Zombie Gunship Survival Review

Zombie Gunship Survival Review

Jun 30, 2017

Zombie Gunship Survival is here.

It starts spookily enough, with a deployment chopper bearing down on a cruise ship that is seemingly abandoned and steaming towards San Francisco Bay. Two spec ops operatives board the ship, and are quickly confronted by undead creatures looking to kill them.

Here, without knowing, the player gets a hands-on tutorial. To help the team search the ship, you take control of a gun from the aircraft to take out the increasing number of marauding zombies. It incorporates an appropriate top-down view which gives the gunner a good view of the surrounding area and incoming baddies. Tapping on the gun with enemies in sight mows them down.

Unfortunately, it doesn’t go too well. Too little too late; even a missile can’t stop the runaway ship from crashing into the docks and unleashing the zombie virus on western US and beyond.

The gameplay is intuitive, and is mission-based. The general idea is to protect troops on the ground, giving them time to complete missions like collecting gear or supplies. Zombies aren’t the only thing to be concerned about, as there are human enemies too. As described above, the idea is to take out enemies and installations before they reduce your ground force to zero life bar.


There is an element of opportunity costs that comes into play. You see, do you take out the incoming zombies, or take out the obstacle in your operative’s way? Take out the gun tower or protect the building? You have to raise your own defenses up, and look to procure better weapons by raising your player level. As it goes on, there are tougher missions, more troops to defend and trickier enemies.

Choices, choices.

If you do it all right, you’ll keep your trooper alive with air support long enough to complete the mission and be rescued by the evac crew.

When it comes down to it, it is a cleverly laid out tower defense game. Keep the undead at bay from the gunship, earn goodies and improve one’s equipment to take on the tougher missions that come down the pipe. Simplicity works well, and everyone wants to be a hero.

We all win.

Zombie Gunship Survival is here!

Zombie Gunship Survival is here!

May 24, 2017

The next chapter is here.

Zombie Gunship Survival is a new game in the Zombie Gunship series from flaregames.

Some features (per Google Play):

● Destroy zombies and protect ground troops in intense scenarios

● Unlock a fearsome collection of weapons

● Build up your remote airfield as a base for operations

● Defend your base against zombie assaults

● Unleash hellfire from your gunner seat

Zombie Gunship Survival is free (with in-app purchases) on Google Play. See if the trailer further tempts you:

Nonstop Chuck Norris Review

Nonstop Chuck Norris Review

Apr 30, 2017

Seriously, it has that name in the title.

Need we say more? Nonstop Chuck Norris has familiar pedigree and only the most exceptional man in the world in its title. We had to check it out.

If it feels familiar — more than a little bit — give yourself a pat on the back; two claps if it invokes Nonstop Knight from the memory banks. Yes, this one runs like a newer iteration of the prior flaregames hit, except with the king of, well, all things action is the main character.ncn3

The gameplay is fairly easy, and again, identical to Nonstop Knight. Good ol’ Chuck runs through some sort of building, from top to bottom (floor to floor), taking on hordes of baddies intent on doing him harm. This is Chuck Norris though, and all one has to do is to keep him upgraded well enough to take on the insatiable enemies, as well as to unlock and execute special moves when necessary.

After the spectacle of a smilingly maniacal Chuck

A good part of the game is doing the aforementioned upgrades with the collected gold. As Chuck Norris does his dispatching, it makes sense to continually update the attributes (lethality, defense, etc) so as to better equipped to deal with the increasingly powerful enemies. As noted, the action just keeps on and on, and the player’s job is to essentially ensure Chuck’s lifebar stays as high as possible.

The ability to pick when you want to take on a boss is pretty interesting, as it allows the player to amass as much “power” as possible before taking the bad guy on. I also like the Chuck Norris facts that are spewed all over the place; they help the game maintain a comedic feel.

Altogether, it’s a fine game, and it’s free-to-play presentation makes it relatively risk-free.

Nonstop Knight Review

Nonstop Knight Review

Jul 7, 2016

Nonstop Knight is interesting. So much so that diving into it is almost the only option.

The action sequences are the biggest initial draw of this game, and are where the game’s choice of title becomes apparent. It pops off early, continuously and practically in an endless manner.

It features an honorable knight in a leveled environment, tasked with fighting a host of baddies.

Yep. Believe it. It goes like that. Simply. The knight roams from section to section, busting on enemies of numerous types, looking to take out as many as possible while collecting coin. Valuable XP is also earned, and potentially other goodies as well. It is just a continuous wave of battles and leveling all on its own.nk3

It goes on and on. Enjoyably so.

The player can (and probably should) use the goodies collected to improve a host of things. The weapons have to be continually upgraded to deal with the hordes that become more sophisticated with every round. One cool aspect is the way the has the bosses set out; the player can choose when to take them on; if one is successful, the game goes on. If one is beaten by a boss, one can keep doing “regular” fighting to shore up coins to make one’s character a bit more effective.

There are also “runestones” that can be collected, and these are related to the “skills” which cover offensive and defensive moves. Runestones are generally a function of leveling up, and there are crates to open up. It runs like a self-operating RPG, and all one has to do is manage it. There is an “ascend”

There are strategies one can employ, especially in the battles. For instance, one can deploy a skill or two in order to make a particular battle go easier.

Looks-wise, it a fun, with bubbly characterizations, engaging sounds and matching animations. Altogether, just the media a game like this needs.

Now, it’s easy to fall in love with the game, but as one goes on, one might feel a bit of monotony set in; it is a lot of the same. Still, for a game that is fairly self-contained and has no real forced need for the available in-app purchases, it rocks.

Royal Revolt 2 Review

Royal Revolt 2 Review

Mar 21, 2014

Royal Revolt 2 does a good job of making the player feel like a king. As one of a huge number of feuding kingdoms providing subjects with food and gold is just as important as raising armies to plunder enemies and gain more power.

Screenshot_2014-03-20-04-33-58Royal Revolt 2 follows the tried and true Clash of Clans formula, at least as far as building up a kingdom. Players will partake in all the familiar tropes for this genre, such as constructing and upgrading resource buildings to generate resources, which are then used to build new buildings and upgrade existing ones in a never ending snowball of economic growth.

A big difference however is that military doesn’t need to be created as such. Once a unit type is researched at the academy, that type can be summoned at any point in battle at no cost.

Once on the battlefield, Royal Revolt 2 plays like a bizarre reversal of tower defence. The king and a cadre of troops need to muscle their way through whatever defenses the opponent has set up to stop them, as well as several waves of troops. The king can be controlled directly and a series of icons are used to summon troops to the battle. A constantly replenishing meter shows how many points are available for troops and summoning a troop uses up points.

Screenshot_2014-03-20-14-59-08Smashing though an opponent’s defenses is great fun, there are towers, traps, waves of enemy troops and more to break through and the king is a powerful warrior, so using him well is key to victory. Several spells can also be used to tip the balance and these range from healing spells to weaving clouds of toxic gas.

Troop AI is decent, but not great. Soldiers feel much like the ones in Clash of Clans in that they typically attack the first thing they see regardless of if something more dangerous like a guard tower is around. They also cannot be directly controlled or told to follow you, so they can’t be told to move out of the way of attacks or made to go a certain way, which can be annoying.

Of course Royal Revolt 2 has a few freemium annoyances. There is plenty of waiting during building construction and battles are limited by the kingdom’s food supply, which builds up quite slowly. Still, there are no annoying energy systems or insurmountable paywalls and there is loads of gameplay on offer for free. The game rewards smart strategic choices and they’re usually more important than who spends the most.

Royal Revolt 2 looks and sounds great. Battles are cool to watch and it’s fun to see the kingdom take shape as well. The sound is very well done, with plenty of clangs and dings and the ever satisfying sound of resources building up. For a free game Royal Revolt 2 is presented very well indeed.

Royal Revolt 2 is an excellent, original game with a lot of depth and some great ideas. It’s worth a very close look for any RTS fan.

Royal Revolt Review

Royal Revolt Review

Feb 27, 2013

Royal Revolt is an arcade battle game with just the right amount of cute characters and kid-friendly game play. If you’re a parent concerned with too much violence in fighting games, then this one can guarantee less of the gore and more of the action.

In a faraway kingdom, a young prince is in his quest to reclaim his father’s throne after his tragic death. The prince must battle his evil aunts and uncles and their horde of soldiers to conquer and take back the fallen kingdom.

The young prince is a cute little soldier, and he has his own army to fight with him. These soldiers are categorized into sword or arrow, and there’s a button for the kind you want to “spawn” and join you in battle. Spawning is done in time intervals, and you’ll need to wait a few seconds before you can spawn more troops.

Coins are lying idly along the war path, and are yours for the taking. If you manage to collect at least a thousand of these, then you can start upgrading spells, troops and the hero himself.

While you may think it’s fine if you don’t upgrade, think again. Royal Revolt is what they call a reverse tower defense game. This means your opponent is reinforcing his defense and upgrading his offense. So just when you’re confident you’re good to go, you might end up failing too early in the next round. So upgrading your gear, powers and army is a must.

Graphics are great, although it does have that cartoonish quality that appeals more to young children. That’s not to say you won’t like it, it just may not be too compelling of a game when you realize how “cute” these characters are when in fact they’re aiming arrows and hacking swords.

Game controls are pretty solid, and I had no problems bringing the hero to where I want him, or spawning troops when I needed them. A recent update also indicated improved responsiveness when moving the hero around the battlefield.

Royal Revolt offers a lot of action while maintaining a wholesome interface. It’s a joy to play if you’re looking for something that’s not too intense nor too easy. This game has the right combination of that, and it only proves battle games don’t have to be violent, bloody or grotesque to be enjoyable.

BraveSmart Review

Being a fan of match-three games, I’m always on the lookout for more challenging ones. Lately, that need has been filled by BraveSmart, a primitive setting where three resources are gathered together to build homes in a village.

The game’s premise is simple – match three similar resources (wood, stone or metal) to build a shelter made of the said material. The first shelter that is built is usually a small house, match three of these and it forms a bigger house, match three bigger houses and it makes a mansion – ultimately a three mansions make a castle.

The village is laid out in a hexagonal grid – which makes matching easier. On the third level, a human builder accompanies the resources on the grid – providing more materials as others are matched out. Human builders also come in three kinds – one for wood, one for stone and one for metal. They usually get trapped in between objects so they’ll have to be moved around to proceed with the game. When they are moved, they leave behind whatever it is they use to build the shelter (a plank of wood, a pile of stones or a sheet of metal). When the grid is all filled, the game ends.

The goal is indicated on the top right corner of the screen. It should show a picture of the kind of shelter that needs to be done, and in more advanced levels it will require the player to build more than one of this. As the game progresses, barriers like boulders, sheep and hills will make building more difficult. Sheep can also be matched and “herded” to free up more space.

However, there is an option to purchase weights using gold that one has accumulated. Weights clear out unwanted objects – but do not work on living things such as the builders or sheep. Other items for sale are Undos and Hammers. Undos provide more chances to undo a previous move in the grid. Hammers turn any object into a universal resource (can be matched with two of any kind of material).

Game play and controls are superb as far as I can tell. No lags or difficulties in swiping or doing anything else. The graphics are also quite appropriate for the game’s Scottish theme – with predominant dark greens and maroons as background or even main colors. Sound effects are nice and subtle, only to be balanced out by bagpipes blowing loudly during other parts of the interface.

BraveSmart is a bit similar to Triple Town, but I find myself preferring this game more because the rules are much simpler and less confusing. I also prefer the rugged graphics over the polished, cartoon-y one of Triple Town.

The only gripe I have with this game is it only has four worlds with more or less 10 levels in each world. However, the level of difficulty might affect how fast one finishes all levels. There is a “Coming Soon” box so the developers at least plan on releasing new levels.

Overall, this game is a great mind-bender and not the typical match-three game one might expect. I highly recommend it for people who want a more challenging puzzle on their collection.