If you’ve happened upon formerly iOS-only title, Battleplans, and found yourself lamenting the fact that it wasn’t available for Android systems, today’s your lucky day – or at least, June 30th will be.
The game offers up two phases of play, with its most immersive found in ‘Skulls’. This element encourages players to work through a selection of heroes to master their special abilities and reclaim land, whilst incorporating those all-important real-time aspects into gameplay.
The unique twist with this title comes in the fact that it centres predominantly on modern features, such as a new mobile-friendly mechanism and a focus on tactical movement, over traditional base building and resource grinding. The key to success is all in the precision, with a focus on intricacy despite the real-time elements.
If players find themselves struggling against opponents out on the field, they can relive battles through the game’s handy video replay feature, allowing them work out their downfalls and learn from mistakes – big or small.
With new upgrades and content available from June 30th, we suggest you keep an eye out for this title. Brand new character Taigar the Huntress awaits, bringing with her a whole host of special abilities.
Locojoy has now released an Android version of its text-based RPG title Mystic Castle to Google Play, available from May 19th for free. Originally released with iOS compatibility only back in March this year, the game is now available for one week only on the App Store for free (20th – 27th May).
Taking on the role of alchemist, you will find yourself in a creepy dungeon that you must navigate, fighting strange creatures and ensuring you have the resources to destroy entire strongholds. The main aim of the game is to build your own underground city whilst encountering a plethora of different ‘events’ throughout, which will range from monetary negotiations to skill progression.
Adding expansion packs through IAP opens up another element to the already huge world – with 500 areas set across 10 maps to begin with – ensuring you’ll always have something new to get stuck into.
If you’re an iOS user, you can benefit from the latest update which includes two new areas: the Eternal Arena and the Dark Rift. The former circles around a trial tower experience, where you’ll gain more reward the higher you climb. The Dark Rift, however, is a maze area, whereby you must battle a dizzying amount of enemies attacking from all corners.
Now rated at 4.5+ on the App Store, if this looks like your cup of tea, we recommend a gander!
Mojang, developers of the ridiculously popular mobile version of Minecraft have released their second game on Android. Entitled Scrolls the game promises “The best bits of card and board games, combined on your tablet!”
Scrolls seems to be a hex based strategy game involving cards, known in game as scrolls. With over 350 scrolls spread over four differing factions, there is a recipe for some steaming strategic goodness here.
Scrolls contains IAP and is launching solely on Android at this point in time. A iOS release date has yet to be announced.
Expect a review of Scrolls here on Android Rundown in the near future.
About a week ago the generous souls at Humble Bundle bought out another grab bag of six games.
Eliss Infinity Mines of Mars Spacewolf Duet Premium Combo Crew: Special Edition Threes! (reviewed by AR).
Now three new games have been added to the bundle for discerning gamers.
Carmageddon (reviewed by AR). Llamas With Hats Time Surfer (reviewed by yours truly.)
With three games available for a buck or less if you wish and all NINE available for the current (as of time of writing) average price of just $4.52, there is no excuse to not be on your phone 24/7. Show your Android pride and grab them now.
Always remember you can choose where your money goes including to the Child’s Play Charity. Give generously so sick kids can enjoy the gift of gaming as well.
Alternately, you can donate to the EFF who protect the rights of the everyman online. Regardless of who you give to you can’t go wrong with nine games for $4.52.
I admit to being a bit surprised back when Powerpuff Girls: Defenders of Townsville was announced â€“ a Powerpuff Girls Metroidvania, developed by Radiangames, known for their dual-stick shooters and puzzle games? And it released on Steam? I didn’t get around to playing it until now, when it surprisingly released on mobile recently, but it makes a lot more sense that it’s a Radiangames title â€“ and it’s a unique, if imperfect, take on the open-world adventure genre of Metroidvanias.
The game starts out with Mojo Jojo, famed villain of the Powerpuff Girls, having erased all of the girls’ memories, imprisoning Bubbles and Blossom, with only a flightless Buttercup around. Flight is the first power earned back by collecting in the world, and here’s where the game shows its original qualities. Many games in the Metroidvania vein restrict progress by restraining movement, but this game relies solely on the lack of certain powers necessary to progress. I feel like it’s almost fairer, because it’s kind of nice to not have things that are just out of short jumping reach. It’s more artificial, but it feels more natural in a weird way.
Because the characters can fly everywhere, combat changes dramatically, and thus enemies come from all directions, and there’s often bullets to avoid by flying around them. It’s where Radiangames starts to make sense as the developer of this game: it’s essentially a dual-stick shooter Metroidvania, albeit with the ability to only attack horizontally. So, not the same, but very close. Like many other Radiangames titles, there’s controller support; the virtual controls are fine, but playing this with a gamepad comes highly recommended.
Each of the girls is practically identical, except for one key power between each of them that can affect certain parts of the environment, allowing for further progress. The specific characters are the only real parts of the game that resemble the show: everything else is represented in the kind of abstract style that Radiangames uses. The enemies wind up not being very memorable, and the bosses are all just kind of giant spheres that shoot out lasers.
DoT is a little on the easy side, and considering it’s a kids’ game, that’s fair: it took me about 3 hours or so to beat it, and I died maybe twice. The bosses are generally pretty easy. There’s replay value in collecting missed items, the Hardcore difficulty, and the post-game Mojo’s Key Quest with remixed levels.
While I regret not playing on “Hardcore” difficulty the first time around, I like the uncommon elements that define Powerpuff Girls: Defenders of Townsville. Fans of the show (which is coming back in 2016 as a full series), of Metroidvanias, of Radiangames’ other titles, or even just those looking for good gamepad-supported games to try out should give this one a shot.
Big Action Mega Fight is expanding from the Amazon Appstore on today, June 25th. The game is out now on Google Play, and Ouya. There’s controller support, including Xbox 360 controller support on Fire TV and Ouya, and DualShock 3 support on Ouya. The game has also gotten a rebalancing according to the developers, in order to hopefully eliminate the sensation of grinding. Additionally, the game is on sale for $1.99 for launch week.
Swipe Tap Smash takes after the NES’ Super Smash Volleyball, which is one of those games that perhaps has been played by millions through random cartridges floating around. It was a pretty neat game, one that feels underrepresented by modern developers recreating retro games. But now, someone has, as an endless arcade game.
The title perfectly describes how it is played. One of the volleyballers sets the ball, the other sets it up high for a smash, which the player then swipes toward the ball, tapping to smash it on time. Each successful ball hit to the other side is worth a point in the game’s endless mode. A trick mode is available where various criteria, including hitting the ball quickly, and knocking over both opponents with a powerful smash, can award the player more points for their individual shots.
I think that perhaps the problem is that these two modes are in fact, entirely separate. The endless mode is solely about points; the trick mode about getting points on one shot. If they were combined, perhaps the game would be far more interesting. Having endless play, but also having a qualitative aspect to scoring in the endless mode, as opposed to just getting one point for each successful spike, would make things more interesting. I know that Flappy Bird got popular because of its scoring system being so simple, but not every game needs to use that.
And rally, it feels like this game could do a lot more with its concept. Why are the opponents so passive? Why not mix it up by having them potentially hit the ball back, forcing the player to react quickly? I don’t want to necessarily redesign this game, but it feels like there’s so much more that could be done here than what has actually been done. Which is a shame, really, because the idea is solid, the game is challenging enough as an arcade-style game. I like the model of only letting players score up to 10 until they have to pay for the whole game. The pixel art looks good, I like the idea, it just kind of feels like it could be so much more than what it currently is.
Alongside VVVVVV, Terry Cavanagh released Super Gravitron, a free version of a mode in VVVVVV. This game has some interest to it, particularly as it’s from the creator of Super Hexagon, but this game should be regarded more as an interesting free curiosity than as the next great high score game, which it is not meant to be.
When I beat VVVVVV on the 3DS a couple years ago, I thought “the only way this game is coming to mobile is if Terry Cavanagh just makes the Super Gravitron mode as an app,” and I was both wrong and right: wrong in that the dude was crazy enough to make the full game for mobile (and making it actually work pretty well!), but right in that the game is a good fit for mobile. It just involves moving left and right, bouncing between two wires that bounce Captain Viridian back to the other side. It’s possible to warp between the two sides, though this can make the ol’ Captain prone to spawning hazards.
This game is very hard. But so was Super Hexagon. But there’s a big difference in the difficulty of the two games. Super Hexagon is designed to be hard, but in a fair way. It presents an immense challenge, but there’s some predictability. This is a lot more chaotic: patterns of hazards come quite randomly, and my high score even after hundreds of sessions is still just 9 seconds. Of course, this does make the game highly replayable: it’s possible to play a lot in a few minutes. As well, the auto-respawning helps out a lot with getting back into games. There’s a second break, then it’s back to the action. Other games could take a lesson from this. Sadly, there’s no Google Play high scores, but there’s no ads or anything of the sort. This is just a free game, and it’s hard to complain about it too much. Plus, it has one of Souleye’s tracks from VVVVVV‘s wonderful soundtrack.
Essentially, this was meant as just a free toy of sorts, something that would fit on mobile, and it’s certainly entertaining enough, but it does show: even simple games usually have a lot of work put into them, and there can be a colossal difference between a fun toy, and a great game like Super Hexagon.
The Collider is a game of extreme survival: flying down a tunnel, players must try to fly through obstacles, collecting coins, and getting as far as possible. The game is just perhaps too challenging to be much fun over the long-term.
The developer claims on the Google Play page for the game that it’s not “pay-to-win,” and I have a big problem with this because this game is actually a key example of what pay-to-win is: spending more money in order to progress further in a game. The coins are used to buy continues, and I was pretty much only able to unlock the 1300 speed by using multiple continues. The continues don’t cost too much, and it’s possible to play some early-level games in order to grind for more coins, but still, this is the exact model that Hodappy Bird used in a satirical way. It is pay-to-win. Not a terrible way of doing “pay-to-win” but it still is that.
I think the scoring is a problem: it’s based purely on top speed reached, and not on including other factors like coins collected, or total game length (for those who start from 100). It’s too straightforward, especially as 1300 speed is basically nigh-impossible. How anyone can last long at that speed is kind of mind-blowing. It’s a shame, because of the way that it tracks high scores and rewards top daily players. There’s video replays, but Everyplay doesn’t make it easy to see top videos for this game. And I don’t think that it’s possible to share videos in the Android version of The Collider, either.
The game is available for free, and has a paid version for $1.00. The difference between the two is solely that the paid version gets rid of ads as well as the ships which serve as an energy timer. It’s well worth the dollar for people who enjoy the game.
I just think that The Collider could be a lot better. Level patterns are way too random, with some much easier, and the game gets way too fast way too quickly to be much fun at a certain speed. I think the high scores and speed progression could be a lot better. The controls are okay, but perhaps not as forgiving as dragging around on a touchscreen needs to be. This is a game that can be fun for a bit – but only those who can handle its extreme challenge will like it.
Steph Thirion’s Eliss, one of the first games to show the full capability of multitouch on mobile, is finally making its way to Android, via Finji Games, this Thursday, June 26th. This is the 2014 Eliss Infinity revamp, which updated the game for high-resolution displays and added in a new endless mode. Players must shrink and expand the planets that appear in the playing field, moving them to their proper locations, without letting any different-colored planets overlap, lest the energy meter deplete. This game still holds up extremely well in 2014, as per our review on 148Apps, and should be worth checking out on the 26th when it releases.
Ironcode Gaming has released a free version of Pahelika: Secret Legends for Android. This version is identical to the paid version, except that this version is supported by in-app purchases ([which the full version does not have at all])(https://play.google.com/store/apps/details?id=com.ironcode.droid.pahelikasecretlegends.hd) to help progress in the game. So, for those looking to get some hidden object gameplay at no cost, this is an option. The game is available now on Google Play.
Paul Cuisset, creator of Flashback, who’s also worked on such games as Moto Racer and Darkstone, is working ona a new game with Microids: Subject 13. This game has players controlling Franklin Fargo, who must escape from an underground scientific facility by interacting with objects to help make his escape and figure out why he’s been imprisoned. The game is currently in development; no release date has been announced. Check out some art of the game below: