Mar 7, 2013
Block Story is a fun little block placement number reminiscent of Tetris.
I thought the game was able to adequately traverse the narrow path between “too familiar” and “overly complex” that clones are forced to walk. It kept the general shapes of regular Tetris blocks, but presented the blocks in 3-D form, which made an interesting change. Instead of 2-D dropping blocks, I had to place these 3-D structures in an 8 x 8 square grid on the ground.
The biggest change, at least in my estimation, was the time. In classic Tetris, I had to rotate the block and fit in as well as I could to effect evenness, while fighting against the clock of gravity. In Block Story, there was no time factor involved; I could take as much time as I needed to figure out where to place the box on the grid. Basically, it was a simple matter of finding out the best spot to place the block, and then, with the use of shadowing for accuracy, dropping it into space (after doing any needed rotations).
Just like in classic Tetris, there was a window that showed me the the next pieces due to appear; in this game, I got to know which four (4) items were next in line. This was pretty useful when approaching the game with a bit of strategy in mind, as I could now plan a few moves in my head with the knowledge of what I had in inventory.
My overall job was to try to cover the entire grid with the blocks. Way easier said than done. I got a pass (I could toss a piece that I wanted to avoid at any given time, and the game involved leveled play, with tougher grids — like some with unusable/filled squares. Additionally, levels could be replayed.
The game used muted colors, and the animations were sufficient to the game play. The nondescript music felt a bit soothing, and helped provide a bit of a nice background. The blocks themselves were whimsical, with animal faces and such.
As I said earlier, it does remind one of tetris, but I thought it doesn’t try to live under its shadow. That is why it worth a look.