4 Thrones Review

4 Thrones Review

Sep 9, 2013

It’s a wonder to stumble upon a fresh solitaire game – not because they’re not being made, but because they’re largely lost in the torrent of remakes of solitaires from Windows 98. 4 Thrones isn’t really revolutionizing the world of solitaire, sure, but manages to be at the same time fresh and familiar. Perhaps, it has to do with the fact that the game is flipping simple. It’s also the main issue, as it only has so many mechanics. The core gameplay is very easy to understand and predict, so it’s not really challenging after about an hour of gameplay. But then again, so are the rest of solitaires, so I don’t think that it’s that big of a problem.

4 Thrones 34 Thrones has outlines that are very similar to Freecell. There are four positions that should be filled with cards, and a deck, where the cards are taken from at random, one by one. Unlike Freecell, there are no other positions, and cards don’t have to belong to the same suit in order to fit – the cards should just be put in an ascending order – from 2 to 10 to Ace. Aces are the highest and lowest-ranking cards at the same time, so when an ace is placed, it can be covered by a card of any value. Highest-ranking cards are also special, because they can be covered by any card of lower value, belonging to a specific suit. There are three different game modes – single deck, which I think is self-descriptive, endless, which has an unending supply of cards, and Kings, which is similar to endless, but the main goal is to place as many kings as possible.

I think it’s understandable that 4 Thrones is very simple. The style, the gameplay and the controls are as minimalistic as possible, and the game is simpler than a PowerPoint presentation in a Friday meeting. It’s not shiny, but it does have some steam, and for the fans of solitaires, it’s a fine entertainment that doesn’t spend any second on tinseling around.