JetGetters, from SpeedRunners Creators TinyBuild, Will Be Released On OUYA – If It’s Funded

JetGetters, from SpeedRunners Creators TinyBuild, Will Be Released On OUYA – If It’s Funded

Apr 3, 2014

JetGetters 2

In a very generous deal, OUYA has suggested to help the developers of JetGetters with development, and still allow them to release on Steam, as well as on OUYA. The game is going to contain multiplayer jet-plane madness, where the players are free to capture enemy aircrafts, jumping between them in the mid-air. Here’s its Kickstarter campaign: Jet-Getters on Kickstarter.

MAYDAY! Emergency Landing Review

MAYDAY! Emergency Landing Review

May 15, 2013

Airplane simulations are always fun. They give folks like me who can’t fly aircraft an opportunity to, well, pretend to fly aircraft.

MAYDAY! Emergency Landing is cool, in that it ups the adventure quotient by not making me just a pilot, but one that has the ability to be heroic. In my own mind at least.

I liked the graphics that developer put together. Realistic coloring with defined shading made the cockpit out scenery look realistic. The screen was well used, with gauges and flight data spaced out well. The different environments and landing areas were interestingly crafted.

The controls were pretty nice. As I noted, I am not a pilot, but I assume that the beeping and flashing consoles may2mimicked the sounds and lights I’d expect. The accelerometer was the big piece here, with an onscreen throttle button as a permanent fixture. I liked how the flaps and landing gear buttons popped up at appropriate time, as did the buttons for braking and reversing thrust. They worked well with the onscreen gauges mentioned earlier.

The gameplay was direct; after a super-quick tutorial, I was off to the landing. There were mission-based levels, with plenty of varied conditions. On starting a landing sequence, i started in the air, already in descent towards a landing strip within view. Virtual arrows and green circles denoted the flight path, and I learned very quickly that it was a good idea to keep within the circles. I had an airspeed indicator to the right, and an altitude indicator to the left. Both glowed green when the recommended parameters were adhered to. They transformed to ominous shades of red when I was in danger; additionally, there was text and numerical values that popped up below… stuff like “faster!”. In addition, there was a helpful flight attendant that continually gave hints. These visual cues were well thought out in my opinion.

Bad landings ended up in catastrophe and opportunities to retry. Successful landings garnered a score based on lack of injuries and loss of passengers.

It’s a great game, despite the in-app purchasing system that allowed me to open up part or all of the game that could make some balk. So good, that I actually want to fly planes all the time now.

On my handheld, that is.

Panic Flight Review

Panic Flight Review

Dec 5, 2012

Flying games can be a lot of fun. These types of games can vary quite a bit in the skill level required, controls used, graphics and overall goal. Panic Flight has a fun take on piloting a plane. The goal of the game is to get to the destination as quickly as possible. When in flight, the most direct route is not what’s required.

Panic Flight is a very cartoony flying game. The controls are very simple. To control the plane, simply place a finger on the screen and drag it in the direction the plane needs to go. These type of controls make it much easier to complete acrobatic moves. However, it also makes lining up the plane to get the bonus objects in air slightly more difficult.

Throughout the game there are objects in the air to obtain. Some of them are upgrades while others are coins and yet others are dangers. The coins in the flights are used as currency to purchase upgrades in between levels.

Fuel is decreased while flying normally, but also decreased when the plane flies to darker clouds. If enough clouds are flown through, all the fuel runs out and the plane crashes.

Some of the upgrades but attainable while in flight are extra fuel and turbo. this can definitely help get to the destination in one piece. Other disasters look out for are the skulls and tornadoes. Both of these will greatly decrease the ability to fly. Between levels. It’s a good idea to take a look at what upgrades are available for purchase. Some of the upgrades are planes as well as items to help get the flights to the destination as quickly and safely as possible.

Panic Flight is more difficult than it first appears. It takes a little bit of practice to get used to maneuvering around the clouds and still being able to acquire all the upgrades and coins during flight.