Sniper Shot 3D Review

Sniper Shot 3D Review

Jan 26, 2018

Sniper Shot 3D: Call of Snipers‘ biggest attribute, possibly, is its simplicity.

The name lets you in on the game, in that it is a shooter. You get basic graphics, a bit stilted at times, but enough to convey the gameplay, along with varied backgrounds and action shot that blend in slow-motion sequences to catch the eye. The controls incorporate a dual thumb system, such that you can invoke the sights with the right side and shoot with the left.

It starts out as you basic sniper shooter; it is broken into levels, and each one has an objective. The first few help you get the basics down: how to zoom in, swing vision and the like, as well as advanced concepts like slowing down your breathing for a steadier shot. Accuracy means a lot, and as to be expected, head shots carry maximum value.

Missing a target means they might get startled, and run off, meaning that particular level is failed. Successfully completed missions yield scores, game currency and the unlocking of subsequent levels.

As for the levels, you’re generally tasked with taking out non-desirables in different scenarios: escaped prisoners, hostage situations and more. Weapon choice is important, and it is necessary to think of speed, because, for instance, the bad guys are going to hold off taking out innocent hostages for only so long. As you go on, you might need to unlock goodies and go for infinite shooting power-ups, because these get tougher the further in you get.


The game does well with regards to mission types and the gradient of difficulty; it keeps the action interesting by not being too one dimensional, and encouraging strategic play.

There are a few issues. In some areas, it even feels somewhat unfinished, like when the graphical sequences defy physics. Also, some of the action sequences might seem a bit callous to fold with Western sensibilities. Beyond the unnerving ickiness of sniper play to begin with, doing stuff like shooting fleeing baddies does feel a bit awkward at the very least.

In the end, it does the deed if one is looking for an engaging time waster, because it doesn’t overly complicate matters with intricate missions or complex upgrade mechanisms. Shoot, get better, advance.


Zombie Gunship Survival is here!

Zombie Gunship Survival is here!

May 24, 2017

The next chapter is here.

Zombie Gunship Survival is a new game in the Zombie Gunship series from flaregames.

Some features (per Google Play):

● Destroy zombies and protect ground troops in intense scenarios

● Unlock a fearsome collection of weapons

● Build up your remote airfield as a base for operations

● Defend your base against zombie assaults

● Unleash hellfire from your gunner seat

Zombie Gunship Survival is free (with in-app purchases) on Google Play. See if the trailer further tempts you:

FZ9: Timeshift Review

FZ9: Timeshift Review

Mar 30, 2017

We’ve been keeping an eye on FZ9: Timeshift. Well, it’s here.

Off the bat, great looks and varied environments give the game visual spine.

The game gently suggests getting in on Story Mode, and as such, Story is where we spent most of our days. The game gets you in on the action quickly. Yes, first person is the how this one is perceived, and it works well at first blush.

The main gimmick is the slowing down of time. Taking on the persona of our hero Mak (and controlling his movements via virtual joystick) one takes on missions with plenty of armed enemies with various types of weapons. When not moving though, time is slowed to crawl, allowing the player to see (and possibly dodge) incoming bullets. it also slows down incoming attackers and everything else. This “ability” gives our dude an edge in combat.

The game employs a simple targeting method using a simple crosshair; it can be adjusted manually, or one can rely on an automatic sighting button to help. When it’s all said and done, two main goals are clear. Shoot, and don’t get killed. The gameplay flows logically, as one navigates environments populated with hostiles.


One aspect that is decently done is the weapon usage. Our guy typically has a handgun to start with limited ammo, and the idea is to procure discarded or dropped to continue. When all else fails, one can look to use the time control to get close to an attacker and take out said attacker with a knife. As always, follow the direction arrows, and get from Point A to Point B.

It pays to remember: getting shot (or being caught by a melee attacker) end the run. Unsuccessfully.

There is an energy requirement, and there are leveling elements. Attributes can be improved too.

Slow Motion FPS “FZ9: Timeshift” arrives on Google Play

Slow Motion FPS “FZ9: Timeshift” arrives on Google Play

Mar 21, 2017

Right on time, Hiker Games’ previously announced first-person shooter FZ9: Timeshift has arrived on Google Play.

Yes, this one should have us getting all Matrix-y with its slowmo shooting effects — “bullet time” to the uninitiated.

Accompany Mak, a lost American soldier on a quest to eradicate the AS — a terrorist organization. Pick up rifles, machine guns, and rocket launchers to eliminate enemies with the aid of bullet time. Observe carefully, take aim, and BANG! FZ9: Timeshift features your favorite weapons — such as the Glock, AK-47, M4A1 — and an in-depth upgrade system that allows you to create your own unique weapon in the Armory. In addition to story missions, take on new challenges in three other game modes: Compete with other players in PvP, gather valuable resources in Cycle Missions, and get ready to be surprised with unique tests in the Weekly Challenge. Embark on a variety of daring missions — and protect the world from terrorists!

-Eliminate enemies in bullet time.
-Delve into a deep storyline that branches out over 30 missions.
-Shoot with a huge variety of weapons first-person shooter fans know and love.
-Explore an in-depth upgrade system with RPG elements.
-Challenge yourself with multiple game modes.

We’ll be touching base with this one very soon. It’s free (ad-supported) with in-app purchases.

Pixelfield Review

Pixelfield Review

Nov 22, 2016

From a visual standpoint, Pixelfield certainly looks atypical, in a retro kind of way. The sticky animations make the action sequences pop, and the extra effects blend in effectively. The deliberate blast-from-the-past delivery does its duty by powering piquing one’s interest from the get go.

Graphics aside, the gameplay had its own familiar cornerstone: it swings in as a first person shooter adventure. You have the choice of two modes to pick from — single or multiplayer — and the main idea is to, well, stay alive.

Single player mode is where we cut our teeth. After picking location and enemy creepers (robots? Zombies? Choices…) it is time to go.

The player’s character gets dropped into a playing area, usually set up for exploration and the like. The view is, as previously noted, in the first-person, and at some point, this character will come upon an enemy thingie. It’s pretty straightforward here: kill or be killed… while looking for pigs, by the way.

Rinse. Repeat.

The action does feel harrowing at times. The baddies move quick, and do their damage by prolonged contact, so at the beginning, using a gun, moving and keeping as much action as possible in front of you is probably the best collective strategy. The online play is more collaborative, which should appeal to group players.


It is almost necessary to do upgrades as you get further into the game. One can improve looks, skins weapons and more, and there are boosts to utilize as well.

It’s a lot of the same, yes. Still, multiplayer functionality has a way of covering up a multitude of perceived ills. I also think an interactive map which shows incoming enemies is a drawback, but hey, one man’s drawback is another man’s challenge.

Challenging, interesting, and cute to boot. Old school never gets old.

New Game ‘Sniper Fury’ Set for November Launch

New Game ‘Sniper Fury’ Set for November Launch

Nov 6, 2015

Gameloft is bringing in a new game called Sniper Fury to Android. As one can guess from the name, it’s an FPS adventure.

Sniper Fury is set in the future where the world is crumbling under terrorist attacks. Players are deployed to hot zones as elite snipers to bring peace and safety back to our streets.

The action will take players to missions all over the world, as the story thickens and the terrorists grow stronger and bolder with their evil plans. The environment diversity enables a variety of special atmospheric effects that enhances the experience.

The exact date? November 19th! No word on pricing yet, but we should be finding out officially quite soon.

Interested players can pre-register (which unlocks exclusive launch rewards) HERE.

And where would we be without a trailer? Enjoy!

[via Gameloft Press Release]

Dead Effect 2 Review

Dead Effect 2 Review

Nov 4, 2015

Dead Effect 2 is here.

The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.

To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude

The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.

The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.


If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.

The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.

In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.

Range Shooter Review

Range Shooter Review

Oct 23, 2015

Range Shooter feels like an everyday FPS, but keys in on not getting overly complex.

The imagery isn’t too complex; it uses fixed colors and deliberate animations to move the gameplay along. It’s an interesting experience, and is able to incorporate visual perspective quite well, and it works well with the first person view and in the landscape orientation the game is presented in.

The game does provide several game modes: Survival, Challenge, Hostage Rescue, Time Attack and Missions. Each has it’s own unique twist on a basic premise, which is to shoot and take out targets.

Time Attack is the perfect avenue to get used to the game. As noted, it’s a first person shooter, in landscape. The playing area can be likened to a standard shooting range, with snap-op targets popping up downwind. In this challenge, a logically disembodied hand with a weapon dispenses justice, and the idea is to hit as many targets in the allotted time. The control system consists on a series of virtual buttons to the bottom right which control firing, reloading and such. The virtual sights can be manipulated by dragging on the screen such that a two-handed system works quite well: one hand for getting lined up, and the other for everything else. Easy to understand, with high scoring based on raw numbers and bonuses like intricacy of shots and such.


The other modes are similar; in the Hostage version, there are two sliding targets, one the hostage and the other an aggressor, and the idea is to take out the bad guys without hurting an innocent. In Survival, one has to deal with vicious animals coming ever so closer.

And so on…

When it comes to overall experience, the game wins points for retaining a sense of simplicity. It’s quite easy to consume, what with the first person perspective and intuitive aiming mechanism. The different modes and scenes help give the gameplay some depth.



Sep 14, 2015

No matter where we go in mobile gaming, there will always be a place for the undead.

UNKILLED highlights this, and helps underscore the civic responsibility of ridding the world of zombies.

Yes, it’s another zombie apocalypse trip, but this one puts the player in the professor’s seat as part of an elite team that takes the undead out. Completely, that is. If feels a bit like Dead Trigger, which isn’t too unexpected, given its pedigree.

The primary action is gleaned first person, such that one feels like one is carrying the gun used to inflict mayhem. The controls are pretty easy to navigate: bottom left invokes movement, while the other side allows the player to pan around in place, as one would do while looking around. Used together, it is possible to effect reasonably natural movement.

To begin, the game leads the player to a waypoint, and also shows how to shoot: simply getting the crosshairs on a target initiates the auto-firing sequence. After that, it’s of to find things — zombies, really — to shoot at.


The zombies come in waves, and the basic premise is to shoot one’s way through them, and make one’s way to the level-ending location. Survive and move on, so to speak; the games inherent challenge is evident early on; navigating an urban area such as a virtualized New York City can be tough, what with tall buildings to peek around and tunnels to explore. Zombie hordes get more conniving, and there are even boss creatures to contend with. The developer adds in some other features, like a distance shooting challenge, and the quick transitions and vivid cutscenes help make the game feel less formulaic. The directions are clear, and the use of boosts (such as invulnerability, healing, multi-kills, etc.) works well.

The game awards cash for success, and this can be used to upgrade stuff. Real cash can be used to expedite the pace of improvements, but isn’t entirely necessary.

There is a little bit of gore, and there is the occasional salty word, but outside that, it is a nice looking game with a tested theme.

Shadow Strike Review

Shadow Strike Review

Jul 30, 2015

Shadow Strike is a somewhat controversial, but pretty high-quality action game for the fans of American military. It’s a game about war drones, and gives the player control over a drone, completing various missions for US military. I wouldn’t want to ignore the elephant in the room, and say that the game feels somewhat dark. I’m not sure if this was the intention of the developers, or it’s simply my own bias showing through, but the game almost feels aware of the themes that it presents. The commanding officer of the player looks just a little too villainous, and the bleak, blue-tinted night-vision screen detaches the player from whatever is happening on the screen so well, you almost don’t want to switch to the regular, full-color mode. I’m certain that I read into the game too much, so if anything, let my weird uncanny feeling be a sort of a compliment to the game’s quality.

The gameplay of Shadow Strike is pretty straightforward: there’s a progression of missions, where the player gets to complete certain objectives, such as destroying aShadow Strike 4 VIP vehicle, protecting a convoy, or simply search-and-destroy, activating and aiming the drone’s weapons systems. If the player completes the main goal, and any of the additional ones, he gets a cash reward and a rank progression. The cash can be spent on upgrading the drone itself, or its weapons. There’s a number of weapons with varying characteristics that can be purchased, or upgraded. Additional systems of the drone include countermeasures that let the player shoot down the enemy RPGs, and armor that can soak up several hits before the drone is destroyed. The game looks good, and sounds good. I didn’t play it long enough to get to the paywall, but insofar, it’s a been pretty sweet ride.

Overall, Shadow Strike is an energetic free-to-play action game that definitely puts some effort into itself. It’s definitely for the fans of everything militaristic. I have no doubts that it already has a bunch of dedicated fans, and since it has some additional content released for it already, that it’s going to last for a while. So, if you like the idea of piloting a war drone and reigning hell on the enemies of the state, this is most certainly a great game for you.

Traitor – Valkyrie Plan Review

Traitor – Valkyrie Plan Review

Jun 30, 2015

In recent times, a bit more attention has been to the plots against Hitler. There were quite a few, with varying degrees of failure as it were, but one of the ones that came especially close was also the last serious attempt; The July 20th plot is almost overshadowed by the coup attempt it prematurely spawned. Code-named Valkyrie, the plot called for the implementation of an emergency protocol that would, in essence, use reserve troops meant to resist a putsch to actually carry it out.

Valkyrie — the game — gently borrows from the true story, and creates a first person experience that pulls in other elements seemingly fill it out.

Visually, the game does not disappoint; the developer conveys a lot through the way pretend light is used. The changing scenery works well, and attention is paid to the little things, like shadows and sight perspective. The animations are relatively smppth, and while some secondary characters feel a bit stilted, the overall presentation is easy on the eyes.

As hinted at earlier, the game is in first player, and the player takes on the persona Colonel Claus (we have to assume this is based on the actual leader of the July 20 Plot, Colonel Claus von Stauffenberg); like the real life model, our virtual hero is hurt in Africa, and upon returning to Germany, becomes certain that Hitler must be toppled.


In this game, he decides to become a hitman.

The game teaches one how to play the game actively, and incorporates virtual buttons to tap and general area to use gesture entry. The opening tutorial shows one the basics, including movement, weapon use, interaction and more. As one goes on, other game concepts become more apparent, a big one being stealth. There is also come other things to think about like wearing the right uniform for the occasion, and even avoiding the dreaded gestapo.

So, in many respects, it’s a stealth/action thriller. Strategy does pay a big part, as one does need to figure out what to do when. It picks up fast, and the individual missions tie in together. It’s a cool going.

The control mechanism does seem busy, and the different sequences can be a bother. The dialogue boxes can use some polish too. In the end though, it’s all about the positives, and in this one, they (like the free demo) definitely outweigh the bad. Easily. In real life, Valkyrie failed. This game allows us to re-imagining it.

That’s reason enough to give it a try.

Hitman: Sniper Review

Hitman: Sniper Review

Jun 12, 2015

Hitman: Sniper is here. Enough said…

The game gets right into it; the tutorial is pretty much a mission of its own. It plays on first-person style such that the player takes on the persona of the sniper. He takes position from a distant perch, with the obvious weapon of choice, looking to do damage.

Using the sniper rifle, one learns to fan around using the scope, and beyond that, how to zoom in even further to get a quarry well within one’s sights. Shooting is accomplished by tapping the screen when viewing through the scope, and if everything works right, the target drops.

It’s the other aspects that add to the game’s allure. It gives the player concurrent tasks to accomplish in addition to knocking off a high level bad guy. The game engine does well to create a realistic environment, so concepts like stealth and order of operations must be taken into consideration. To explain further, a mission might require the player to take out a certain guy and dispatch four of his bodyguards. Well, our shooter probably needs to hit the main target towards the end, as that action automatically sets up an extraction (mission done). Care has to be taken with regards to dropping guards, because if a body is noticed by a guard (or, worse, a shot missed), the alarm will be raised, and the main target generally scampers to safety, causing the mission to be failed. They key element here is to do the business discretely, and get away before this get really crazy. There is a time limit too, so one can’t just tarry all day.


Success yields awards, and every run is measured via a series of criteria, like time spent, shot difficulty and more; there are RPG elements as well, as there’s leveling up to do and weapons and attributes to improve upon. It’s simple, straightforward, and even a tad romantic in the way it makes a hero out of a killer taking out evil folks.

The animations are good, and the developer does a good job of creating some stacked scenes, but some of the views are repetitive. I think the weapon upgrade process could be simplified, and the scoring system a bit less involved.

Still, for a first-person shooter, Hitman: Sniper hits the spot in several ways, and is quite the addition to the popular franchise.