1001 Attempts Review

1001 Attempts Review

Apr 16, 2013

1001 Attempts is quite the vulgar game. I say this not because of any of the content in it – sure, there’s a little dude who meets their demise by missile, spike, and ghost, but the game itself is inoffensive. The vulgarity comes from when after I think I’m on a good run, when I think I’m about to get that high score, and then suddenly, it’s all yanked out in front of me because I flipped into a laser, or hit a missile, or did something that I thought would keep me alive but really didn’t. I then usually unleash a series of words so vile that I make an angel cry.

Such is the fun of 1001 Attempts: it’s a maddening high score game, but in madness comes bliss.

The goal is to flip gravity on a single-screen board, trying to stay alive and collect red gems that are worth 10 points and green gems that are worth 100. Various hazards come about, like spikes that come up from the walls, missiles and buzzsaws that launch across the screen, and the glowing green skull. He appears around the 800 point mark, and he will make life hell, or at least limit where it’s possible to move. But even he is no match for the lasers. The evil, evil lasers. Like everything else, they appear with enough warning to know they’re coming, but one ill-advised flip and dreams are shattered.


The game is all about high scores (with Scoreloop integration) and part of the reason that going after them is so fun is that once the skull starts appearing, the game becomes simply an endurance test. Thus, knowing what to do when specific hazards arise is key, and sticking to that plan while chaos reigns is the key to reigning on the leaderboards. The game issues a reminder of the player’s current world rank, so that’s plenty of incentive to keep going.

The game is a solid port of the iOS version, with the features from the latest update including random new characters for collecting certain lifetime amounts of gems. The Android version is free with ads, with an IAP to remove them, which is worth it because the ads are full-screen and hard to close without accidentally opening them up. However, the launch version has an issue where the game crashes when tapping the “Disable Ads” text after a round. The only other downside is that the default controls do obscure the lower corners of the screen – keep an eye on them to make sure death doesn’t come from those parts of the screen!

Minus any small quibbles, this is a high score game that succeeds because of its simplicity letting the challenge of the game shine through. Everplay Interactive and Cookiebit have a winner on their hands here.