Fantashooting Review

Fantashooting Review

Aug 23, 2013

Some titles don’t really need explaining. Some games just simply throw you into the action and give you the experience you’re after right out of the gate. Fantashooting is one of those games and, following its example, I’m going to get right on with the review.

Fantashooting is a ‘dual-joystick’ shooter where instead of joysticks you use the touchscreen. Most of you will know how this works, but for those that don’t be aware that there are two on-screen ‘joysticks’ that you move around by touching the screen. One joystick moves the character and the other shoots a weapon or throws a magic spell.

Shooting at what and magic spells at who? Well, quite simply, you’re killing monsters. A lot of them. Fantashooting is simply a wave survival game where you aim to kill as many monsters as you can before being killed yourself. The more you kill, the more money and points you get. Some of you may have guessed this already – the money and points can be spent on upgrading your character.Fanatshooting2

Upgrades consist of faster movement, faster shooting, a better lock-on ability and so on. There’s quite a lot to unlock within the game as a whole. A large selection of characters and levels are all here for you to get to grips with but my main issue was that it got very repetitive very quickly.

Although each character has their own special ability, they all pretty much play the same. Wizard or hunter, they all shoot the enemy in the same manner and there’s no real skill involved. Get close enough to the enemy so that your lock-on activates yet stay far enough away so that you don’t get it hit. Pretty simple.

As well as characters to unlock, there are levels too, but they suffer from the same problem. In the first level, you battle slimes and then in the second you unlock you’ll fight pumpkins. The only thing that changes is the models and textures you fight. Attack patterns all remain the same and no change in strategy is required.

It’s also annoying that make you battle worthwhile, i.e. get enough points to upgrade something, you’ll need to be spending at least 5 minutes in a single wave. These types of games are better suited to short and sharp wave combat, but it seems that Fantashooting wants you to have each play session last for a fair amount of time. Combine the fact that levelling takes a while and combat’s pretty dull and it’s hard to get too excited by Fantashooting.

Fantashooting is packed with content and works well. It’s just not that combat’s not exciting and different enemies or characters don’t result in different challenges or strategies.