Jun 26, 2015
Radical Rappelling is a little different, and it’s mostly okay.
The gameplay is based on rappelling… duh. There is a steep, vertical mountain wall that descends endlessly; the basic concept is to use a game character to shimmy down the rope as fast as possible. The action incorporates the same jump off mechanism seen in real rappelling, with tapping and holding effecting a drop swing, and releasing makes the character to jump off against the rock. The kicker is that the swinging motion will eventually cause the player to “land” on the rock naturally (much like a jumper always hits the ground eventually), so the key is preemptively control the jumps by tapping and releasing as described above.
And why is controlling the descent important? Well, there are plenty of goodies to collect, for one. Gold coins, boosts and other specials line the play area, and can generally be collected and/or activated by contact. Conversely, there are also dangers to look out for as well — most notably some spiky thingies that look like mines — as hitting them ends the run ordinarily. Letting go of the screen causes the game character to jump off in place; this can be costly, as one should know about the lava fall chasing the rappeller down.
Oh, my. So there you have it. Tarrying too long is not a strategy.
As one progresses, the duality of the gameplay becomes quite engaging: measuring the opportunity cost of going after the good and avoiding the bad. The developer also adds in a continuous stream of challenges to be completed; things like reaching a particular cumulative distance or tagging a set number of rocks are included. Game coins can be used for in-game improvements, and can be supplemented by real cash.
Looks-wise, it is a colorful affair, and uses music to underscore the gameplay. There is a whimsical nature to the art that fits in with the game premise.
Altogether, it is a cheery game, with plenty of play and an ability to cause addiction. Again, being different ain’t that bad.