Super Falling Fred Review

Super Falling Fred Review

Dec 20, 2012

Some people are good at doing dumb things. This perfectly describes Fred. His skill is falling. A lot of games out there that are about running fast and attacking their avoiding enemies and objects. Super Falling Fred is kinda like that except the objects need to be avoided while falling. Pretty fun huh?

Super Falling Fred uses the motion sensor inside the Android phone or tablet to maneuver Fred while he falls. The movement takes a little bit of getting used to. It’s not like controlling a character who’s running and jumping, it is simply guiding his drift. Initially Fred is falling down what appears to be a ventilation shaft. Some obstacles to avoid include pipes, fans, along with spots where there are reinforcements in the shaft making it smaller.

Along the way, there are many power ups. Some of the power ups are spelling out Fred’s name by capturing individual letters, hourglasses which slow Fred’s fall, skullies which can be used as currency and numerous other icons which speed Fred up. As Fred is falling, special care needs to be taken to avoid hitting his head. If he gets hit a bunch of times in his head, he’s too beat, passes out and falls right to the bottom. When Fred smacks his leg or arm on something, they can be taken right off but the game will still continue.

Scullies can be bought using the in-game purchasing system as well as some freebies gained by linking up a Twitter and/or Facebook account. Going to the store with a few skullies to spend, try out a new character. Currently there are 11 characters to purchase and hurl down large ventilation shafts. Also in the store are upgrades such as health and slow motion. In the power up section items such as shields and Lucky charms are available to help Fred along his quest at falling as long as humanly possible.

Stair Dismount Review

Stair Dismount Review

Jul 18, 2011

Pushing people down the stairs is an activity that will likely get you in hot water. Eventually, someone will find out that you did the pushing and you’ll end up in jail, or the recipient of a dastardly and terminal counter-push. Here at Android Rundown, we frown upon stair pushing in all of its forms. Well, all of its forms except one.

Stair Dismount is a game of physics, pain, broken bones and stair-pushing. You control a floating finger, and your task is to push a rag-doll down some stairs, through a crowd, off a tower or any number of other precarious positions.

As your doll falls, he’ll break his bones, crack his skull, dislocate his joints and bruise tender, tender parts of his body. The more pain and discomfort you cause your little avatar, the more points you get. The more points you get, the more impressed people will be at your mad people-pushing skills. Go you.

There are a decent amount of different pushing places, and more are available through an in-app purchasing system. You can even buy new rag-dolls, if you get bored of hurting the two you start the game with.

The game is a lot of fun in short bursts, and there’s something pretty addictive about trying to beat your high score that will keep you coming back for more. Unfortunately, there’s no real way of measuring your success or failure on a level, except by comparing your score with the worldwide leader boards.

Stair Dismount is fun in small doses, but you can’t help but think there needs to be more content on offer. Some challenges, for example, would be a nice change of pace. Still, if you’re looking for a game that lets you push people down the stairs, then you won’t go far wrong with this one. Just remember, what goes on in the game, stays in the game.

Shaky Tower Review

Shaky Tower Review

Jun 28, 2011

Without the laws of physics, we’d be bouncing off the walls at remarkable angles, dropping glasses of water upwards and balancing enormous towers of balls further than the eye can see or comprehend. Even if you deny causality, you’ve got to admit that the world would be pretty rubbish without physics. Not that that actually means anything, but you get the point. Modern video games agree with this analysis, and so any game that doesn’t have realistic, or at the very least believable, physics is shunned like a pariah, thrown onto the scrap heap of immature and inaccurate nonsense. Luckily for ShakyTower, the game is chock full of all of them physics. It’s so full of physics, it may as well be physics.

ShakyTower tasks you with building a shaky tower out of smiley, anthropomorphic bricks. You have to hold your phone parallel to the ground and use the accelerometer to keep the tower balanced, or, in some cases, to knock the tower over in order to reach goals, kill your blocks or unlock secret bounties. There are also a vast swathes of other physics based puzzles and games that you get to play.

In an odd way, ShakyTower is a game designed to be played when you’re stood up, which might not be that appealing to some people. If you’re sat down, then hunching over, making sure the seat you’re sat on is flat and not moving very much all become essential parts of the game. After longer play sessions, it’s entirely possible to have warped your posture permanently whilst trying to make sure your tower doesn’t collapse into the red spaces of oblivion that signal instant death.

Spinal problems aside, ShakyTower is an impressive puzzle game. It’s not the most original idea, but it’s remarkably well implemented, and it has a cheeky sense of fun that’s most endearing. The physics could do with a little tweak here and there, but ShakyTower is an enjoyable, if sometimes uncomfortable, diversion, although its debatable whether the tower building skills you develop in game will be any use in the real world.