There’s still plenty of time to avail oneself of today’s free Amazon Appstore offering, which is Castle Doombad.
Dr. Lord Evilstein has kidnapped a princess, and now his evil lair is crawling with do-gooders. In this reverse spin on tower defense itâ€™s your job to defend your home turf from heroes trying to save the day. View your domain from a side-view perspective, placing traps and unleash minions on your unwitting foes to protect the fortress. Touch and drag up and down on the tower to navigate floors. Across three chapters and 45 levels youâ€™ll outwit intruders that attempt to invade your castle from all sidesâ€”ladders allowing them entrance on higher floors, underground drills to start on dungeon floors closer to your fair maiden. Keep the princess safely in your clutches and send those heroes cryinâ€™ back to momma.
From Adult Swim Games and Grumpyface Studios who brought you Robot Unicorn Attack!
Attack the Light is a new game for Android users courtesy Cartoon Network and Grumpyface Studios.
Team up as Garnet, Pearl, Amethyst, and Steven to stop a powerful Gem weapon in Attack the Light!
CRYSTAL GEM POWER
Fire off Garnetâ€™s Rocket Gauntlets, summon Holo-Pearl, and put the hurt on your enemies with Purple Puma. All four Gems have unique attacks and upgrades.
Explore caves, fight bad guys, collect super secret treasure, and level up! Load up Stevenâ€™s backpack with all kinds of magical items to help you on your quest.
EASY TO PLAY RPG
Intuitive tap and swipe controls make it easy to dish out devastating damage. Every new power has a new mechanic to master.
Unleash the three-Gem fusion, Alexandrite! Sheâ€™s a stone-cold Betty with mondo firepower. Donâ€™t just attack the Light, obliterate it with Fusion power!
STORY BY REBECCA SUGAR
Attack the Light has an all-new storyline from â€œSteven Universeâ€ creator Rebecca Sugar. Plus, the game features original voiceover from Steven Universe cast members!
Four heroes teaming up for a magical adventure. Sounds like the best RPG ever! Time to ATTACK THE LIGHT!
Ghost Toasters takes a rather novel idea: Get Grumpyface, a talented mobile developer that has made several great Adult Swim and Cartoon Network games like Super Mole Escape and Mutant Fridge Gumball, to take the Regular Show cast of characters, including the baby ducks from one of the show’s most famous episodes, and put them into a Super Crate Box affair where jumping through portals switches to a character with a new weapon. Oh, and ] add in portals that can call up extra characters to give the player multiple hits before failing, because this is a game based off of a Cartoon Network show. Throw in a level-based structure and a coins system for upgrades to help differentiate things. On paper, it’s a pretty rad combination, and there are times when it all shines through. The animation is fantastic, and there’s a real sense that making this game faithful to the Regular Show style was important in its creation. But then, the flaws rear their ugly head.
Everything just feels too lose and chaotic. Games in this genre succeed when the player is ultimately in control. Super Crate Box is really hard, but when the player realizes that, hey, if I don’t make any stupid mistakes, I’m good to go! Ghost Toasters doesn’t quite have that ever happen. The problem is evident when enemies damage the player, as they often trap the player against a wall, making it difficult to get away, and it’s hard to tell when the temporary invincibility has expired. It’s killed me too many times.
The swiping-to-move control scheme feels overly clever. It’s a good idea in theory, it’s just too loose and, leaves the player without the sense of dominion that they ultimately need to succeed. The virtual jump and fire buttons aren’t able to be used in a comfortable way for jumping and fire.
The game’s structure is odd as well: the individual levels lack much variety, and the goals feel nebulous – if the portal and ghost kill counts were given beforehand, I think it would help make the game feel like it was giving the player something to aim for on their initial attempts. Endless levels should be unlocked quicker, too.
While I think there are a lot of flaws with Ghost Toasters, it’s something of a noble failure: Grumpyface tried to make something cool, and the production values are obviously apparent. But, the flaws just damper the proceedings too much. There’s enough good here to make the game not a waste of time, but it’s just frustrating because this could have been really cool. Maybe next time, Grumpyface. Good effort, it just fell short. I’m still looking forward to whatever they put out next, whether it be for Cartoon Network, Adult Swim, or something completely different!