Jan 9, 2014
The undead never stop. Ever. In Zombie Blitz, a post-apocalyptic tower defense game, time is the biggest asset.
First off, it’s necessary to select a continent to start work in, and then a geographical area of that continent. This is followed by an opportunity to tweak weapons and/or purchase new ones.
The gameplay is fairly straightforward; the goal is to face a contingent one country at a time by defending a bunker against zombie units that are intent on overrunning it. The action is depicted in top-down fashion, with the zombies shown as small, moving circles. The different countries are set up differently, and there are usually several buildings. The game picks one to be defended, and it is marked with a life bar.
Naturally, the more zombies that make it to the house reduce the life bar, which “kill” the house and cause the level to be failed. Winning the level entails holding off the hordes long enough for a targeted air strike arrives to take the undead army out.
The defending mechanism is what makes the game fun to play. As expected in a tower defense game, there are different defensive units with differing capabilities and recharging periods. Air power units, bombs and guns can be used; the most lethal can be used least often by default. Attacking the zombies is done by tapping the unit on the screen. If the weapon is powered, and the unit is not moving to fast for the attack unit, it is destroyed.
Real money can be used to expedite game earnings, and this is a consideration in this free-to-play game, as upgrades make levels easier to pass. Competing levels earns crucial bonuses and game cash that can be used to improve attributes.
Different zombie units move at different speeds, and this, along with the refractory periods for the weapons is what creates a challenge. It takes some strategy to create a winning stand. The direct attack method is a great element, and even though I would have liked sharper graphics, and probably condensed controls (it gets hectic at the bottom with upgrades and special equipment), the good far outweighs the drawbacks.
It’s a fun game that does well to engage the player without being overly repetitive by way of scenery. Saving the world can’t be much more fun.