FreeDum Review

FreeDum Review

May 23, 2014

FreeDum is a fairly straightforward title. You’re a little bug that needs to escape from treacherous shoe-box sized obstacle courses. Along the way you also need to run into baby bugs to save them as well. You’ve been placed in these cardboard confines by an ill-mannered youth who doesn’t really appear in the game much beyond the opening scene. Like I said, it’s straight forward.

The obstacles you’ll come across range from other, much more tougher bugs, to saw blades and rotating razor blades. These don’t offer too much of a challenge other than ‘don’t touch them’.freedum2

In total, there’s around about 30 levels of this and it’s all rather too simple. Levels do change theme every 15 stages or so, but this doesn’t impact on the game in any real way at all. It’s also incredibly difficult to move through the tightly packed-in collection of razor blades and killer bugs that litter each level. Very quickly, say after about the first 10 levels, you’ll hit something of a difficulty spike that aims right for the heart.

So whilst the levels sound difficult enough, the player’s not helped by the fact that the real challenge comes from the control scheme. To move your critter character you need to tap on the screen and it’ll make try and move to that position in a straight line – taking the shortest route.

The control scheme sounds simple but in reality this controls really quite poorly. You’ll often accidentally tap on an obstacle instead of the floor and because you don’t have direct control of your character, the stupid bug will walk straight into a razorblade. You also have the ability to double-tap on the screen to get the creature to run, but this is finicky and hard to guarantee it’ll work.

Other than that, there’s just not much else going on. The game has a nice presentation to it, though it’s hardly groundbreaking. Little blood splatters will soon litter the levels as they highlight the number of times that you accidentally command your ladybird to run into a blade, but aside from that, there’s not a lot else of note.

The audio doesn’t really do much either. Squeeks play every time you die and little cheers ring out whenever you grab a baby bug. There’s no real music to speak of which again only cements my opinion that this game’s just a little to basic.

FreeDum is an extremely simple maze game that could have been fine or even good, but when the controls are going to be the player’s main enemy, you have a problem on your hands.