May 23, 2014
FreeDum is a fairly straightforward title. Youâ€™re a little bug that needs to escape from treacherous shoe-box sized obstacle courses. Along the way you also need to run into baby bugs to save them as well. Youâ€™ve been placed in these cardboard confines by an ill-mannered youth who doesnâ€™t really appear in the game much beyond the opening scene. Like I said, itâ€™s straight forward.
In total, thereâ€™s around about 30 levels of this and itâ€™s all rather too simple. Levels do change theme every 15 stages or so, but this doesnâ€™t impact on the game in any real way at all. Itâ€™s also incredibly difficult to move through the tightly packed-in collection of razor blades and killer bugs that litter each level. Very quickly, say after about the first 10 levels, youâ€™ll hit something of a difficulty spike that aims right for the heart.
So whilst the levels sound difficult enough, the playerâ€™s not helped by the fact that the real challenge comes from the control scheme. To move your critter character you need to tap on the screen and itâ€™ll make try and move to that position in a straight line – taking the shortest route.
The control scheme sounds simple but in reality this controls really quite poorly. Youâ€™ll often accidentally tap on an obstacle instead of the floor and because you donâ€™t have direct control of your character, the stupid bug will walk straight into a razorblade. You also have the ability to double-tap on the screen to get the creature to run, but this is finicky and hard to guarantee itâ€™ll work.
Other than that, thereâ€™s just not much else going on. The game has a nice presentation to it, though itâ€™s hardly groundbreaking. Little blood splatters will soon litter the levels as they highlight the number of times that you accidentally command your ladybird to run into a blade, but aside from that, thereâ€™s not a lot else of note.
The audio doesnâ€™t really do much either. Squeeks play every time you die and little cheers ring out whenever you grab a baby bug. Thereâ€™s no real music to speak of which again only cements my opinion that this gameâ€™s just a little to basic.
FreeDum is an extremely simple maze game that could have been fine or even good, but when the controls are going to be the playerâ€™s main enemy, you have a problem on your hands.