Hitman: Sniper Review

Hitman: Sniper Review

Jun 12, 2015

Hitman: Sniper is here. Enough said…

The game gets right into it; the tutorial is pretty much a mission of its own. It plays on first-person style such that the player takes on the persona of the sniper. He takes position from a distant perch, with the obvious weapon of choice, looking to do damage.

Using the sniper rifle, one learns to fan around using the scope, and beyond that, how to zoom in even further to get a quarry well within one’s sights. Shooting is accomplished by tapping the screen when viewing through the scope, and if everything works right, the target drops.

It’s the other aspects that add to the game’s allure. It gives the player concurrent tasks to accomplish in addition to knocking off a high level bad guy. The game engine does well to create a realistic environment, so concepts like stealth and order of operations must be taken into consideration. To explain further, a mission might require the player to take out a certain guy and dispatch four of his bodyguards. Well, our shooter probably needs to hit the main target towards the end, as that action automatically sets up an extraction (mission done). Care has to be taken with regards to dropping guards, because if a body is noticed by a guard (or, worse, a shot missed), the alarm will be raised, and the main target generally scampers to safety, causing the mission to be failed. They key element here is to do the business discretely, and get away before this get really crazy. There is a time limit too, so one can’t just tarry all day.


Success yields awards, and every run is measured via a series of criteria, like time spent, shot difficulty and more; there are RPG elements as well, as there’s leveling up to do and weapons and attributes to improve upon. It’s simple, straightforward, and even a tad romantic in the way it makes a hero out of a killer taking out evil folks.

The animations are good, and the developer does a good job of creating some stacked scenes, but some of the views are repetitive. I think the weapon upgrade process could be simplified, and the scoring system a bit less involved.

Still, for a first-person shooter, Hitman: Sniper hits the spot in several ways, and is quite the addition to the popular franchise.

Contract Killer Review

Contract Killer Review

May 26, 2011

Murdering has been a part of gaming history ever since the first Space Invader invaded our space and was sent packing with a pixel sized bullet where the sun don’t shine. Ever since then, shooting digital things has become second nature to generations of well balanced, level headed children.

Following in that great, shooty, tradition, is Contract Killer, the new game from Glu Mobile. It casts you in the role of a deadly marksman, with a city to clean up and a small amount of bullets to do it in. To that end, you shoot your way through a variety of levels, taking out different targets for money, XP and the sheer hell of it.

The game is a first person, fixed point snipe-em-up. You start each level at a vantage point and from there have to find and execute your target. There are bodyguards and civilians thrown in for good measure, and it’s perfectly possible that if you miss your intended victim a few times, they’ll just run away, leading to a mission failure. Each kill earns you XP and money that you can use to buy new weapons and ammo, health upgrades and any number of other murdering accoutrements.

The game is pretty impressive looking, with some of the best graphics I’ve seen in an Android game. The music and sound effects too are of a pretty high quality, giving the whole package a highly polished sheen that sets it apart from the rest of the crowd.

Unfortunately, the gameplay doesn’t quite match the aesthetic experience. The sniping elements all work well, and there’s a depth to the game that similar titles are lacking, but quite often you’re just stood there getting shot by people, and that’s not a particularly enjoyable thing to do.

Contract Killer is a bit of a strange one, then. It tries to add something extra to a type of game that is, to all intents and purposes, a one trick pony; and it manages admirably. The problem is that it goes too far, adding more and more features to make the game exciting, but making it less enjoyable in the process. There’s fun to be had here, but not as much as there should be.