100% Indie To Launch I, Gladiator On Samsung Apps

100% Indie To Launch I, Gladiator On Samsung Apps

May 28, 2013

The ‘100% Indie’ program announced that I, Gladiator, a sword and sandals, hack ‘n’ slash, action RPG, will be released exclusively on Samsung Apps. “When we launched the initiative in March we hoped we’d receive a lot of interest from indie developers globally and we’re delighted that so many of them have already joined the 100% Indie community. I, Gladiator is a great example of the quality of games that are coming through the program.” Said Chris Byatte, Chillingo founder, in a press release.




Dec 28, 2012


For folks who like mayhem, virus-created monsters, survival storylines, and ravaged cities cordoned off from society, DEATH DOME might be just what the doctor ordered.

In this title from Griptonite Games, the plot is a vehicle to the action. Yes, this “M-virus” is a virus that attacked humankind and laid waste to it locally via mutations before being contained in a “bio-dome.” Of course, the virus has learned to live without human hosts in the manifestation of huge, terrifying creatures euphemistically referred to as behemoths. And of course, I had to get trapped in the bio-dome, with no chance of the outside world letting anything out with behemoths running amok inside.

Time to fight my way out.

The graphics were gritty, and had the dark look that a post-apocalyptic game of this type almost demands. The animations were fluid most of the time (I did find some temperamental stickiness on my dual core test device), and the handheld weaponry looked good in the context of the game. If anyone still had residual doubts about the viability of 3-D fighting games, this is the title to put those doubts to rest; the dimensional rendering was done well.

The gameplay was basically 1v1 progressional gladiatorial-type combat, with boss levels at intervals. The tutorial was swift and informative, giving me the basics of parrying, blocking, counter-attacks and more. I liked the use of life bars and the finishing moves. There were some cool attack gadgets, like flanges and even lightning. Victories got me loot (ominous sounding stuff like “skulls” , and XP which gave me opportunities to level up. Losses got me stuff like gigantic monstrosities shaking, uh, rear stuff over the prone body of my character.

The controls mostly consisted of taps and swipes. Timing was huge, as dodging attacks and launching legal strikes of my own required that I time movements precisely.

Some specialized items (weaponry, revives, etc) can be obtained via the in-app system. So called diamonds were the king of the financial jungle, and fairly hard to collect by simply playing the game.

All in all, DEATH DOME was an entertaining piece that overcame the somewhat well-used story and over-involved (in my estimation) menu system and reliance on purchases.

Colosseum Heroes Review

Colosseum Heroes Review

Dec 19, 2011

Ordinarily, I don’t play a lot of side-scrolling fighting games because I’m simply not very good at them. But every now and then I do enjoy a challenge, and Colosseum Heroes seemed different enough to be worth a look. I’m glad I checked it out, it’s proven to be very fun. I think it’s because, skill levels aside, some days we all love hitting monsters with an axe. It’s a great way to unwind.

Colosseum Heroes stars a young, unnamed gladiator who is just fighting to stay alive in the arena. He has a grim look of determination on a boyishly young face, as he marches around the pit, fighting off the…orcs? Okay, so they decided not to go for historical accuracy with this one. The gladiator is fighting orcs and can win gold off of their corpses as he goes, and then use that gold to buy himself better weapons and armour. That’s not exactly how I remember gladiatorial combat from my history lessons, but I’ve decided that I like it. Sometimes a little humorous anachronism goes very nicely with monster-axing.

The controls are interesting, but bear in mind that right now I don’t really have much to compare it to: it is a side-scroller, and at the bottom left of the screen there are a pair of buttons for left and right, to be triggered by your thumb. At the far right are your weapons, to be triggered by the thumb of your other hand. Your little gladiator will march around as you direct him, but with only two buttons there is no option for jumping. The weapons you have are all always displayed in that field on the bottom right, and are used by tapping it in the menu. Some weapons have faster reload capability and you can button-mash them to your heart’s content, but others have a reload time that is measured by the time it takes for the weapon’s icon to reappear after triggering it. You use the gold won in battle to upgrade or purchase weapons to give you a greater chance of success in battle. You can also use your gold to buy HP potions, which is vital as you begin each new round with the HP level that you finished the last with. If you are unfortunate enough to die, then you have the option of relinquishing your hard-earned goal, or actually purchasing real credits (with real dollars) to revive without losing your gold. This means that there is a fair amount of strategy to choosing what to spend your gold on, to keep going in each level for as long as you can.

The game has a cool style going for it, but in my opinion even better than that is the alternate version that comes bundled with it – you can play as a vampire! Not as a vampire in the gladiator arena (that would be silly!), but it’s truly a different game using the same design and engine. You still kill enemies for gold, but now you are fighting werewolves and instead of axes and javelins you can now purchase crossbows and magic bats to attack enemies for you. I quickly realized that I actually prefer the vampire version a bit, and feel like this is so much more than a bonus level that I can’t believe that I didn’t have to unlock it to play. I love the thought behind it and this alone raises the game up even more in my estimation.

It’s just very unfortunate that the movement for the character is actually incredibly difficult to control. Given that your thumbs have to remain on screen at all times, it can obscure the game field quite a bit. As well they don’t always seem to react as fast as they should, and so instead of turning back to meet a foe you’ll simply stand there and get an axe in the back. As well, all of your weapons being on screen at the same time means that in the heat of battle it’s very easy to suddenly realize that you’ve switched to the dagger instead of the battle axe, and then you’ll get stabbed by an orc before you can switch back and put up a fight.