Feb 29, 2016
Yes, Asylum Night Escape is an escape adventure, but it does do its best to set itself apart.
Graphically, it is decently done, with a top down view and useful animations. It makes use of a virtual joystick to effect movement, and the sounds are fairly elementary.
The game has three gameplay modes: Escape (in which one has to find and lead a hostage to safety), Story (which is more of a typical leveled experience) and Survive (which is a true test of one’s ability to take on hoodlums and survive). Each is a slight variation of the core theme, which has to do with a foreboding medical establishment that is manned by more than it’s fair share of violent-minded thugs.
Playing in Story Mode, one takes on the persona of an unnamed female heroine who is tasked with rescuing a tortured kid from the facility. Using the controls described earlier, one looks to get around and, in essence is getting through a serious of jobs, while avoiding guards.
In this mode, the game incorporates moving, physical view areas that correspond to each guards field of vision. To avoid being detected, one simply looks to avoid being caught in said light, because there is no real way to fight the guards in this mode, and being caught causes the level to be failed. It is an interesting way of setting this up, and it works quite well; if one successfully does what is required, a subsequent level is opened, and so on.
Heading on to Escape, one looks for the kid, and either avoids or takes on the guards with the kid in tow. In this mode, one can fight, as all parties have life bars; the key is to get the baddies before they get the player. It’s leveled as well, so one gets this section in small morsels. This level has three pertinent virtual buttons, all dealing with attack.
Those same buttons are available in Survival, where one looks to stay alive as long as possible.
There are ads to contend with, but they aren’t that annoying; collected coins can be used to improve weapons and the like.
The game media does feel a tad bit repetitive in parts, especially with regards to sound. Also, the themes — pooled red liquid, hello — do give the game a dark feel that might make it a bit more appropriate to an older audience, which is reflected in the game’s ratings.
All in all, it is able to bring in different concepts, and bring them in effectively, and for that, it is definitely worth checking out.