The well-received Star Wars: Knights of the Old Republic is getting the Amazon Fire TV treatment; in other words, owners of the dual streaming/gaming set-top box can now play the game with controls specifically remapped for the Fire TV game controller.
An epic Star Wars role-playing experience with unique characters, creatures, vehicles and planets.
Learn to use the Force with over 40 different powers, plus build your own Lightsaber.
Adventure through iconic Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk.
Choose your party from nine customizable Star Wars characters, including Twi’leks, Droids and Wookiees.
Travel to eight enormous worlds in your own starship, the Ebon Hawk.
A streamlined user interface custom-made for the touch screen helps immerse you in the action.
Full HID controller support for those gamers that prefer the original control scheme.
For the first time, Star WarsTM: Knights of the Old RepublicTM has achievements!
MOGA’s Pocket and Pro controllers are still relatively new, all things considered, but that doesn’t mean that they’re resting on their laurels. At E3, MOGA has announced the new generation of MOGA controllers, the Power series.
The Pocket Power fixes the key issues of the current MOGA Pocket, which is namely the lack of buttons. The joysticks on the Pocket Power will be clickable. Shoulder buttons will be added in addition to the triggers. As well, a d-pad will be added to the controller, which was missing before. This will definitely improve 2D MOGA games, as well as make the Pocket a feature-complete option, albeit still a secondary one to the Pro.
Frankly, I love what is happening in the mobile gaming space. With more powerful hardware and a dedicated corp of eager developers, the segment is booming. And why not? We manage business, control communications and so much more from our smartphones? Why shouldn’t we be able to play console-quality games on the go?
Yes, you can get any of the dedicated gaming devices, but what’s the fun in that, especially when cell-based games sewn so much cheaper?
The pair of review pieces came in a nondescript box that his the well packaged goodies inside. The boxes themselves each came stacked, weighing in with a gamepad, instructions, HDMI adapter and — this really impressed me for obvious reasons — batteries.
To be honest, I was surprised at how light the controller was. It seemed sturdy enough though, surviving two drop tests on hardwood without any discernable damage.
To get the controllers up and running, I had to download the companion app Arena, which not only streamlined the pairing prices, but collated compatible games very nicely. Pairing was painless, and the distances allowed was equitable.
I tried the controller with several compatible games, and the performance was impressive. I didn’t detect lag, and I found the experience quite enjoyable. I thought the re-pairing process was slightly inconsistent, but I was generally back up in seconds anyway, albeit manually.
The added HDMI cables take the whole system to a whole new level by allowing for functionality with big screen TV for portable entertainment.
When it comes to handheld gaming, I liked this item enough to want to splurge on compatible titles. This testament to its efficacy also reveals my biggest quibble: I want more games! Thankfully, with available SDK and an all-call to developers to join the party, I am sure that that specific gripe will be licked soon. Customer service was topnotch in my limited interaction.
In a word? Fantastic. This is an item that is helping change the gaming paradigm, and it is always awesome when great ideas actually make it to consumers. With cost effectiveness and mobility on its side, the Arena Controller does seem like a compelling item.
MOGA released its Android-compatible game controller late last year, featuring a small portable size and phone clip that could accommodate devices up to the Galaxy Note 2 in landscape height. Now, they’re releasing a new controller model that they hope will appeal to hardcore gamers on Android. The MOGA Pro is a Bluetooth gamepad with a button layout similar to an Xbox 360 controller – a diamond of face buttons, two bumpers, two triggers, two joysticks, and a d-pad.
Where gamers and Android users should care is that the controller is based off of the Fus1on Tournament Controller design, which the company claims is used by professional gamers worldwide in high-stakes competitions. Even for the mediocre gamer, this controller will do well – the joysticks had a great resistance to them, the triggers felt great to use as I killed zombies in Dead Trigger, and it’s increidbly ergonomically-friendly. There’s a rubber finish to where the player grabs the controller that makes it feel comfortable, and the controller has enough weight to it so that even a Galaxy Note 2 won’t make it feel lopsided. It also comes with a stand for the tablet devices that will work with it.
There are over 50 games that support the MOGA controllers through the company’s SDK, which they claim is the best way to implement controls as developers can easily tweak the controls for their button layout and joysticks. But with the wealth of Android games that support gamepads, often in secret, the MOGA Pro will still work with them, as an HID mode that works theoretically the same as when an Xbox controller is plugged in is also available through a switch on the controller.
The MOGA Pivot app is available to see which games are available on Google Play that support MOGA controls; this isn’t a separate store, but just a hub for seeing which games support the controls for Google Play. Plans are in the works over the long term to bring it to Amazon Appstore and Kindle Fire HD as well.
The MOGA Pro will be made available in mid-April, and is available at retail in many places such as Toys R Us and all major cell phone carriers.