Popular cross-platform construction simulation game Bridge Constructor is getting in on the Halloween spirit with a free update that is available now.
The new build brings five whole new “spooky and eerily exciting” levels to Pumpkinidad Island. Additionally, it introduces a new vehicle — Coach of the Dead — which is the heaviest auto that needs to be gotten over the constructed bridges.
Seeing as it’s Halloween, we can’t go without some haunted castles, bats and cemeteries. Build bridges over seemingly endless valleys in the deepest, foggiest night, with a full moon hanging above. Make sure to build them strong enough for the heavy Coach of the Dead to be able to get across.
We certainly enjoyed Bridge Constructor when we took a look at it way back when.
Bridge Constructor is available for $1.99 (plus optional micro-transactions) on Google Play. Hurry, because this update won’t be available forever!
There are a total of five materials available to help you build the perfect bridge: wood, heavy wood, stone and ropes, along with the new addition of the bridge roof.
Throughout the exciting background story, you will familiarize yourself with the various materials on a step-by-step basis, and learn everything you need to know so that your bridges meet the requirements of the different levels.
Innovative game modes in store for you!
Besides building stable bridges, there’s also plenty on offer for veterans to discover in the new game modes.
In the siege level, your bridge is bombarded by enemy catapults. Strengthen your bridge so that it doesn’t collapse, and protect your own troops on the bridge with a bridge roof.
In another new game mode, you build your bridges so that they collapse under the load of enemy units to send as many of them as possible into the abyss.
In addition, the unique bonus challenges will leave even the most experienced players at their witâ€™s end. That way, both bridge-building professionals and novices will face a challenge in Bridge Constructor Medieval.
– For the first time: Build bridges in the Middle Ages!
– Brand new levels and game modes for a completely new gaming experience
– Design sturdy bridge roofs to protect yourself from enemy catapults
– Construct cunning bridge traps to send advancing enemy troops into the abyss
– Exciting and funny background story
– Enjoy beautiful medieval landscapes
– Google Play Game Services Achievements and rankings
– Tablet support
The game has in-app purchases; no word on how long the sale will last, so make hay.
It’s a glitzy affair, bordering on the psychedelic even while invoking memories of Jeff bridges computer cautionary tales from years past. It’s all neon and then some, with a hefty dose of splash on a dark canvas, with smooth animations and expressive secondary visuals. Altogether, it’s a delight to the senses.
If the goal is to catch one’s attention very quickly, the game does so admirably. This is helped in no small part by the amped up music, which works well with the game.
On the gameplay front, it packs in several different modes; we took on the “Massive Dance” first, but the basic concept is fairly simple across the board: avoid obstacles, and go far. In this mode, view is of an abbreviated top-down variety, and the intro tutorial is about as hands-on as they come. Gradually but surely, one understands how to navigate the controls. Our playing piece is akin to big rolling wheel, and the main concept is to guide it along a three-landed path. By default, it travels down the middle, and tapping on either side makes it dart to that side for a short time; holding the tap keeps it traveling on that side till the hold is released.
When one completes a current level, the next is unlocked, and on and on.
Now, the beginning obstacles are like structures jutting out of the sides. So, say, there is an obstacle on the left, one darts to the right, and the reverse is true for obstacles on the other side. It’s fairly easy in the beginning, and one even learns how to hold to automatically dodge same side sequence.
The trick is to adjust to the speed of the game. Boy, does it quicken. It starts off sedately enough, and then it combines random placements with a quick pace to create a very challenging game.
The different modes allow one to try different styles of play, flying and through mazes and the like, and helping stave off monotony. each version is accompanied by music and uniquely fun scenery.
The game is an enjoyable romp, and easy to get involved in.
Dub Dash, the new quick-reflex game from Android veteran developer Headup Games, is available now.
Dub Dash is a fast-paced rhythm based action game. The tracks are decomposed into diverging game mode segments. The obstacles, tracks and visual effects are all adjusted to the music and in perfect harmony with each song. Dub Dash has a great soundtrack including music from Bossfight and the DJs of Geometry Dash â€“ to enjoy the full experience the use of headphones is highly recommended.
Ditto on that headphones advice.
We’ve been playing around with Dub Dash, and can tell you that we spent WAY more time, uh, “reviewing”it than we’d like to admit. Look out for our review which should be out shortly.
Can’t wait? Hey, we understand. Dub Dash is available for free (with in-app purchases) right now via the link above.
Headup Games is letting folks know that its latest Android game, Dub Dash, is due out very soon for our collective playing pleasure.
Per the game page:
Dub Dash is a fast-paced action game based on great music. The tracks are decomposed into diverging game mode segments. The gameplay of each segment is simple, yet challenging, and is always in sync with the underlying beats. Spin your crazy wheel in harmony with the song and keep dodging left and right to avoid obstacles on an otherwise straight path. Fly like a bird, but donâ€™t lose track of the right way. Make hard 90Â° turns and feel the rhythm of the zig-zag trajectory. The objective for each track is clear: Rock the funky road of Dub Dash!
Story: A sinister spawn of orks and goblins led by the Dark Ruler Sargul are besieging the city of Griffonford. To make matters worse, your beloved, the daughter of Baron Griffontrue, was abducted and you desperately try to take up pursuit. After being rescued from an ambush of a group of goblins by a master of the mysterious Elemental Knight you have the marvelous opportunity to become part of this alliance society. Following the intensive training it is up to you to defeat the sinister spawn that is about to mercilessly enlarge their numbers to occupy Aventuria.
Motivating random elements: Random generated monsters and treasures are waiting for the brave Elemental Knight in the margraviate of Griffonford. Pillage a multitude of gear, which you must equip to enhance your attributes like Strength, Cleverness or Constitution. On the market square you can buy or sell equipment. Use astral potions to replenish your Astral Energy or invest diamonds to purchase even more helpful potions.
Turn-based duelling: Well-thought approaches are mandatory to put up a fight against the sinister spawn! Choose from a variety of skills, damage your enemy with wind and water magic or bring them to their knees with powerful fire spells. Youâ€™ll be in need of those when you come across hordes of orks and goblins. Your opponents know how to fight back as well. They use skills to make them stronger, tougher. They enfeeble your attributes or let dangerous rain down on the adventurer.
Headup Games and Clockstone Software are doing their part to get people into the spirit of the season, especially with a Christmas-themed update to the building simulation puzzle game Bridge Constructor. Dubbed “Snowy Hill,” the new update brings Santa and more.
Mobile gaming has a really weird habit of mispricing its games. The price of the game here never seems to reflect the game’s quality, polish, or really anything. There are free triple-A shooters, and there are indie RPGs, twenty pixels high, whose cost reaches the price range of some PC games. Of course, Pixel Heroes: Byte & Magic is an example of the latter.
It’s nigh-impossible to pinpoint what Pixel Heroes: Byte & Magic is actually about. It presents itself as a parody, I can tell that much. But what it supposed to be a parody of, is quite uncertain. The story is but a collection of funny characters and references to other RPGs, Cthulhu mythos, and god knows what else. The humor is alright, but the game seems to bet on it, as the gameplay is not much different from other mobile RPGs. It’s certainly not a rip-off, but there’s really no unique feeling to it. Basically it’s, a very compact jRPG, with pixels instead of spiky hair. It should be noted that the RPG part is pretty well fleshed out. The three heroes have their own equipment, abilities, and stats. There’s tons of randomly-generated loot that grants different bonuses, and lots of unique enemies.
The game consists of three things. A town, where the heroes sell loot, buy stuff, and get quests. A road to the instance, where the party encounters different things and, well, encounters â€“ it’s, probably the most interesting part of the game. And then there’s the battle phase. In battle, the three heroes stand in line, before one to three monsters. The heroes take turns and attack the monster of their choosing, considering their weapon can reach it. There are different weapons and different spells. Some grant bonuses, some drain the enemy of health â€“ there’s quite a variety.
Unfortunately, for me it didn’t translate into a compelling gameplay. It’s a pretty subjective reason, but I just didn’t feel any excitement. I don’t like jRPGs, simple as that. The constant micromanagement, the awkward battle process, the weird progression â€“ it’s just not for me. So, what I’m trying to say is, if you really like the jRPG-style battles and management, then this game is right up your alley. But I still think that 7 bucks is quite expensive for a game, in which the characters are shorter than 30 pixels.
Listen! The end is nigh!! Hear my words and prepare! An ancient cult has set foot in our lands! They call themselves -The Sons of Dawn- and pray to some dark elder god. They have started recruiting people for their cause all over the country. I fear that they want to try to awaken something which should be left sleeping. Something dangerous and sinister! Something that might destroy us all. Spend your last of days wisely…â€œ
Enter the world of Pixel Heroes and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before! Explore a randomized world full of hilarious events, deadly dungeons and the weirdest NPCs you will ever meet in a game! Choose three heroes for your party and take them on a journey that will be completely different each time you start a new game. Bath in a pool of procedurally generated loot and defeat the evil forces that threaten the township of Pixton!
Thirty unique hero classes to unlock, each with individual skills and attributes.
More procedurally generated axes, spears, maces, swords, shields, bows, crossbows, spells and prayers than a llama has hair on its body.
Thirteen mystic and beautifully cruel dungeons to explore. Epic bossfights waiting!
Three campaigns to unlock, each with its own final dungeon and boss.
Permadeath! You know you want it.
A detailed graveyard where you can mourn your dead heroes, compare their statistics and see which of their choices led to their tragic death.
Completely crazy NPCs, each one of them with a significant storyline that you can follow to unlock cool stuff!
Tons of random events that you will encounter on your way, expecting you to make important choices. Will you yell at the cat like a crazy idiot?
Many achievements and unlockables, try to get them all and become the most badass Pixel Hero in the world!
Headup Games is looking to release its newest game Ms Kong on Android by the next week.
The game is described as an endless runner, with a 500lbs as the main participant. Excerpts from the press release:
…the deep jungle is dangerous to cross â€“ unless â€¦ you are a 500 pound gorilla lady chasing stolen bananas to feed her baby! When Ms. Kong swings, trees will break and animals will cry.
Headup Games happily introduces Ms. Kong for the first time in this fabulous and fast-paced endless-runner; the entertaining game will crush through the undergrowth on iOS and Android by end of next week. Donâ€™t miss the trailer we will present you in a week.
The undead never stop. Ever. In Zombie Blitz, a post-apocalyptic tower defense game, time is the biggest asset.
First off, it’s necessary to select a continent to start work in, and then a geographical area of that continent. This is followed by an opportunity to tweak weapons and/or purchase new ones.
The gameplay is fairly straightforward; the goal is to face a contingent one country at a time by defending a bunker against zombie units that are intent on overrunning it. The action is depicted in top-down fashion, with the zombies shown as small, moving circles. The different countries are set up differently, and there are usually several buildings. The game picks one to be defended, and it is marked with a life bar.
Naturally, the more zombies that make it to the house reduce the life bar, which “kill” the house and cause the level to be failed. Winning the level entails holding off the hordes long enough for a targeted air strike arrives to take the undead army out.
The defending mechanism is what makes the game fun to play. As expected in a tower defense game, there are different defensive units with differing capabilities and recharging periods. Air power units, bombs and guns can be used; the most lethal can be used least often by default. Attacking the zombies is done by tapping the unit on the screen. If the weapon is powered, and the unit is not moving to fast for the attack unit, it is destroyed.
Real money can be used to expedite game earnings, and this is a consideration in this free-to-play game, as upgrades make levels easier to pass. Competing levels earns crucial bonuses and game cash that can be used to improve attributes.
Different zombie units move at different speeds, and this, along with the refractory periods for the weapons is what creates a challenge. It takes some strategy to create a winning stand. The direct attack method is a great element, and even though I would have liked sharper graphics, and probably condensed controls (it gets hectic at the bottom with upgrades and special equipment), the good far outweighs the drawbacks.
It’s a fun game that does well to engage the player without being overly repetitive by way of scenery. Saving the world can’t be much more fun.
Smashâ€™nâ€™Bash is a delightfully fun game that doesn’t have anything really unique about it. Itâ€™s a simple side scrolling endless runner which requires players to move their Viking protagonist around the playing field, bashing and smashing bandits on his way to reclaim his glory and riches lost through poor financial management and bamboozlement. Ingvar, the hero of the story behind Smashâ€™nâ€™Bash employs only two weapons, a hammer or a battering shield, on his quest to seek gold and vengeance in this simplistic but highly entertaining game.
Everything about this title is really simple, as you only have to worry about a couple of things, mainly, what color the enemy youâ€™re about to take on is. Blue indicates you must use a shield, while red implies the usage of your war hammer. Usually, this is a pretty basic switch, where players just need to tap the right side of the screen to make the switch between the two accessories. However, there are times where opposing colored bad guys are in the same spot, which makes it impossible to take one or the other on, unless the player has a death wish or desire to end the run, killing their Norse hero.
Being that Smashâ€™nâ€™Bash is free, there are in-app purchases. However, the developers of this title have not only made this game to the point that the in-app purchases are entirely optional, they’ve also done a great job at not making them so obvious to the player. Gold coins, used to purchase upgrades ranging from more time on the rage meter to more damage on the bad guys, are easily obtained through playing continuously. Similar to games like Quadropus Rampage, the developers of this title have also made the in-app purchases pretty generous, rewarding those who wish to contribute financially (or are very impatient).
While Smashâ€™nâ€™Bash is a lot of fun, it is far from perfect. Besides copying ideas from many other games on the Google Play marketplace, the game can cause frustration for users when trying to proceed from level to level. In order to progress, players need to maintain a certain rage level, which is obtained by defeating enemies. There is no indication just how much rage is needed to go on to the next level and players will be stonewalled until they acquire the invisible plateau, usually through more upgrades or dumb luck.
Smashâ€™nâ€™Bash isnâ€™t going to win any awards for originality, but that doesn’t mean it’s boring or dull. In fact, thereâ€™s a lot to be said for a simple end runner full of animated childish violence by the hands of a Viking just trying to earn his bread. Plus, the monetary system in this game is very nice; no in your face ads and no painfully apparent begging for money or paywalls. In fact, the only real annoyance is progressing through levels, which can be passed off as just adding a level of difficulty to this title. Again, this isn’t the perfect game, just a fun one.