RopeBot Pro Review

RopeBot Pro Review

May 22, 2013

I love grappling hook games. I rarely buy apps right upon seeing them, because, well – I see so many apps. So I saw RopeBot Pro and bought it right away. That’s how interested I was in the premise.

The game takes the structure of a physics puzzler a la Cut the Rope where getting from point A to point B is the goal, with three stars to collect along the way. But in this case, players don’t necessarily cut ropes, but launch them in order to swing about the various levels. Players have direct control over RopeBot, in that they can swing it left and right to gather momentum, as well as to grapple on to surfaces by tapping on them. RopeBot can grapple to two different points at once, which allows for greater stability when navigating, but grappling to a single point allows for speed pickup and is required for navigation.


The problem is that because attaching and detaching ropes requires tapping on the screen to fire at that spot, doing them in a twitch-reaction way proves to be a real challenge. Play this on a tablet if possible. As well, the system prevents the best part of a grappling mechanic from coming to life: that feeling of momentum when swinging from one point to another. It is largely lacking in this game.

However, the greatness of the mechanic does come through: there’s the satisfaction of pulling off the perfect swinging through a tricky section. There’s the euphoria of going into freefall, pulling it off perfectly to land right on the goal. This game is more about the set pieces rather than the fast-paced action of some other games, so while some of my favorite parts of grappling may not exist here, it gets a lot of the other great elements down. Plus, it’s a game with grappling in it. As long as it isn’t completely terrible, I’m probably going to love it.

So, in the name of spreading the gospel of grappling, I do recommend RopeBot. While it’s not the grappling game we deserve, it’s the one we need. Because there are nowhere near enough grappling hook games!

Rope Escape Review

Rope Escape Review

Nov 21, 2012

Side-scrolling games are a dime a dozen in the app stores these days, and for good reason. They are mostly easy to figure out, present an inordinate amount of play and the quest to break high scores can be addictive.

Rope Escape is a curiously entertaining concoction from Deemedya that will have you thinking of Indian Jones — with genes from Tarzan tossed in for good measure. It is a side scroller with attitude.

The reference to Indiana Jones is not whimsical; the opening scene brought back memories of The Lost Ark. I was transported o a jungle with mean, evil boulder-tossing savages, and had to swing out of harm’s way by springing rope from high object to high object, swinging like a reanimated Tarzan. In this case, the high objects could be trees, blimps (yes, I was somewhat confused) or even the masses of rock initially intended to be my demise.

For the crazy people out there who are not Indy fans, there were other characters, and I reluctantly admit to trying the banana. While I did think the graphics were a bit simplistic, the challenge of the game made up for it.

To play, I started by catapulting myself into the air. The key was to avoid hitting the ground, and to propel myself forward by swinging. Distance earned me coins; there was also an irregular line of coins above the tree canopy. Timing was everything; if I waited to long to deploy my rope, I ran the risk of getting too low and slamming into the ground. Too early, and I missed my target fulcrum. Swinging into one of the rewards (like a rocket) got me time-limited powers. There were three modes: regular gameplay, Time Attack (self explanatory) and Rope Limit, which gave you a limited number of ropes. These were features which I thought encouraged competition.

Clearly, the idea is to garner as much coinage as possible, which could used to buy stuff that made the game easier. I was offered a pretty good amount for linking to Facebook, so the developer is looking to encourage the social aspect. I could even use the coins to get rid of ads. Of course, I could purchase coins with real money, but it was possible to progress without real cash.

I played this game way more than necessary. Enough said.