Winning Kick Review

Winning Kick Review

Jun 27, 2014

Winning Kick feels good to play not only because it’s a bit of fun, but also because 50% of all proceeds from the game go to the Charity Ball, a organization that provides soccer balls to kids in developing countries. This is a great idea. Luckily, the game is enjoyable as well.

Screenshot_2014-06-25-09-42-17Winning Kick is simple yet effective. It is less a soccer game and more a game of timing. The game starts with one of the players with the ball. An arrow moves quickly back and forth. The idea is to tap to pass the ball when it is aimed at another player so they receive it. In this way the ball can be worked towards the goal player by player, avoiding the keeper as well. Once a goal is scored, the ball is given to a random defender and the cycle starts again with the goal to set the highest score.

Both the player’s team and their opponents walk around constantly, making it harder to aim If the ball is stolen by an opponent or doesn’t hit a teammate the game is over. A limited amount of retries can be used to continue where the player left off or they have to start all over again.

Screenshot_2014-06-25-09-30-15Winning Kick might seem overly simple but it’s a very pick up and play game and its presentation really give it some charm as well. Some sharp 8 bit style graphics lend the game a warm air and the sound consists of some great chip tune style music that, while an odd fit for football are catchy as anything. More music would be nice as what’s in the game is so fun to listen to. The other sound effects are limited to basic kicking sounds and the crowd cheering.

Winning Kick has in app purchases, but they are limited just to purchasing retries and golden balls which provide more powerful, faster shots. Neither of these are required to enjoy the game.

Winning Kick is a simple but fun game for killing few minutes. Players expecting an actual game of football will be sorely disappointed, but it makes for an enjoyable way to pass the time.

Sidekick Cycle Review

Sidekick Cycle Review

May 30, 2014

Sidekick Cycle is a fun simple game that adds idealism to the mix.

As far as the gameplay goes, it’s quite easy to pick up, and that is a testament to the game’s design ethic; the game is all about riding a bike, somewhat downhill, and making the time split. In addition to making time, there are gold coins that line the travel way that can be collected by contact. There are also obstacles (like boulders) that need to be avoided by jumping over them, and also some special gear pieces that also can be collected.

The controls are about as easy as it gets: tap to jump. Timing is of a premium, as jumping to early can cause collisions and even mess up the equilibrium of the bike, which, in turn, can cause a run-ending crash.

There are several worlds, which are different run environments, and each provides a unique feel. Success in one side5opens up the next, and the same applies to the individual runs that make up each environment; they are locked till a preceding one is successfully completed. As the game proceeds, other elements are added… things like bonus-laden sidekicks and such. There are plenty of upgrades that can be purchased with accumulated gold, and real cash can be used to supplement this.

The graphics do a good job of conveying the gameplay; the worlds are differentiated through layout, and there is a lot of attention paid to the little stuff like perspective and light play. The animations are a bit stilted, but they work, and even the tumbles have a good degree of realism to them, with the physics and such.; the 2D renderings are simple but effective. I think the characters kid be a bit more polished, though.

One thing that sets the game apart is the social initiatives of the developer, who is/are committed to providing bicycles to people in communities that otherwise cannot afford them when an in-app purchase is made. Such altruism is laudable and is worth mentioning.

All in all, it’s fun game with scaled difficulty that can be tough to put down. And it supports a cause; we can play and feel good doing so.