Save The Egg Review

Save The Egg Review

Mar 7, 2012

There is something about eggs that evokes a very strong protective instinct in people. They are used in summer games (run in relays, passed from spoon to spoon), or as stand-ins for babies in parenting classes. When an egg rolls off the kitchen counter it elicits gasps of horror. Eggs seem helpless, and so a game based around saving them is a pretty inspired idea.

Save The Egg is a physics-based game that challenges users to find the best way to save an egg from its fall to the ground. Each levels begins with the egg poised in some precarious place/position, and then it is an experiment to see how to save it from cracking. Once users have set up their way of protecting the egg, there is a start button that switches on the gravity. The egg falls and then there is a timer that must run out before success can be declared. With nothing obstructing its path the egg will fall immediately to the ground and crack. Users are given tools in the form of wooden boards and bouncy bumpers to mitigate the fall of the egg. The boards can be placed anywhere on the game field, and stretched to change their length. Once the timer is started gravity takes hold of the boards as well, so it can be a matter of trial an error to find a placement that works.

The challenges faced by the egg increase with each level. At first it is just a fall, but in one level an off-camera gun fires a bullet at the egg that must be deflected. The boards can only do so much, it takes logic and trial and error to find the solution.

As I mentioned I like the idea a lot. It can be quite challenging, as sometimes I board I thought would break the egg’s fall instead falls directly on top of it, smashing it. And the dangers are pretty funny. A gun? There’s a cannon too!

On paper it sounds great, but unfortunately I found that I don’t actually enjoy it very much. There’s no music, and the sound effects are strange, sort of mismatched. The egg seems to just be the shell, and no effort was made to animate a yolk. A small detail like that would have been nice. The graphics are incredibly basic and sometimes its own physics work against it. I’ve had it freeze on me completely because of something that happened unexpected in the confines of the game, something that the physics engine couldn’t manage. Ultimately I lost interest very quickly.