuff translates into game gold, which can be used to improve the goats, pick up boosts or other things (like improving the quality of the rope). Thus, the core gameplay equates to an endless running challenge. 

It’s a simple game; indeed, it’s rated to be a very kid-friendly game for a reason. That simplicity cuts both ways in some aspects though. On the one hand, it is enjoyably easy to get into, with basic finger controls and genteel gameplay elements. On the other hand, it’s a lot of the same, and sometimes borders on the overly predictable.

Still, it’s hard to dislike a game like Nasty Goats. It’s a great time waster, and the self-contained boosts and upgrade system allows for a slight degree of customization that should be able to keep one’s attention.

In today’s world, that ain’t a small thing.

Alto’s Adventure Review

Alto’s Adventure Review

Feb 17, 2016

We’ve been keeping an eye out for Alto’s Adventure.

It’s here. About time.

The game unfurls simply, the basic idea is to corral a bunch of happily escaped llamas. Our environment is very snowy and mountainous, and the llamas are quite adept at running downhill.

This particular llama herder that is our protagonist is quite prepared for lamoid excursions, and has a trusty snowboard at hand. Using said tool, he quickly takes on the speedy (and dangerous) job of overtaking and retrieving the animals, while avoiding obstacles that could otherwise end the recovery run.

The game is especially easy to control; our heroic snowboarder goes downhill automatically, and the main idea, as noted, is to catch up to the llamas and (more importantly) travel as far as possible. The occasional obstacle does appear, and one has to tap to jump over it to continue down the snow hill.

There are a bunch of secondary elements. There are ramps and caverns, and timing one’s jump is especially important. There are also collectibles that line the ski way, including power-ups and gold coins. Beyond that, the game incorporates run-based tasks and leveling, adding to the challenge of the game.


One aspect that is pertinent is how the developer melds the elements. Take the coins and obstacles for instance… they are entwined several times, such that one might risk the one for the other. Also, the game encourages one to do tricks while airborne. The payoff is important speed, but not performing the jump correctly has consequences. The continued push-pull of opportunity costs really makes the game interesting.

The game is a fun diversion; it works well becomes it manages to pack in action into a an otherwise serene experience, and holds it all together with catchy graphics and sound. The downhill system makes sense, and brings a degree of delightful uncertainty to the gameplay. Toss in the excellent artwork, and we get a game that is worth getting addicted to.

Alto’s Adventure Arrives on Android

Alto’s Adventure Arrives on Android

Feb 12, 2016

Alto’s Adventure, a fun snowboarding-themed endless runner from Noodlecake, is now out on Google Play and the Amazon Appstore.


• Fluid, graceful and exhilarating physics-based gameplay

• Procedurally generated terrain based on real-world snowboarding

• Fully dynamic lighting and weather effects, including thunderstorms, blizzards, fog, rainbows, shooting stars, and more

• Easy to learn, difficult to master one button trick system

• Chain together combos to maximize points and speed

• Test your skills with 180 handcrafted goals

• Discover six unique snowboarders, each with their own special attributes and abilities

• Challenge your friends. Compete for best high score, best distance, and best trick combo!

• Acquire the wingsuit from Izel’s workshop for an entirely new gameplay dynamic

• Beautifully minimalist and evocative visual design

• Original music and handcrafted audio for an ambient and immersive experience (headphones recommended!)

The game is available for free, and offers in-app purchases.

Sonic Dash 2: Sonic Boom Review

Sonic Dash 2: Sonic Boom Review

Oct 27, 2015

If there’s one think Sonic does very well, beyond providing a positive image of spiny mammals and making his enemies stress, it’s running. This attribute is on full, glorious display in Sonic Dash 2: Sonic Boom.

The gameplay will be far from mysterious for anyone who has tried a three-laned runner; it’s in the same vein as Temple Run. One gets a top down view, with the gameplay happening in portrait. Visually, it will again be familiar to fans ofsd3 the Sonic universe, with plenty of deliberate colors and fun animations. The sounds are cheery, and pay homage to the arcade beginnings, and altogether it’s a smooth presentation.

But as for the gameplay itself, again, it’s familiar fare. Sonic is front and center as our main star, and his job is to navigate the running area; of course, there are a slew of dangerous obstacles that are looking to end the run of our hero hedgehog. To avoid them, one can gesture swipe to the left and to the right, which causes Sonic to hop into an adjacent lane when possible. Swiping up makes him jump over obstacles, and swiping down makes him skid under airborne pieces. Timing is everything, as a mistimed action can have bad consequences.

To make things interesting, there are a bunch of collectibles, too, and they lend themselves to the console version, what with magnets and game coins and temporary invulnerability and such. They are placed strategically, such that it takes a bit of daring to collect them; opportunity cost situations abound. As one goes on, one is sees special powers and windy paths, with breakaway sections and the like. It gets faster and tougher too, with objectives and even tilt controls added to the mix.

It’s pretty straightforward: run far, avoid obstacles, profit. Not a lot of complexity, but one cannot complain about a game that is easy to pick up and play. There are in-app purchase opportunities, but the game also provides non-monetary means of expediting things.

All in all, easy does it. It’s Sonic, after all.

SirVival Gallops Onto Google Play

SirVival Gallops Onto Google Play

Sep 30, 2015

SirVival is a new game that merges medieval heroism and endless running.

You, as the brave knight SirVival, riding atop Tantrum, your noble steed, are rushing through the fantastical land of Galgamar on a quest to rescue the kidnapped Princess Parsnip from the vile clutches of Maelstrom “The Malevolent,” an evil dragon! SirVival introduces an epic adventure in the form of a “platform-runner.”
• Punch and Jump: The brave knight SirVival is equipped with a lance fit with a boxing glove on its tip. As he and Tantrum rush through the land of Galgamar, Tantrum can jump over enemies and obstacles, SirVival can punch enemies and obstactacles by thrusting his lance, and SirVival and Tantrum (as a combined unit) can perform a jumping punch!

• Dynamic Roller-Coaster: As SirVival and Tantrum race through the land of Galgamar, they encounter “switches.” SirVival can punch switches that magically float in the air and Tantrum can jump onto ground-based switches to either change the path or eliminate an obstacle. Play each level multiple times, explore different paths, and find a variety of hidden treasures!

• Race: As SirVival and Tantrum race through the land of Galgamar they will encounter “friendly” knights (atop horses of their own) who are, also, in pursuit of Princess Parsnip! Race against these “friendly” knights in a variety of obstacle courses; win a race and earn a valuable prize!

• Find and Craft Treasures: During the quest, SirVival and Tantrum collect gold and power-ups, unlock treasures, and earn magical objects. Seek out Bamboozle the goblin and his roaming shopping cart! Bamboozle stocks treasures for purchase or rent that will help you on your journey! His traveling companion, Herkimur, will repair damaged items! While on the hunt for the Princess, SirVival and Tantrum might find magical items. Call upon The Wizard in his tent! Through his crafting table he shall enchant SirVival’s helmets with magical abilities!

• Storybook Presentation: SirVival is an adventure game that looks and feels like it has been lifted from the pages of a storybook. The story of SirVival’s adventures is told through narrated picture panels.

The game is available for free (with in-app purchases) on Google Play.

Speedy Ninja Review

Speedy Ninja Review

Sep 11, 2015

Speedy Ninja packs a lot.

On the surface, it’s an endless runner. The main job is to get our hero — a sassy, excitable ninja with just a hint of stickman sensibilities — to go as far as possible. Running occurs in an intuitive left-to-right fashion, and once a run commences, the ninja moves forward continuously… until an obstacle of some sort says otherwise.

The obstacles will be somewhat familiar to ninja aficionados, and have a touch of the fantastic: bamboo stakes, spinning blades, homing spears and more. To navigate these, there is a handy jump button that allows one to vault and double-vault such run enders.

One interesting wrinkle is the ability to make the runner flip orientation, which basically allows our protagonist warrior to run upside down. This is great when it comes to avoiding topside dangers, but it’s far from a permanent solution, because the bottom side isn’t immune to killer obstacles. Still, switching gravity is a fun aspect that is indispensable. There are also power-ups and boosts which can be collected to increase one;s chances of going further.

Also lining the runway (top and bottom) are coins. They provide plenty of opportunity cost situations.


There are other pieces that give it a bit of an RPG feel: leveling up, crafting improved weapons, challenges/quests, training and even multiplayer interactivity. Real cash can be used to expedite progress, but isn’t mandatory. Different characters can be unlocked, and there is an upward progression on most weapons.

It is easy to like the game, as it does its core task well. Still, the crafting element does get a bit busy in parts, and the upgrade aspect isn’t as clear-cut as it could be. Overall, the sundry pieces do add a level of complexity that make it a cut above the norm and a bit convoluted at the same time.

To be fair, if running is one’s main love, it can be had in spades in this one, and in the end, that’s why it’s a compelling offering. It’s a simple game, but can be a bit more in the right hands.

Not much more one can ask for, really.

Spider-Man Unlimited Gets Alliances and More via Update

Spider-Man Unlimited Gets Alliances and More via Update

Sep 3, 2015

Spider-Man Unlimited is getting a bunch of new and updated features by way of the biggest update it has received since its inception.

On the dock are new features like Alliances, new characters, playable villains and a lot more.

Alliance Mode: Social Chaos & Competition
– Team up with your friends to take down other Spidey Alliances
– Go on runs & earn points to control four New York City battlegrounds
– Earn Alliance-wide and individual rewards
– Win battlegrounds to increase your Alliance’s strength and rank

– From the popular 2011 comic event, New York citizens are getting Spider-Powers and coming into our dimension
– Stay tuned because it all leads up to amazing new SECRET WARS content

Over 10 New Playable Characters
– Including Mary Jane, Black Cat, and Peter Parker!
– It’s not just playable Spider-Men and Spider-Women anymore

First Playable Villain
– Experience Silver Sable’s journey! A 7-part event to win over the villain Silver Sable and bring her to your team

Chat System
– Take part in the global chat or communicate directly in your Alliance chat

And more new features including create a nickname and All-In: spend all your energy on one run for amazing score bonuses!

We had an opportunity to review Spider-Man Unlimited a short while ago; the game remains free (with in-app purchases) on Google Play.


Usain Bolt Gets New Gear in Temple Run 2

Usain Bolt Gets New Gear in Temple Run 2

Aug 4, 2015

Temple Run 2 players have long since had the privilege of taking on the three-lane running challenge with champion sprinter Usain Bolt. Now, folks who select him as a character will get to enjoy his new uniform, the same one he will be wearing at the IAAF Championships in Beijing.

Imangi Studios co-Founder Keith Shepard talks about Usain’s popularity. “Usain Bolt’s character in Temple Run 2 is one of the franchise’s most popular runners. To celebrate Usain’s 6th-annual World Championship appearance this August, we could think of no better way than to update his character in the game to reflect what he’ll be wearing this month on the track,” he says. “Without a doubt, Usain’s character marks the epitome of speed and agility, not to mention the ultimate ‘temple runner,’ and we’re honored to keep working with him.”

Usain Bolt himself mentions the confidence that can be gleaned from a uniform. “Performance aside, few things make an athlete feel more confident than his jersey,” says Bolt. “It’s only fitting, then, that my Temple Run 2 alter ego wear the same great jersey I get to wear this summer at the World Championships.”

We had an opportunity to review it a while ago, and really liked it; the new build is available for free (with in-app purchases) on Google Play and the Amazon Appstore.


[via Imangi Press Release][Our review]

Yurei Ninja Review

Yurei Ninja Review

Jul 14, 2015

Welcome to Yurei Ninja, another game with the Bulkpix imprint.

The game is set much like Temple Run; it’s a leveled endless runner in the familiar three lane format. Our protagonist is a mystical ninja, decked out in what looks to be ninja attire, and handling ninja weapons. He’s got all the ninja moves, but most importantly, he really, really likes to run.

Revenge is a speedy endeavor.

Our running area is a creative environment, and pays homage to an imaginative cursed temple. The game artwork is vivid, yn1but not overly serious; a lot of the action depends on artistic perspective, and the developer employs this element quite well. The mood is somber, almost dark, and the animations are pretty smooth. The sound is sharp and even the howling has a creepy place. The portrait orientation works, and altogether, it is nice to behold.

All that looks to frame the action, and there is plenty of it. As with most three-laned runners of this type (and as underscored by the interactive tutorial that is part of the first level) there are obstacles to avoid. This can be accomplished by gesture swiping; up does jumping, to the left are right to make our runner hop to the corresponding lane, and down to invoke a slide. Easy to understand, and an endless runner staple. Where this game gets a bit more interesting is the addition of a few more elements. One are the enemy fighters that run towards the runner; because of the increased speed of of potential contact, one has to react faster.

But there is the option of combat, which is, well, cool. If in the same lane as an oncoming enemy, one can attack with a sword slash from close, or a thrown shuriken from further away. Also, there are moving traps, such that one has to react quickly to, say, a sliding wall of stakes or dropping debris, and the dangers increase the further one goes along.

As noted earlier, it’s leveled; there are objectives in each level… stuff like dispatching a set number of enemies, or surviving a set time period. Achievements have thresholds, and one earns stars for meeting them. Said stars can be used to unlock subsequent levels. Further, there are rubies which line the runway, and can they serve as in-game currency, for upgrading attributes and bonuses and the like.

Altogether, it’s a heady experience. Bosses, increased difficulty, RPG-ish leveling up and more. it’s easy to like and even get addicted to. Truth be told, we’ve seen runners. A lot. It takes a bit more to keep folks tuned in.

Yurei Ninja just might do it.