iBlast Moki Blasts on to Android; Headline Writers Cringe at “Blast” Pun

iBlast Moki Blasts on to Android; Headline Writers Cringe at “Blast” Pun

Sep 30, 2011

iBlast Moki, the physics puzzler from Godzilab has finally made its way to Android. The game’s goal is to use bombs to blast the adorable Mokis from their starting spots on the level into the goal portal, using and navigating the obstacles to help make this a possibility.

iBlast Moki is a game that’s based on timing; not so much reaction timing as much as it is on planning the timing of bombs in order to get the Mokis to the goal in time. Bombs can be set on a delay, and figuring out when they need to go off is instrumental in beating the game’s later levels. This also means that experimentation is frequently needed in order to succeed, in order to see how a hypothetical approach to a level compares to reality. This game is possibly the closest thing to the scientific method as a gameplay mechanic.

The game comes with 85 levels built-in, and features a level editor for designing and even sharing levels with other players. The game uses the same level editor and sharing tools as the iOS version, so the same levels that users have been uploading from there are available to Android users right away!

Godzilab has decided to release this as a premium app on Android, after releasing StarDunk as a free to play app. The game is available for $2.99 at launch. It is not quite optimized for tablets, but does run on the higher resolution screens fine. As an added bonus, the view in the game is massive on high resolution screens. Hopefully if this game does well, the excellent sequel iBlast Moki 2 will make its way to Android as well. It features many of the same powerful level editing features (in fact all levels in the sequel were made in the game’s level editor), along with new types of bombs to play with. Until then, this still fun and worthy game will make do for Android owners.

Free to Play Games Becoming Big Business on Android, as Game Insight and Godzilab Attest To

Free to Play Games Becoming Big Business on Android, as Game Insight and Godzilab Attest To

Aug 23, 2011

Free to play and freemium games are becoming huge business on mobile app stores. The revenue growth has been massive on iOS, and it’s starting to become big business on Android. Right now on the Android Market, 9 of the top 10 grossing games are all free to play games. Curiously, the only premium app on the top grossing list is actually a $4.99 game, Homerun Battle 3D. The first $0.99 app to show up on the list? Cut the Rope, at #17.

The top 2 games, Paradise Island and My Country, are both from one publisher, Game Insight. Both of their games, My Country, and Paradise Island, are social games that emphasize task completion and world-building. My Country launched on August 10th, and has over 500,000 installs as of publication. Game Insight is seeking to release more free to play titles on Android, with Crime Story set to be released soon.

As well, Stardunk developer Godzilab has reported seeing some financial success on the Android Market, as discussed in a recent blog post. While the average revenue per user on Android has been one-third that of the revenue on the iOS App Store, this has been mitigated by greater download numbers on Android. There is no paid version of Stardunk on Android like there is on iOS; all the revenue has come from ads and in-app purchases. Interestingly, Godzilab will be releasing iOS physics puzzler iBlast Moki on Android Market, but as a premium app.

Because Android Market’s in-app purchases are still a relatively new thing, the top grossing list might not even include all games supported by in-app purchases; developers using systems like Papaya could also be generating revenue that isn’t being tracked by the Android Market. If anything is to be learned, it is that the nature of revenue generation on mobile operating systems is drastically evolving before our eyes.

Three Popular iOS Games Hitting Android This Week

Three Popular iOS Games Hitting Android This Week

Jun 21, 2011

The Android gaming library is getting a major kick in the pants this week, with 3 notable and addictive titles from iOS making their way to Android this week.

StarDunk: Released on Monday, June 20th, this freemium space basketball game featuring cross-platform multiplayer was reviewed here on Android Rundown. Click here to read our site’s review of the game.

Peggle: PopCap returns, after releasing Chuzzle and Plants vs. Zombies as limited time exclusives on the Amazon Appstore. Peggle continues the same tradition, releasing first on the Amazon Appstore before eventually hitting the Android Market at some point (they are not available on the Market at the present time). Peggle will continue this proud tradition, and should be free at time of publication, until approximately midnight Pacific time. So jump on it!

For those who haven’t played Peggle, it’s sort of a pachinko-meets-Puzzle Bobble game where balls are dropped from the ceiling, with the goal of taking out orange pegs on the board, and trying to get the ball in the basket on the bottom to get an extra ball. The game has proven to be extremely addictive across whatever platforms it has made its way to, and the Plants vs. Zombies port was faithful to the gameplay, although the aspect ratio rendering was askew. Click here to download Peggle from the Amazon Appstore, and keep an eye out for our review.

Cut the Rope: Is ZeptoLab’s iOS hit is about to be cut loose from iOS exclusivity and dropped into the game-hungry mouths of Android owners? An Android version has been mentioned before, and a Twitter account is going around teasing that an Android version of the game is coming this Friday. No immediate word on whether or not this will be published by Chillingo, the publisher on iOS, or if this will be self-published by ZeptoLab. We’ve reached out to Chillingo for comment and confimation that the game will actually be released this Friday, in case this is just a mean prankster.

At worst, this serves as a nice reminder that this is coming to Android at some point, after the demo video released earlier this year. The game involves trying to get a piece of candy hanging from a rope into the mouth of Om Nom, a cute if not needy little creature. Later levels involve elements like ropes that materialize when the candy comes in proximity to them, and even portals. We’ll find out soon if Om Nom will be devouring candy on Androids worldwide, or if Android gamers will be imitating Om Nom’s disappointed face at being fooled.

StarDunk Review

StarDunk Review

Jun 20, 2011

StarDunk, the iOS free-to-play space basketball game, has made its way to Android. This is an unconventional ‘basketball’ game; the goal is to get the ball in the basket, but there’s more to it than just that. Different balls have different abilities and statistics; some bounce more off the backboard, some travel at different speeds, and they have different special abilities when all 4 lights on the backboard are lit up. These special abilities include a wider hoop, which makes it easier to get the 3X bonus for a shot that doesn’t touch the backboard or rim; a +2 multiplier bonus to all made shots; and of course, multiball! There is online multiplayer, in a sense; contests come up that players can compete in, the goal being to try to score as many points as possible in a 2-minute span, to try to be #1. Of course, without having some of the later balls and their bonuses, this will be difficult. The game is free to play, with StarPoints earned through gameplay and through completing offers, including app downloads, though there is the ability to buy additional StarPoints through in-app purchases.

StarDunk is an impressive port job from iOS; the gameplay is faithfully intact, and the game displays properly on screens wider than the 3:2 aspect ratio as well. The gameplay is fantastic for short bursts, as each round only takes 2 minutes. This is great for playing while waiting in line, or just when there’s a few minutes to kill. The best part about the Android version is that multiplayer is cross-platform, so there’s already an existing player base, and iOS friends can be competed against. While the game is based upon the earning of a currency that can also be purchased with real money, a lot of items can be unlocked by completing achievements instead of having to buy them.

While StarDunk does support the saving and restoring of profiles online, it does not allow for the import of iOS profiles. This is because the iOS versions use Game Center and Plus+ for authentication; these are not available on Android, so OpenFeint is used for authentication instead. This means that everything must be re-earned and unlocked. Also, on wider screens, there’s a bit of an adjustment that needs to be made to aiming compared to the iOS version, so there’s a minor learning curve there. As well, with the game itself, it seems as if a lot of the later balls are necessary to even have a hope of getting on the top board. This is the only problem with the cross-platform play; the experts already rule the contest leaderboards. It’s a long way to the top if you want to rock & roll, as well as rule the StarDunk contests.

StarDunk is a fantastic port of the iOS game, and is still quite fun to this day. Its short bursts of gameplay make it great for mobile phones. This is well worth a download.