Mar 10, 2016
The third iteration is here: Cartoon Wars 3.
The game brings some serious artistic flair to bear, with fun-looking graphics and enjoyably zany animations. The stickman base is not a a strict rule, as there is plenty of visual diversity and interesting characterizations. There is a judicious use of color that is matched with seemingly appropriate sounds, and altogether, the media presentation does a fairly good job of framing and assisting the gameplay.
The game comes in two distinct gameplay flavors: Battle and Adventure. The former is more of a singular type of battle format, allowing one to play in three different sub-modes (Raid, Siege and Team Battle). Adventure is more akin to a full-fledged campaign experience, with leveled sections, a three-star success measuring system and the requisite increasing points of difficulty. In Adventure, there are different “stages” with different levels, and boss battles to contend with.
We really got into the Adventure mode, and it’s perfect for folks looking to really get involved in the game. It unfolds like a typical tower defense game, except that one has access to a limited number of unit types early on. One gets matched against the game UI. The player has a tower to defend, and the enemy has its own; each side is looking to knock out the others.
The battles are interesting to see, and the core idea is to overwhelm the enemy; this involves a bit of resource management. As one encounters more success, more potent units are unlocked, and collected gold can be used to improve the efficacy of troops. Yes, leveling is key here, and the fighting categories are best played to be enjoyed. Suffice to say they are quite atypical.
All in all, it feels like a pretty good sequel to a sequel. It’s a great game for returnees and newbies, and does the tower defense genre proud.