Geometry Wars 3: Dimensions Review

Geometry Wars 3: Dimensions Review

Jul 21, 2015

Geometry Wars is a game series that has been around for a long time, and has even made its way to mobile devices. With Gemoetry Wars 3: Dimensions, we get to see the latest iteration make its small screen debut.

If use of color can be rated as an element, this game would get high scores. It pops big time, with a psychedelic appeal derived from its presentation. The animations are as smooth as they need to be, and the game comes together in a visually pleasing away, creating an arcade experience in hand.

And all the eye candy frames the gameplay; the premise is simple: control a small ship, blast enemies, and avoid contact with them to stay alive. In practice, it involves using touch to keep our protagonist ship moving; there is a virtual joystick that effects this, allowing one to move in any direction in the playing area. The enemy craft emanate from different places, usually preceded by a flash of light.


The player’s ship can shoot (depending on the game mode, auto-shooting is also a feature); as the enemies come in waves, one has to dodge, maneuver and otherwise do what is necessary to avoid contact while putting the hero ship in position to knock out as many enemy craft as possible for points. When destroyed, the enemy ships leave behind goodies — “geoms” — which also serve as score multipliers. Of course, going after liberated geoms presents a new set of opportunity costs, which adds to the challenge of the game.

So, it becomes a dizzying battle of dexterity and even a bit of strategy, with one looking to avoid losing lives while taking on waves of enemies that actually get smarter the longer one stays alive.

As hinted at earlier, there are two different main modes, Classic and Adventure; the former has a bunch of sections that can be explored and enjoyed.

It all comes together nicely, and the premium styling is to be lauded. This is one game that translated better on bigger tablets, but it was a fun experience on smartphones too.

Geometry Wars 3: Dimensions Arrives on Google Play and Amazon Appstore

Geometry Wars 3: Dimensions Arrives on Google Play and Amazon Appstore

Jun 25, 2015

Geometry Wars 3: Dimensions is now out for Android users that use Google Play and the Amazon Appstore.

Enjoy the next chapter in the award-winning Geometry Wars franchise and enjoy stunning, console-quality graphics as you battle through waves of enemies in this frenetic arcade shooter!

• 50 Adventure levels with a wide variety of 3D grid shapes, game modes, and boss battles
• 5 Classic Arcade levels inspired by franchise heritage
• Over 10 battle modes including Pacifism, King and Claustrophobia
• 5 unique companion drones such as Attack, Collector, Ram and Snipe
• 5 devastating super abilities including Homing, Black Hole and Turret
• Compete with friends and other players on global leaderboards for every level in the game
• Dual and single-stick touch control configurations
• Bluetooth controller support

The game costs $4.99 on both stores.

Tilt Arena Review

Tilt Arena Review

Jun 11, 2013

Tilt Arena is a classic type of game for a modern type of gamer.

If the game brings back memories if the iconic arcade shooter Geometry Wars, don’t feel alarmed; that’s a good thing, and the developer isn’t ashamed of the potential mental connection.

The gameplay is fairly simple; the goal is to stay alive. It’s set up in a rectangular grid, with the player in control of a white trapezoid spacecraft. Armed with perpetually shooting guns, I had to avoid the randomly appearing enemy spacecraft that were oh so eager to exhibit their contact-based lethality. Darting around and dodging them tilt1helped to a small degree, but directing the guns at them destroys them and earns valuable points.

I think it is the game engine that transforms this to a real gem. The different enemy spacecraft are color-coded based on ability. The first waves are composed of relatively easy purple happy-go-lucky chums that mostly bounce around and take up space. Eventually, other colors make an appearance, each with seemingly more intelligent and aggressive mindsets, till speedy jokers that are really gunning for the trapezoid appear. Fast. Sometimes, it looked like they are working in pairs to ensnare me.

Good games should make the player paranoid…

The waves increase in intensity the longer the white ship stays alive, and to make my job of wave defense easier, there is a yellow-orangish box of goodies that also appears randomly in the playing grid. When contact is made with this box, the defending ship gets a pretty decent weapons upgrade. This is especially useful , especially since the white craft only gets three lives per run.

The game is a simple-looking affair, and I say that as high praise. The arcade-sryle graphical interface is beautifully complemented by the reject use of color and retro sounding music. I liked the options included, especially with regards to using touch or tilting as the means of control.

Tilt Arena proves that old is the new new, and for that, we can be grateful.

Hyperlight Review

Hyperlight Review

Jul 29, 2011

In the far future, spaceships will be made from geometric neon shapes that will drift around cornered off sections of the cosmos, causing havoc to any unsuspecting gamer who accidentally stumbles in. This future history lesson is brought to you by Hyperlight, a new tilt controlled Geometry Wars clone for your Android phone.

Hyperlight is a joy to look at, a mix of deep blacks and vibrant neon angles that really make the screen of your phone come alive. That visual stimulus is backed up by some pretty solid gameplay as well, although there are a few niggles to contend with along the way.

As with almost all tilt control titles, the tilting isn’t quite perfect. If you start a game with your device held at one angle, you’re not going to be able to change that base angle until the game’s over. More often than not, that shouldn’t be a problem, but it does mean Hyperlight can’t really be enjoyed in the cramped confines of a train or a bus.

Once you get past the controls, there’s an awful lot of fun to be had with Hyperlight. In some ways, it feels like tilt control is the perfect method for dodging around space, doing your utmost not to get blown into a thousand pretty, sparkly pixels. You move your spaceship around the screen, grabbing power ups and avoiding the angry attentions of the hordes of other enemies floating around the infinite vacuum of space.

Hyperlight is one of those games that manages to blend old school playability with modern good looks and sharp programming. Even the tilt controls, once you’ve got used to them, aren’t as difficult or cumbersome as they are in other titles. If you’re looking for a good, old fashioned space-faring sim with a twist, then you could do a lot worse than downloading Hyperlight.

LightUp Review

LightUp Review

May 11, 2011

LightUp is an interesting puzzle game wrapped up in some great looks and cool ideas. However, there are a lot of problems plaguing this game.

Playing with lasers is cool, and in LightUp, you have 48 different ways to play with them. Each level is a puzzle, and the only way to solve each puzzle involves using mirrors, splitters and other pieces to bounce the light into specific targets. As you progress through the game, it becomes increasingly difficult, offering new pieces and cool new tricks to do. If you can solve the puzzle under a par time, you can maximize your score, but you have to be careful, as there are black holes that add time onto the clock each time you hit them.

Every fifth level is an especially tricky level where the emitter is switched off while you place your pieces. When you’re ready, switch on the emitter and hope you have the right solution. Otherwise, the grid clears and you have to start all over again while the clock just keeps running. These were probably the most interesting levels as there was no way to figure them out without also resetting them each time you switched on the emitter.

LightUp features some very nice graphics with eye-catching special effects. It’s reminiscent of Geometry Wars in how colorful and psychedelic it can be. As simple as the game is, sometimes, it just looks awesome. My favorite part of the game, by far, is the soundtrack. It’s epic, sweeping synth-based music that doesn’t just set the mood, it’s good enough that I could actually listen to it outside the game. Great stuff.

Now, for the bad. There’s a number of strikes against this game that mar it in terrible ways. Inaccurate, unresponsive controls, sound effects that sound like they were recorded way too loud and not a lot of replay value. Some of the problems, especially the overdriven sound effects, are so blatantly obvious that I wonder if this game went through any kind of QA process.

To add insult to injury, sometimes, I start up the game and get nothing but a white screen. The app doesn’t crash, but the graphics go completely glitchy and the app needs to be killed before it will work properly again. Also, what’s the deal with the “Exit Yes/No?” pop-up box that doesn’t work at all? When I click the “back” button on my phone, this dialogue box pops-up. Clicking “Yes” just closes the box while the game continues to run.

The real kicker here is that LightUp is still on version 1.0 and hasn’t been updated since May 2010. That’s a long time to go without fixing a number of obvious problems. This game is in a pretty sorry state, and if I were you, I’d avoid it altogether. It could have been a lot more fun, but needs some serious fixing before it’s worth the asking price.