Fatal Raid Review

Fatal Raid Review

Jun 30, 2017

Fatal Raid is a game to go to bed too. If you can sleep after.

The game packs in a few modes — Survival, PvP, Challenge and Story; Story Mode is the opening mode, and the others open up when players reach particular progress thresholds. To begin, one simply follows the tutorial… and in this game, the tutorial is a necessary feature. It gives one the gameplay basics: the zombie-shooting action for one. In the simplest form, you play with two thumbs, one for movement, and one to wield the firearm. When set to auto-shoot, all one has to do is move the character, and get the monsters in the crosshairs.

Simple does it, but as one goes on, one has to deal with craftier enemies… different tendencies, speedier in approach, and so on. Still, the idea (in (Story) is to take out the enemies, collect collectibles, and avoid having your lifebar depleted by monsters that get too close before you can shoot them.

Doing well procures you game currency, and this can be used to upgrade attributes and weapons; it’s necessary to do both so as to be able to keep up with ability-improved uglies.

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The game is quite arcade-y in the way it plays. Some action elements are deliberately over the top, and those parts do feel like they have a purpose. Visually, it is colorful, and makes uses of effects (such as an adjustment from first person perspective to slow motion third) is quite effective, and the changing backgrounds mostly show a degree of diversity, with devastated cityscapes taking front stage.

The games is presented in landscape, with the aforementioned first-person view being the primary means by which the player takes in the environment.

All in all, it is a very intricate game; there is a wealth of options, and gameplay to suit almost everybody. It does get complex in parts, which might gnaw at the nerves of folks who prefer to get going and keep going, but it should really appeal to folks that like to feel like they control the build-up.

Zombie Gunship Survival is here!

Zombie Gunship Survival is here!

May 24, 2017

The next chapter is here.

Zombie Gunship Survival is a new game in the Zombie Gunship series from flaregames.

Some features (per Google Play):

● Destroy zombies and protect ground troops in intense scenarios

● Unlock a fearsome collection of weapons

● Build up your remote airfield as a base for operations

● Defend your base against zombie assaults

● Unleash hellfire from your gunner seat

Zombie Gunship Survival is free (with in-app purchases) on Google Play. See if the trailer further tempts you:

Guns of Boom arrives on Google Play and Amazon Appstore

Guns of Boom arrives on Google Play and Amazon Appstore

May 21, 2017

Ready for a new multiplayer first-person shooter? Game Insight has you covered.

Guns of Boom is a new game for your playing pleasure that is available on Google Play and the Amazon Appstore.

Features (per Google Play):

• Easy and intuitive controls: pump your opponents full of lead from the get-go!
• Awesome graphics for immersive gameplay: stylish levels and cool animation will keep you glued to the screen!
• Autofire: all you need to do is get the enemy into your crosshairs.
• Dynamic battles: play on a team and rip your enemies to shreds! The more active you are in battle, the better your reward will be!
• Various guns: 48 weapons to choose from, including machine guns, assault and sniper rifles, shotguns, and more. Each has its own unique ability: increased headshot damage, slowing down enemies, and even health leeching. Find a gun that fits your style of play!
• Explosive fun: free mobile shoot-outs that will leave your heart pounding! Gear up, soldiers!

This one is free, with in-app purchasing.

FZ9: Timeshift Review

FZ9: Timeshift Review

Mar 30, 2017

We’ve been keeping an eye on FZ9: Timeshift. Well, it’s here.

Off the bat, great looks and varied environments give the game visual spine.

The game gently suggests getting in on Story Mode, and as such, Story is where we spent most of our days. The game gets you in on the action quickly. Yes, first person is the how this one is perceived, and it works well at first blush.

The main gimmick is the slowing down of time. Taking on the persona of our hero Mak (and controlling his movements via virtual joystick) one takes on missions with plenty of armed enemies with various types of weapons. When not moving though, time is slowed to crawl, allowing the player to see (and possibly dodge) incoming bullets. it also slows down incoming attackers and everything else. This “ability” gives our dude an edge in combat.

The game employs a simple targeting method using a simple crosshair; it can be adjusted manually, or one can rely on an automatic sighting button to help. When it’s all said and done, two main goals are clear. Shoot, and don’t get killed. The gameplay flows logically, as one navigates environments populated with hostiles.

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One aspect that is decently done is the weapon usage. Our guy typically has a handgun to start with limited ammo, and the idea is to procure discarded or dropped to continue. When all else fails, one can look to use the time control to get close to an attacker and take out said attacker with a knife. As always, follow the direction arrows, and get from Point A to Point B.

It pays to remember: getting shot (or being caught by a melee attacker) end the run. Unsuccessfully.

There is an energy requirement, and there are leveling elements. Attributes can be improved too.

Slow Motion FPS “FZ9: Timeshift” arrives on Google Play

Slow Motion FPS “FZ9: Timeshift” arrives on Google Play

Mar 21, 2017

Right on time, Hiker Games’ previously announced first-person shooter FZ9: Timeshift has arrived on Google Play.

Yes, this one should have us getting all Matrix-y with its slowmo shooting effects — “bullet time” to the uninitiated.

Accompany Mak, a lost American soldier on a quest to eradicate the AS — a terrorist organization. Pick up rifles, machine guns, and rocket launchers to eliminate enemies with the aid of bullet time. Observe carefully, take aim, and BANG! FZ9: Timeshift features your favorite weapons — such as the Glock, AK-47, M4A1 — and an in-depth upgrade system that allows you to create your own unique weapon in the Armory. In addition to story missions, take on new challenges in three other game modes: Compete with other players in PvP, gather valuable resources in Cycle Missions, and get ready to be surprised with unique tests in the Weekly Challenge. Embark on a variety of daring missions — and protect the world from terrorists!

KEY FEATURES
-Eliminate enemies in bullet time.
-Delve into a deep storyline that branches out over 30 missions.
-Shoot with a huge variety of weapons first-person shooter fans know and love.
-Explore an in-depth upgrade system with RPG elements.
-Challenge yourself with multiple game modes.

We’ll be touching base with this one very soon. It’s free (ad-supported) with in-app purchases.

Pixelfield Review

Pixelfield Review

Nov 22, 2016

From a visual standpoint, Pixelfield certainly looks atypical, in a retro kind of way. The sticky animations make the action sequences pop, and the extra effects blend in effectively. The deliberate blast-from-the-past delivery does its duty by powering piquing one’s interest from the get go.

Graphics aside, the gameplay had its own familiar cornerstone: it swings in as a first person shooter adventure. You have the choice of two modes to pick from — single or multiplayer — and the main idea is to, well, stay alive.

Single player mode is where we cut our teeth. After picking location and enemy creepers (robots? Zombies? Choices…) it is time to go.

The player’s character gets dropped into a playing area, usually set up for exploration and the like. The view is, as previously noted, in the first-person, and at some point, this character will come upon an enemy thingie. It’s pretty straightforward here: kill or be killed… while looking for pigs, by the way.

Rinse. Repeat.

The action does feel harrowing at times. The baddies move quick, and do their damage by prolonged contact, so at the beginning, using a gun, moving and keeping as much action as possible in front of you is probably the best collective strategy. The online play is more collaborative, which should appeal to group players.

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It is almost necessary to do upgrades as you get further into the game. One can improve looks, skins weapons and more, and there are boosts to utilize as well.

It’s a lot of the same, yes. Still, multiplayer functionality has a way of covering up a multitude of perceived ills. I also think an interactive map which shows incoming enemies is a drawback, but hey, one man’s drawback is another man’s challenge.

Challenging, interesting, and cute to boot. Old school never gets old.

The Abandoned Review

The Abandoned Review

Apr 30, 2016

Nothing beats the outdoor, especially when you don’t need to be outdoor… something like that. Safe capers come and go, and The Abandoned looks to be one Android users won’t forget soon.

It’s a survival adventure; to begin, the player is presented with a post-apocalyptic backstory. For an unknown reason, a part of the land becomes isolated, with weird happening and creatures in its dangerous, unexplored confines. The player takes on the persona of a helicopter passenger that is marooned in this area due to an accident.

The adventure begins.

The game is absorbed in first person (via landscape orientation), allowing one to consume the hi-def 3D graphics that define the gameplay; denizens of Minecraft might feel somewhat comfortable in the environment. It is an expressive representation, able to incorporate a natural feel with its deliberate use of colors. Animations are mostly smooth (despite the occasional stutter), and the use of highlights to help the gameplay along is relatively subtle. The sounds match the looks. Movement is facilitated by a liberal touch joystick.

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There are three gameplay flavors (Story, Adventure and Survival); we couldn’t help but get into Story mode, which gives a great taste of the game. One starts wandering almost immediately… there are helpful dialogue boxes that provides hints and instructions, and it becomes apparent that, at the core, quickly completing tasks is a major element. With that, one learns how to collect materials, and then how to craft more complex tools, and even how to use them. Collected materials can be stored for future use.

Now, a lot of thought is put into the survival aspect; remember, this is the Exclusion Zone after all. One needs to find food, do rudimentary stuff like build fires and such, and create the tools to do so. In this sense, the elements are fairly interconnected, providing a logical sequence of actions. At the risk of being a spoiler one needs to watch one’s back, because there are a lot of unexplained creatures.

One can earn XP points, which can be used to improve one’s attributes.

It’s definitely an interesting going, with plenty of suspense and a heaping of implied creativity. It was temperamental in parts, but is overall a premium game, even with the optional extra in-app purchases.

Dead Effect 2 Review

Dead Effect 2 Review

Nov 4, 2015

Dead Effect 2 is here.

The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.

To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude

The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.

The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.

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If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.

The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.

In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.

Dead Effect 2 Launches on Android

Dead Effect 2 Launches on Android

Nov 3, 2015

Looking for some intense FPS action? BadFly Interactive’s got you covered with the recent launch of Dead Effect 2.

Looking to push the boundaries of mobile gaming to another level, Dead Effect 2 is a console-quality action sci-fi shooter with RPG elements. Follow the enticing storyline, train and develop your character, collect and upgrade weapons, gear and high-tech body implants.

KEY FEATURES:

CONSOLE-QUALITY GRAPHICS AND SOUND
• breathtaking graphics using the latest Android & NVIDIA technology
• realistic ragdoll effects and stunning environments
• narrated by professional voice actors
• atmospheric soundtrack and movie-quality sound effects

RPG LAYER WITH DEEP CHARACTER DEVELOPMENT
• 3 personas = 3 different personalities
• character training and development
• unique system of 100+ upgradable body implants and gear sets
• 40+ upgradable weapons

IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE CONTROLS
• 20+ hours of campaign gameplay and 10+ hours of special missions
• elaborate system of achievements
• full controller support
• fully customizable on-screen controls

OPTIMIZED FOR NVIDIA SHIELD DEVICES
• Portable, TV and tablet
• X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects

The game is free (with in-app purchases); we are looking forward to getting our formal review in.

Range Shooter Review

Range Shooter Review

Oct 23, 2015

Range Shooter feels like an everyday FPS, but keys in on not getting overly complex.

The imagery isn’t too complex; it uses fixed colors and deliberate animations to move the gameplay along. It’s an interesting experience, and is able to incorporate visual perspective quite well, and it works well with the first person view and in the landscape orientation the game is presented in.

The game does provide several game modes: Survival, Challenge, Hostage Rescue, Time Attack and Missions. Each has it’s own unique twist on a basic premise, which is to shoot and take out targets.

Time Attack is the perfect avenue to get used to the game. As noted, it’s a first person shooter, in landscape. The playing area can be likened to a standard shooting range, with snap-op targets popping up downwind. In this challenge, a logically disembodied hand with a weapon dispenses justice, and the idea is to hit as many targets in the allotted time. The control system consists on a series of virtual buttons to the bottom right which control firing, reloading and such. The virtual sights can be manipulated by dragging on the screen such that a two-handed system works quite well: one hand for getting lined up, and the other for everything else. Easy to understand, with high scoring based on raw numbers and bonuses like intricacy of shots and such.

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The other modes are similar; in the Hostage version, there are two sliding targets, one the hostage and the other an aggressor, and the idea is to take out the bad guys without hurting an innocent. In Survival, one has to deal with vicious animals coming ever so closer.

And so on…

When it comes to overall experience, the game wins points for retaining a sense of simplicity. It’s quite easy to consume, what with the first person perspective and intuitive aiming mechanism. The different modes and scenes help give the gameplay some depth.

Stick Squad 2 Review

Stick Squad 2 Review

Mar 13, 2015

Stick Squad 2 is another entry in the well-worn sniper genre on Android Is it worth a shot?

As for the actual gameplay Stick Squad 2 provides some pretty good sniping action. A simple control system lets you pan around the scope with a finger and there are buttons for fire and reload, although the reload button for whatever reason is very small. The rifle you use in Stick Squad 2 has a very small magazine so it’s important to a make your shots count. Head shots of course are instantly fatal while sloppy body shots usually requires multiple hits to kill enemies.

Screenshot_2015-02-27-18-48-34Only a few missions are unlocked at once and these must be completed to unlock more. Completing a mission awards a rating and three star rating are worth much more cash. Missing even one shot usually ends any chance of a three star rating, so like real sniping this game is all about precision. The missions vary wildly in fun and challenge. For every fun snipe fest with enemies there is another mission that is dull as dishwater, such as a target shooting mission. Blowing off heads is fun, but shooting static targets isn’t so much. These target shoots take place in the same levels as those used for enemies as well, so they really feel like filler.

Stick Squad 2 features an upgrade system for its guns. Coins earned in gameplay can be spent on weapons upgrades. These get expensive in a hurry but good play awards plenty of coins.

Graphically, Stick Squad 2 is slick. Unsurprisingly the game features plenty of stick figures yelling at each other and amusing/terrible voice acting. There is plenty of blood and good death animations and targets are easy enough to make out.

Stick Squad 2 is a fun game and since its free it’s worth a download for some head explody action.

Proxy42 Launches Pre-sale for its New AR First-Person Shooting Game

Proxy42 Launches Pre-sale for its New AR First-Person Shooting Game

Nov 10, 2014

With augmented reality games like Ingress grabbing a foothold in the mobile landscape, it’s obvious that the genre is a popular one. I think it is clear we’d love to see more.

As such, word that Proxy42 is launching the pre-order for its upcoming crowdfunded Father.IO game and associated “363R” Trigger accessory is something that is making us salivate.

The game is heavily dependent on the accessory piece, which seems to fit over Android devices; the device can then be used as a virtual weapon, creating a self-described laser-tag game. If the trailer and test videos are anything to go by, this should be an exceptionally interesting concept.

Folks interested in pre-ordering the $59 accessory can do so at the order site; there is also an associated referral system which can help defray that cost even further. The presale itself will be active for 30 days.

We look forward to hearing more about this game, and possibly trying it out.

Screenshot 1 _Father.IO

[Source: Father.IO Press Release]