Jul 21, 2015
Geometry Wars is a game series that has been around for a long time, and has even made its way to mobile devices. With Gemoetry Wars 3: Dimensions, we get to see the latest iteration make its small screen debut.
If use of color can be rated as an element, this game would get high scores. It pops big time, with a psychedelic appeal derived from its presentation. The animations are as smooth as they need to be, and the game comes together in a visually pleasing away, creating an arcade experience in hand.
And all the eye candy frames the gameplay; the premise is simple: control a small ship, blast enemies, and avoid contact with them to stay alive. In practice, it involves using touch to keep our protagonist ship moving; there is a virtual joystick that effects this, allowing one to move in any direction in the playing area. The enemy craft emanate from different places, usually preceded by a flash of light.
The player’s ship can shoot (depending on the game mode, auto-shooting is also a feature); as the enemies come in waves, one has to dodge, maneuver and otherwise do what is necessary to avoid contact while putting the hero ship in position to knock out as many enemy craft as possible for points. When destroyed, the enemy ships leave behind goodies — “geoms” — which also serve as score multipliers. Of course, going after liberated geoms presents a new set of opportunity costs, which adds to the challenge of the game.
So, it becomes a dizzying battle of dexterity and even a bit of strategy, with one looking to avoid losing lives while taking on waves of enemies that actually get smarter the longer one stays alive.
As hinted at earlier, there are two different main modes, Classic and Adventure; the former has a bunch of sections that can be explored and enjoyed.
It all comes together nicely, and the premium styling is to be lauded. This is one game that translated better on bigger tablets, but it was a fun experience on smartphones too.