Honeyrun HD Review

Honeyrun HD Review

May 24, 2011

More often than not, if a developer describes a game as “for kids” it means they’ve made something that no discerning member of the human race would ever want to play. “For kids” is essentially a byword for “terrible”. This makes Honeyrun HD an even more pleasant surprise.

A simple, 3D bee-simulator, Honeyrun tasks you with collecting flowers in a meadow. There’s a time limit to make things more interesting, and a variety of power ups, including apples and glowing, golden, which extend your time and grant extra points.

You control your bee by tilting your phone, and unlike most games with accelerometer features, you can move up and down as well as left and right. The controls aren’t the tightest I’ve used, and could do with a little refinement, but they do their job well enough.

As well, the visuals aren’t the sharpest in the world, but they create a pleasant, cutesy atmosphere that’s hard to fault. Indeed, the whole package here is one that’s designed to look good to a child’s eyes, and Honeyrun does just that. It’ll never make you go wow, nor will it be the one app that you whip out to show your friends, but it’s solidly made and robust enough to keep even the most cynical eye entertained.

Of course, the game isn’t without its faults. For a title aimed at children, sometimes the time limits can be a little strict, and it’s quite easy to crash through the barriers at the edge of the world and into the unknown. Equally, there doesn’t seem to be an option to turn out the sound effects, which can get a little annoying.

Still, Honeyrun HD is a perfectly pleasant little game. It won’t appeal to a sophisticated gaming palette, but for younger gamers, it’s actually quite good. There are a few kinks that need ironing out, and I’m still not convinced that the Android platform is the perfect place for a child-oriented game, but if you have some young ‘uns you need to keep quiet, Honeyrun might be a decent place to start.