Pizza vs. Skeletons Review

Pizza vs. Skeletons Review

Feb 6, 2013

The Play Store is littered with titles that evoke conflict. Birds versus Pigs. Plants versus Zombies. (Hand) Ninjas versus Fruit. Well, here is the next chapter in psychotic handheld gaming platforms.

Pizza vs. Skeletons undoubtedly holds the crown for the wackiest game of the year. The good thing is that “wacky” is almost definitely, so this trip down the rabbit hole mind of Riverman Media (ported to Android by G-Gee) will probably be appreciated by the Android gaming universe.

The promo says it all, really. You are BIG. You are TASTY… and in this case, the developer is not referencing a menacing professional wrestler from the 70s. Not at all. We are talking about pizza making war on bones.

The game was a fairly heavy hefty download, rolling in at just under 317 MB of extra data, so I was looking for a good bit of accompanying goodness, especially since I was dealing with pizza I couldn’t eat. Pizza vs. Skeletons satisfied me with its opening gambit, which was to set the stage for the battle via cutscenes.

I called the shots with regards to a 25-foot pizza that really had it out for skeletons of just about every type. As a side scroller, most of my days comprised of finding and destroying skeletal undead by using my pizza as a battering ram. The game gradually introduced me to new skills and controls. It started easy, and began to get harder, with smarter opponents and the occasional boss. Upon the completion of any given level I got to spin a wheel for game rewards, and earned stats for performance (three was really good).

The game was a riot of colors, and was chock-full of some of the wildest looking scenery one could find.The animations were fairly sharp; I don’t think it is easy to anthropomorphize a pizza, but somehow, some way, the developer did it, and the game scenery definitely helped. The pizza mayhem-maker could be customized with earned cash.

As I mentioned during an earlier review, I was not keen on having to register with G-Gee. I also thought that some sequences seemed a bit repetitive, which is somewhat persnickety on my part, since I think the game is a great time waster. Still, this game had me rooting for pizza… like I needed any help.

Double Dragon Review

Double Dragon Review

Feb 5, 2013

For a bit of old-school, 2-D-ish style horizontal-sliding “beat-em-up” gaming, Double Dragon, from G-Gee just might earn a spot at the table.

If the game unconsciously brings back memories, it’s probably because of its roots as a gaming favorite on arcades, consoles and eventually, as a cartoon series and live action thriller. Double Dragon has seen many iterations, so I was pretty pumped to see how it would turn out on Android.

The storyline was familiar, and was quickly brought to bear via cutscenes: twin brothers — only discernable by different colored-bandannas and different hair colors — run a modest martial arts dojo five years into a post-apocalyptic world. Resources are scarce, and Billy and Jimmy share everything, including an admittedly uncomfortable collective affection for Marian, who has been kidnapped by the Black Warriors Gang. My obvious quest was to pick a hair color and fight to rescue Mariana in the character of one of the brothers.

Music and graphics were very well done and quite appropriate as a representation of the era that this game represents. The graphics seemed to be painstakingly recreated, from the finicky movement patterns to the bounce of dispatched bodies.

The gameplay was a trip to retro land, with hand-to-hand battles filling up the screen. I had control of basic attack moves, and my basic goal was to move on by beating the life bars out of my opponents before they could do the same to me. There were different game modes, and different at outset; I could play till one side lost (Dragon), but I could also choose a timed type of game (Time Attack). I could also select the type of control complexity, as well as the overall level of difficulty. Most of the things I loved from arcade games of this type were present, down to the ability to collect and use lost melee weapons and tougher boss characters.

I thought the control type menu could have been a bit more consolidated, as I hated to choose between ease of use and availability of attack moves, but it did serve a purpose. I was definitely not a fan of having to register with the to play, either.

Still, I liked retro titles, and I really liked Double Dragon, and not just because of its history. I thought it handled itself well regardless of its pedigree, and this is what makes it fun to play