Five Reasons to Care About the Upcoming Minimalist Strategy/Simulation Game, Rymdkapsel

Five Reasons to Care About the Upcoming Minimalist Strategy/Simulation Game, Rymdkapsel

Jul 22, 2013

Rymdkapsel is making its way to Android this Thursday. We’ve gone hands-on with a final version of the game that we will be reviewing in full on release day! But first, we’re going to go into five reasons why this game is worth paying attention to.

It’s minimalist strategy and simulation gameplay with a minimalist look

The whole game is about minimalism: the visuals are conveyed through shapes and different colors representing them. It’s a clean and unique look. The minimalism spills over to the gameplay: buldings have sole purposes that become clear, and players just simply drag units along the bottom selector to which task they need to carry out without having to worry about exact parameters. It’s easy to get in to. Which is helped by its tutorial:


It has the best kind of tutorial

The game uses a method of teaching players just what to do that’s clever. It essentially integrates the tutorial in with the gameplay, telling the player what they should do and why they should do it, while letting them actually go and do that thing in their own way. Then, once the tutorial is over, the players are left with their results and are now playing. It’s very effective at what it does. The complexity is emergent from simple controls and systems. Yet, despite the simplicity:

It’s deep like chess

Game sessions can go on for over an hour at least if players can last that long, and proper placement of corridors and the various buildings can go a long way toward success or failure. The game is not so much built around sudden failure, but slow, painful collapse, the realization that survival is soon impossible. If this title sounds familiar:

That juicy feeling of getting something another platform had

There’s just something special about games that make the jump to mobile. Rymdkapsel isn’t entirely the same: it started as a Playstation Mobile title, meaning most people likely played it on the Playstation Vita, though the game makes for a perfect transition to touchscreen-only devices, as that version only used the touchscreen! Effectively, this is the same game, but for a wider array of Android devices, though I recommend it primarily for tablets. Of course, this transition is especially impressive when considering the number of people that worked on it.

Primarily created by a one-person studio

Or the lack thereof. The mobile market still allows for some independent creators, and I mean independent as in “one-person development studios,” to make games for the market largely created by themselves. Now, it’s kind of a cheat, as Martin Jonasson created everything in the game but the sound and music, which was done by Niklas Ström. Still, this deep game was done by as small a team as it needed to be. Minimalism revealing deeper elements is the name of the game in Rymdkapsel from top to bottom. Android users at large will get to check it out starting this Thursday, July 25th, when we will have a full review of the game.