Gameloft is bringing in a new game called Sniper Fury to Android. As one can guess from the name, it’s an FPS adventure.
Sniper Fury is set in the future where the world is crumbling under terrorist attacks. Players are deployed to hot zones as elite snipers to bring peace and safety back to our streets.
The action will take players to missions all over the world, as the story thickens and the terrorists grow stronger and bolder with their evil plans. The environment diversity enables a variety of special atmospheric effects that enhances the experience.
The exact date? November 19th! No word on pricing yet, but we should be finding out officially quite soon.
Interested players can pre-register (which unlocks exclusive launch rewards) HERE.
The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.
To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude
The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.
The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.
If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.
The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.
In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.
Range Shooter feels like an everyday FPS, but keys in on not getting overly complex.
The imagery isn’t too complex; it uses fixed colors and deliberate animations to move the gameplay along. It’s an interesting experience, and is able to incorporate visual perspective quite well, and it works well with the first person view and in the landscape orientation the game is presented in.
The game does provide several game modes: Survival, Challenge, Hostage Rescue, Time Attack and Missions. Each has it’s own unique twist on a basic premise, which is to shoot and take out targets.
Time Attack is the perfect avenue to get used to the game. As noted, it’s a first person shooter, in landscape. The playing area can be likened to a standard shooting range, with snap-op targets popping up downwind. In this challenge, a logically disembodied hand with a weapon dispenses justice, and the idea is to hit as many targets in the allotted time. The control system consists on a series of virtual buttons to the bottom right which control firing, reloading and such. The virtual sights can be manipulated by dragging on the screen such that a two-handed system works quite well: one hand for getting lined up, and the other for everything else. Easy to understand, with high scoring based on raw numbers and bonuses like intricacy of shots and such.
The other modes are similar; in the Hostage version, there are two sliding targets, one the hostage and the other an aggressor, and the idea is to take out the bad guys without hurting an innocent. In Survival, one has to deal with vicious animals coming ever so closer.
And so on…
When it comes to overall experience, the game wins points for retaining a sense of simplicity. It’s quite easy to consume, what with the first person perspective and intuitive aiming mechanism. The different modes and scenes help give the gameplay some depth.
No matter where we go in mobile gaming, there will always be a place for the undead.
UNKILLED highlights this, and helps underscore the civic responsibility of ridding the world of zombies.
Yes, it’s another zombie apocalypse trip, but this one puts the player in the professor’s seat as part of an elite team that takes the undead out. Completely, that is. If feels a bit like Dead Trigger, which isn’t too unexpected, given its pedigree.
The primary action is gleaned first person, such that one feels like one is carrying the gun used to inflict mayhem. The controls are pretty easy to navigate: bottom left invokes movement, while the other side allows the player to pan around in place, as one would do while looking around. Used together, it is possible to effect reasonably natural movement.
To begin, the game leads the player to a waypoint, and also shows how to shoot: simply getting the crosshairs on a target initiates the auto-firing sequence. After that, it’s of to find things — zombies, really — to shoot at.
The zombies come in waves, and the basic premise is to shoot one’s way through them, and make one’s way to the level-ending location. Survive and move on, so to speak; the games inherent challenge is evident early on; navigating an urban area such as a virtualized New York City can be tough, what with tall buildings to peek around and tunnels to explore. Zombie hordes get more conniving, and there are even boss creatures to contend with. The developer adds in some other features, like a distance shooting challenge, and the quick transitions and vivid cutscenes help make the game feel less formulaic. The directions are clear, and the use of boosts (such as invulnerability, healing, multi-kills, etc.) works well.
The game awards cash for success, and this can be used to upgrade stuff. Real cash can be used to expedite the pace of improvements, but isn’t entirely necessary.
There is a little bit of gore, and there is the occasional salty word, but outside that, it is a nice looking game with a tested theme.
Shadow Strike is a somewhat controversial, but pretty high-quality action game for the fans of American military. It’s a game about war drones, and gives the player control over a drone, completing various missions for US military. I wouldn’t want to ignore the elephant in the room, and say that the game feels somewhat dark. I’m not sure if this was the intention of the developers, or it’s simply my own bias showing through, but the game almost feels aware of the themes that it presents. The commanding officer of the player looks just a little too villainous, and the bleak, blue-tinted night-vision screen detaches the player from whatever is happening on the screen so well, you almost don’t want to switch to the regular, full-color mode. I’m certain that I read into the game too much, so if anything, let my weird uncanny feeling be a sort of a compliment to the game’s quality.
The gameplay of Shadow Strike is pretty straightforward: there’s a progression of missions, where the player gets to complete certain objectives, such as destroying a VIP vehicle, protecting a convoy, or simply search-and-destroy, activating and aiming the drone’s weapons systems. If the player completes the main goal, and any of the additional ones, he gets a cash reward and a rank progression. The cash can be spent on upgrading the drone itself, or its weapons. There’s a number of weapons with varying characteristics that can be purchased, or upgraded. Additional systems of the drone include countermeasures that let the player shoot down the enemy RPGs, and armor that can soak up several hits before the drone is destroyed. The game looks good, and sounds good. I didn’t play it long enough to get to the paywall, but insofar, it’s a been pretty sweet ride.
Overall, Shadow Strike is an energetic free-to-play action game that definitely puts some effort into itself. It’s definitely for the fans of everything militaristic. I have no doubts that it already has a bunch of dedicated fans, and since it has some additional content released for it already, that it’s going to last for a while. So, if you like the idea of piloting a war drone and reigning hell on the enemies of the state, this is most certainly a great game for you.
In recent times, a bit more attention has been to the plots against Hitler. There were quite a few, with varying degrees of failure as it were, but one of the ones that came especially close was also the last serious attempt; The July 20th plot is almost overshadowed by the coup attempt it prematurely spawned. Code-named Valkyrie, the plot called for the implementation of an emergency protocol that would, in essence, use reserve troops meant to resist a putsch to actually carry it out.
Valkyrie — the game — gently borrows from the true story, and creates a first person experience that pulls in other elements seemingly fill it out.
Visually, the game does not disappoint; the developer conveys a lot through the way pretend light is used. The changing scenery works well, and attention is paid to the little things, like shadows and sight perspective. The animations are relatively smppth, and while some secondary characters feel a bit stilted, the overall presentation is easy on the eyes.
As hinted at earlier, the game is in first player, and the player takes on the persona Colonel Claus (we have to assume this is based on the actual leader of the July 20 Plot, Colonel Claus von Stauffenberg); like the real life model, our virtual hero is hurt in Africa, and upon returning to Germany, becomes certain that Hitler must be toppled.
In this game, he decides to become a hitman.
The game teaches one how to play the game actively, and incorporates virtual buttons to tap and general area to use gesture entry. The opening tutorial shows one the basics, including movement, weapon use, interaction and more. As one goes on, other game concepts become more apparent, a big one being stealth. There is also come other things to think about like wearing the right uniform for the occasion, and even avoiding the dreaded gestapo.
So, in many respects, it’s a stealth/action thriller. Strategy does pay a big part, as one does need to figure out what to do when. It picks up fast, and the individual missions tie in together. It’s a cool going.
The control mechanism does seem busy, and the different sequences can be a bother. The dialogue boxes can use some polish too. In the end though, it’s all about the positives, and in this one, they (like the free demo) definitely outweigh the bad. Easily. In real life, Valkyrie failed. This game allows us to re-imagining it.
The game gets right into it; the tutorial is pretty much a mission of its own. It plays on first-person style such that the player takes on the persona of the sniper. He takes position from a distant perch, with the obvious weapon of choice, looking to do damage.
Using the sniper rifle, one learns to fan around using the scope, and beyond that, how to zoom in even further to get a quarry well within one’s sights. Shooting is accomplished by tapping the screen when viewing through the scope, and if everything works right, the target drops.
It’s the other aspects that add to the game’s allure. It gives the player concurrent tasks to accomplish in addition to knocking off a high level bad guy. The game engine does well to create a realistic environment, so concepts like stealth and order of operations must be taken into consideration. To explain further, a mission might require the player to take out a certain guy and dispatch four of his bodyguards. Well, our shooter probably needs to hit the main target towards the end, as that action automatically sets up an extraction (mission done). Care has to be taken with regards to dropping guards, because if a body is noticed by a guard (or, worse, a shot missed), the alarm will be raised, and the main target generally scampers to safety, causing the mission to be failed. They key element here is to do the business discretely, and get away before this get really crazy. There is a time limit too, so one can’t just tarry all day.
Success yields awards, and every run is measured via a series of criteria, like time spent, shot difficulty and more; there are RPG elements as well, as there’s leveling up to do and weapons and attributes to improve upon. It’s simple, straightforward, and even a tad romantic in the way it makes a hero out of a killer taking out evil folks.
The animations are good, and the developer does a good job of creating some stacked scenes, but some of the views are repetitive. I think the weapon upgrade process could be simplified, and the scoring system a bit less involved.
Still, for a first-person shooter, Hitman: Sniper hits the spot in several ways, and is quite the addition to the popular franchise.
Stick Squad 2 is another entry in the well-worn sniper genre on Android Is it worth a shot?
As for the actual gameplay Stick Squad 2 provides some pretty good sniping action. A simple control system lets you pan around the scope with a finger and there are buttons for fire and reload, although the reload button for whatever reason is very small. The rifle you use in Stick Squad 2 has a very small magazine so itâ€™s important to a make your shots count. Head shots of course are instantly fatal while sloppy body shots usually requires multiple hits to kill enemies.
Only a few missions are unlocked at once and these must be completed to unlock more. Completing a mission awards a rating and three star rating are worth much more cash. Missing even one shot usually ends any chance of a three star rating, so like real sniping this game is all about precision. The missions vary wildly in fun and challenge. For every fun snipe fest with enemies there is another mission that is dull as dishwater, such as a target shooting mission. Blowing off heads is fun, but shooting static targets isnâ€™t so much. These target shoots take place in the same levels as those used for enemies as well, so they really feel like filler.
Stick Squad 2 features an upgrade system for its guns. Coins earned in gameplay can be spent on weapons upgrades. These get expensive in a hurry but good play awards plenty of coins.
Graphically, Stick Squad 2 is slick. Unsurprisingly the game features plenty of stick figures yelling at each other and amusing/terrible voice acting. There is plenty of blood and good death animations and targets are easy enough to make out.
Stick Squad 2 is a fun game and since its free itâ€™s worth a download for some head explody action.
The game is free to play (with optional in-app options).
The internationally acclaimed WW2 franchise returns with blood-pumping shooting action, spectacular killcams, and lots of amazing experimental weapons. Become Sergeant Wright and experience a dramatic, life-changing journey in the aftermath of the Normandy invasion.
Lead your band of highly trained brothers on the frontline and use their special abilities in the heat of the battle. Upgrade your weapons, improve your soldiersâ€™ skills and fight against the enemy army!
At the first sight, this game looks like another simple survival horror, which are quite popular on the mobiles. Surprisingly, Dementia: The Book of the Dead is neither simple, nor a survival horror, in a true sense. It has great and scary atmosphere, but once you understand that the unholy abomination before you can be dealt with by the means of stuffing it with holy bullets, or smashing its abominable face with not-quite-holy lantern, the atmosphere dwindles somewhat. Not to say that it’s in any way a bad game, but the main character’s death is more likely to summon a groan instead of shivers. It’s still a horror, so the enemies always overpower the main character and running away is often a better decision than fighting. In other words, great fun.
Dementia: The Book of the Dead has a twisting story with a bunch of characters and quite a lot of dialogue, although I couldn’t get past the protagonist’s corniness to get too immersed in it. Basically, the game is set in the dark ages England, where the ghosts and witches are all too real. The main hero is one of the best special agents of the church that deal with witches. He is assigned on a mission to exterminate some witches in some distant, small town. Witches are spooky enough in my book, but pretty soon the amount of
The gameplay of Dementia: The Book of the Dead is similar to other first-person shooters on the mobiles. Move and aim with virtual joysticks, kill the enemies using a couple of different weapons and a lantern, and solve whatever simple puzzles arise on the way. It’s powered by Unity engine, and it certainly shows. The game graphics feature a great level of detail, while the atmosphere of medieval England is seeping through the screen. Although the enemies aren’t that well designed, the general level of graphics left me really satisfied. Not so much with my tablet that struggled to render the game, even on the lowest graphics, and the loading times were pretty enormous, at least for me. Still, it’s a great and atmospheric spooky action, especially for its low price.
The mighty Modern Combat series has long been one of the premiere shooters on mobile. While obviously aping Call of Duty, there is little argument that a series of well-made modern shooters is welcome on Android. Modern Combat 5: Blackout hopes to carry on the series of excellence and make Deathmatch loving gamers hot and bothered all over again.
Modern Combat 5 features a single player campaign but, unlike Modern Combat 4, it simply feels and literally is training for MP. In MC5 the player character is shared over MP and SP, so experience gained for killing enemies and beating missions in SP also boosts the playerâ€™s MP prospects.
The single player campaign is very similar to other modern shooters. There are terrorists, a sinister plot and plenty of turncoats and intrigue. The acting isnâ€™t terrible, but it just pales compared to Modern Combat 4â€™s story.
Modern Combat 5â€™s gameplay is pretty much the same as MC4. There is cover to hide behind lots of enemies to fill full of lead and hostages to save. The biggest difference is that Modern Combat 5 features very short levels that are generally 2-3 minutes long. They are nowhere near as good as the 20-30 minute epics some missions in Modern Combat 4 turned into. Modern Combat 5â€™s missions feel too much like a collection of small rooms and isolated shootouts, rather than one homogeneous battle.
Between single player missions, the player is forced to grind though pointless side missions that must also be beaten to continue. These range from just killing all enemies, to killing all enemies and defusing a bomb. These missions are boring and simply serve as filler and experience fodder to gain levels.
Multiplayer is largely the same as Modern Combat 4, but since weapons unlock based on kills itâ€™s much easier to focus on gaining a few weapons the player likes, rather than having to level up and arbitrarily be awarded new equipment. The wonky controls really make multiplayer feel like a crapshoot however. The matchmaking is fatally flawed. Level 5 players will be paired with any enemy at all, even lv 32 players who will effortlessly cap them.
Modern Combat 5 fails majority in the controls department. With no external controller support on release and loose, awkward touch controls, actually playing Modern Combat 5 with any kind of grace is exceedingly difficult. Things like sweeping your aim over to an enemy that just appeared takes a very long time and MP seems more luck based since the player canâ€™t react very quickly without precise controls. MOGA support will likely improve the game a great deal.
Weapons in Modern Combat 5 just arenâ€™t punchy or fun to use. Assault rifles have no recoil to speak off and sound very tinny and unimpressive. Shotguns lack a satisfying boom.
Modern Combat 5 is a competent, but unpolished entrant in the venerable Modern Combat series and for the price is tenuously worth a buy. Its issues will likely be tightened up with post release patches.
SSAO, or Screen Space Ambient Occlusion, is a neat effect that gives the in-game shadows a realistic, blurry look. It seems that the developers are going all-in with the graphical effects in Modern Combat 5: Blackout, so make sure you have a modern device if you want to get a taste of what the game will have to offer. Other features include soft particles, underwater distort and caustics, real-time character shadows and many more. It’s not out yet, but you can get the previous title from here: Modern Combat 4: Zero Hour on Google Play.