Oct 28, 2016
Folks familiar with Faily Brakes will be quite familiar with the accident-prone protagonist, Phil. Unfortunately for the rest of us, he’s ditched the car for a motorcycle, and he’s back.
In Faily Rider.
The playing system is simple, and is cheeky enough to contain backstory. Our hapless traveler is doing the sightseeing thing, when, in a insane sequence that could only be caused by a random mountain goat, he is forced off the road and into a ride for survival down a mountainside.
The player’s mission, if he/she chooses to accept it, is to guide Faily Phil down the obstacle-laden, endless path.
The actual gameplay pops off sown a rocky, sun-kissed embankment, strewn with plenty of cacti and rocky abutments that are all too willing to violently prevent the egress of, say, a reckless cyclist. The game orients in portrait or landscape, and the player default view is from behind, slightly high, which works with the downward trajectory; the controls are liberal and intuitive: left taps swing the bike leftwards, right goes rightwards.
Task? Avoid the things that could make our rider go splat. Collect the goodies like boosts and gold coins. Keep riding. But wait… failing at the first goal has hidden benefits for those that enjoy seeing how loose-limbed creatures react to the laws of physics.
Yes, I enjoyed it.
So, it works well. Bettering one’s high score is always worth aiming for, and then the visuals highlight the accident portions well. Realcash can be used to get fresher gear (hello, Evil Knievel!).
While this is definitely an endless runner of sorts, the cheeky way that it almost encourages one to look for (or even create) catastrophic spills is more enjoyable than one would guess. The physics of the thing are fairly realistic — with regards to ragdolls — and the gameplay has just enough tweaks to make it interesting on its own.