Robot Invader Has Officially Lost It with Controller Support for Wind-up Knight 2 with Taiko Drum Master Support

Robot Invader Has Officially Lost It with Controller Support for Wind-up Knight 2 with Taiko Drum Master Support

Jan 30, 2014

Last week, we shared a photo of Robot Invader testing various gamepads with Wind-up Knight 2, their upcoming sequel to their hit auto-running platform game. But in case you thought they weren’t serious about gamepad support, watch this video they released showing all the crazy controllers they tested with. Dreamcast controllers? The Pop’n Music controller? Taiko Drum Master drums? The Rez trance vibrator? All tested!

Notably untested is Donkey Konga bongo support. Hey, it works for Divekick!

Wind-up Knight 2 is coming soon. Ready your controllers. All of them.

Wind-Up Knight 2 Will Support All the Gamepads, and That’s Not Hyperbole

Wind-Up Knight 2 Will Support All the Gamepads, and That’s Not Hyperbole

Jan 24, 2014

Wind-Up Knight 2 developer Robot Invader is serious about gamepad support for the upcoming sequel to their hit game. How serious? Well, the studio’s Twitter account posted a photo of just which controllers and devices they were testing gamepad support on:

Source: https://twitter.com/robotinvader/status/426456929347436545/photo/1

Source: https://twitter.com/robotinvader/status/426456929347436545/photo/1

From left to right and then top to bottom, there’s an Nvidia Shield, a MOGA Pro, a SMACON, a Red Samurai gamepad from Gamestop, MOGA Hero Power, Nyko PlayPad Pro, MOGA Ace Power (iOS MFi gamepad), an Ouya controller, the 60beat for iOS (which plugs into the headphone port), and an Xperia Play.

That’s a pretty extensive list of controllers. ]But it’s not even all the ones they have](https://twitter.com/robotinvader/status/426470252516347905).

So yeah, Wind-Up Knight 2 will probably work with your controller.

The Hills Are Greener: Why Has Google Lost Control of Controllers?

The Hills Are Greener: Why Has Google Lost Control of Controllers?

Aug 19, 2013

If there is one thing that I do not understand, it is how Google could get gamepads so right, and then so wrong.

The thing they did right was exactly what Apple is doing: creating a standard HID protocol that controllers could use. It’s something where any Xbox controller can be used by an Android device. And anyone could make a contorller that could be supported by games.

Yet, there are still many alternate APIs in place and the Android gamepad market is still a mess. MOGA supports HID on one controller but they also are pushing their own API. Green Throttle’s off pushing multiplayer-focused games. There’s others out there too.

So where did Google go wrong? Simple. They didn’t do enough to push their own controller API that’s built-in.

GreenThrottle

Good luck trying to find HID-controller-compatible games on Google Play. Heck, good luck knowing that you could just plug an Xbox controller into your Android device. It’s a somewhat-undocumented feature. Well, that and the whole USB host functionality through micro-USB ports is a bit of a mystery too. But Bluetooth gamepads? That problem should be solved. Not so fast, my friend. Because everyone’s looking out for themselves, the push has been for companies to make their own controllers instead of adhering to the standard.

Now, Apple’s creating a standard with MFi gamepads, and not making their own, but the big difference is this: their walled garden. Because they can effectively shut down any other protocols, or make discoverability for them a challenge (iCade games on the App Store can’t mention in their descriptions), they can make their MFi protocol the go-to one. As well, they’re specifying particular protocols for how the hardware should work and be laid out. And again, because they have the force of the walled garden behind them, they can ensure that this will be ultimately the only gamepad protocol.

Google can’t necessarily do this in a fair way because there’s already games on the store, and shutting down competitors abruptly because they don’t like them seems like bad poker. But they can do a lot to make their protocol attractive. They can feature HID-enabled games. They could make an interface for Android unconsoles to use. They could make an official Bluetooth controller. Really, they could do anything more than install the protocol that Nvidia helped to develop in Android and leave it out there to flounder. Because Android, despite having a two-year head start with gamepads, is still floundering in that aspect and now Apple’s catching up.

Seriously, they could do anything more than they’ve already done.