Neuroshima Hex Review

Neuroshima Hex Review

Feb 19, 2013

Board game ports usually fit firmly into two categories: hit or miss. It can be a tough proposition; does the developer make it more mobile friendly by making some, uh, adjustments… or is staying 100% faithful to the original the script for success?

Let’s see…

Neuroshima Hex is a board game port that has a lot to live up to. It comes from the unique game of post-apocalyptic war strategy that bears the same name (itself inspired by table-top RPG Neuroshima). Like most quality board games, it has a large and intense following, which isn’t a surprise, as it combines a bunch of elements: chess-like strategy, Terminator-type armageddon (and ITS after effects) all strapped into an inventive storyline.

The Android port came out to be pretty faithful to the board game, giving me the option to lead one of four disparate factions in war against one or all of the others. There were the invading machines, the mutants, madmen and the stapled last bastion of humanity. Set on a hexagonal board and using hexagonal game pieces (tiles), my job was to inflict the most damage on my opponent’s most special piece (the HQ tile) while protecting my own.

To accomplish this, I had to strategize with my pieces and react to the moves of my opponent within the confines of the game rules. Outside the HQ cards, I had other “units” of varying abilities (like the ability to inflict or withstand attack). These units also had measures like distance of attack and direction. Additionally, I could use Module tiles to increase abilities and adjust characteristics and such.

Kudos for the tutorials and the ability to play folks in person or the game AI. I would have loved to see online multi-player — this game practically screams for this to be implemented — but the multiple levels of gameplay and ability to expand play (albeit for a price) should make it okay for some gamers.

The developer was able to create a valid port that simplified the board game without dumbing it down. The artwork was a dead ringer for the original, which was a phenomenal touch; overall, the coloration was fantastic.

This game was a familiar treat dressed up in modern clothes.

Hexxagon Review

Hexxagon Review

Jul 18, 2011

Shapes are quite often a spectacular source of gaming fun. Where would we be without triangles, squares, oblongs and other space sealing two dimensional objects? Nothing would make sense, we’d be left flailing around in the dark, the simple pleasures of gaming stripped cruelly away from us. The latest shape set to rock our worlds, albeit this time for the second time round, is the hexagon. Or rather, the Hexxagon. Even though that’s not actually a thing.

Hexxagon is an Android re-envisioning of the old PC classic. A mixture of puzzle and board game, it’s sort of draughts meets bejewelled, with a splash of strategy thrown in for good measure. The aim of the game is to cover a grid in hexagonal tiles of your colour.

You can move one tile each round, either by jumping it two spaces, or sliding it into an empty, adjacent space to make a new tile. Any counters of the opposing colour that are adjacent to your piece when it stops moving are converted to your colour. The game ends when you or your opponent are in such a position that the other has no chance of turning the game back into their favour.

There are plenty of differently shaped grids to play through, and the AI whilst not rampnatly intelligent is certainly smart enough to put up a decent fight. The game is a little bit old fashioned in its presentation, with outdated menus and a graphical style which, whilst not offensive, could do with a bit of spit and polish.

Hexxagon is a fun and interesting puzzle game that offers something a little bit different to the usual connect-three model that’s so popular at the moment. It requires a bit more thought and a bit less action, but that’s no bad thing. Sometimes the oldies are the best, and this is a fine example of a retro-remake done right.