White Day Review

White Day Review

Mar 28, 2016

If one is gonna play White Day, it might help if one is prepped.

It’s a wild ride.

Right from the opening sequence, it’s easy to catch a sense of foreboding that is hard to shake off. It’s in the wind, the flutter of the grass, every simulated character movement… the whole game.

The graphics are on display early on, and the looks on this joint do not disappoint. A lot of attention is paid to the small details, which makes sense when one considers how dependent the game is on fine visual cues. The perspective employed is topnotch, and binds reasonably well with the in-depth playing environment. Tack on the musical score, and one gets a pretty encompassing media experience.

The game comes in four — count them… FOUR — difficulty modes, from Very Easy to Easy through Normal and the good old Hard and also incorporates animated cutscenes (much like the intro) to move the gameplay along. A hands-on tutorial that guides one through understanding movement and perspective is well positioned; one gets two control set options to pick from, and it really doesn’t take long to get into and to navigate around the game.


The player takes on the persona of a school aged kid who explores a massive, unfriendly school building that has a lot of secrets. The idea is to pick up clues and tools that can help one to solve procedural puzzles so as to get to the bottom of things. One can interact with objects and other characters, and making choices and knowing when to avoid contact is a big part of success.

The game adds in achievements that are tied into Google Play Games.

White Day feels like a guilty pleasure, in that it brings an ominous feel to furtive stretches of play time. It packs in a lot of enjoyable elements — suspense, action, hints of Choose Your Own Adventure, etc — and ties them all up with a bow in the form of a cohesive storyline and mostly logical sequences. The in-game dialogue gets a bit busy in parts, and the interactions do feel a tad forced now and then, but the game comes together quite well.

Even if it might be tough to sleep afterwards.

Just a bit.

Dead Effect 2 Review

Dead Effect 2 Review

Nov 4, 2015

Dead Effect 2 is here.

The ESS Meridian is our location, a large ark sent out on a colonization mission. Things go awry, and as in the original, the player takes on the persona of our hero.

To start out, one is allowed to pick a character from a stable of three; each has a special set of attributes, including weapons, abilities and even attitude

The action is delivered first-person style, so the player is able to take it in widescreen; the disembodied voice helps the player along and get used to the general aspects of gameplay, which loosely involves completing objectives and continuing on. The tasks are typical horror-RPG stuff: get here, do this, take out them, procure that.

The elements come together well, and that’s where the game makes its money. The first stanza serves as a tutorial of sorts, showing one hints of stuff to come and understanding how to collect things, heal oneself and more. As one progresses, one finds newer and tougher obstacles: zombies, enemy units and more.


If visuals are one’s thing, this game mostly delivers. The first person perspective is especially well done, providing an immersive entrance to the gameplay as a whole. The mechanics are equally fine-tuned; swinging around by gesture swipes is intuitive, and the virtual joystick that controls movement is fairly flexible; with a little bit of practice, it becomes easy to move around and get stuff accomplished.

The backgrounds are suitably grim, almost disturbingly so. The murky backgrounds are a mix of futuristic and grimy, with cavernous rooms filled with gadgetry interspersed with half consumed corpses, non-functioning lights and pooled water mixed with… yuck. The animations are well done, from the recoil of held firearms to the ominous approach of undead enemy. The sounds and graphics are great complements to the gameplay.

In the end, it feels like a worthy sequel, with nice enhancements that allow the game to feel familiar and fresh at the same time.

Amazon Appstore FAOTD: Knock-Knock

Amazon Appstore FAOTD: Knock-Knock

Jul 1, 2015

Today’s free app from Amazon is a horror game called Knock-Knock.

Three generations of Lodgers have occupied the cabin, but lately, the walls seem to undulate, skittering unknowns shift in the darkness, and an unruly growl seeps from the attic. Are they hallucinations pecking at the insomnia-afflicted Lodger, or the gnarled remnants of a darker secret?

The last rays of dusk fade, and the dreadful things come out to play.

Survive the night while maintaining the dilapidated cabin and preventing the threadbare sanity of the Lodger from unraveling completely. Hide from the grotesque intruders peering from the gloom and seek out the key to ending the Lodger’s ordeal.

The game is usually priced at $3.99

The Mystery of Haunted Hollow Review

The Mystery of Haunted Hollow Review

Apr 22, 2015

The Mystery of Haunted Hollow is a bit cheaply-looking, but still pretty interesting puzzle game about a person that has to solve the puzzles scattered around, uncover a series of clues, and find out why the place he found himself in, is crawling with creepy ghosts.

The game starts with the main character seeing a ghost of a woman that drops a letter for him, which tells him to turn back, until it’s too late. Naturally, he’s going to completely ignore the warning and plunge right into an abandoned town, trying to understand why he’s being chased by a bunch of creepy-looking ghosts. The story is probably the best part of the game, as it ties well into the atmosphere, and while it isn’t very unique, or original, and you might even foresee how the game’s going to end, but it’s still a nice attempt at storytelling. The atmosphere is another cool thing. The game uses what seems like photoshopped images, and mostly takes place in some sorts of ruins or other long abandoned places, but it actually works really well, since, as a lot of horror junkies know, horror is dirty.

The gameplay consists of jumping between the scenes, finding all the necessary objects, and solve the puzzles to advance The Mystery of Haunted Hollow 4further. The really nice part about the objects is that it’s not that difficult to find them. There were a couple of places where I got stuck for a while, but I didn’t miss a single object I was supposed to find – on the contrary, sometimes I’ve searched through the whole town, only to understand that I already had everything I need. The only time that The Mystery of Haunted Hollow made me irritated was when I had to enter a code that I was sure was a plate number from a car I’ve found earlier, but that didn’t work. Turned out, that I was supposed to touch the number making the hero write it down beforehand. Otherwise, every time I got stuck, it was because I had to actually think for a while, to understand what I was supposed to do next.

Overall, I’m surprised at how much I enjoyed The Mystery of Haunted Hollow. It’s small, it’s a bit cheesy, and it doesn’t look like much, but it’s got that classic point-and-click feeling about it, and the creepy visuals that definitely come together to create a compelling experience.

République Review

République Review

Oct 24, 2014

We’ve been wanting this one for a while.

And now that Republique is on Android, we can breathe a sigh of relief. We can stop giving Camouflaj and Darkwind Media the side eye. And we can taste of the goodness that this title unabashedly brings.

The gameplay comes in two modes: Story, which allows players to experience the story and explore environments, and Normal, which is the standard experience. Going the normal route allows one to pick an episode, and we’re off.

The opening sequence is interestingly tricky, and ominously transports the player to the persona of a person receiving communicating with a mysterious person named Hope. The dialogue helps bring the player up to speed, and we also get a feel for the gesture controls while finding out the negative nature of Hope’s dwelling. Prizrak are to be avoided, and this is where the stealth maneuvering comes into play. The elements come together, with visual cues and collectible items. The hacking concept works, giving multiple views that can assist with advancement, and helpers are cloaked in pieces that work into the gameplay.


As pointed out, stealth actions are key; as such, carelessness leads to failure, which manifests in being “caught” and returned to a secure room.

Simply put, the graphics are well done. From the opening sequence, one gets a sense that a lot of attentions was paid to the idea of the graphics helping to carry the storyline along. Fear and desperation almost literally are baked into the pixels, and the net effect of the animations as purveyed through the unique camera views is an experience best played to really be enjoyed. The darkness is palpable, but the little things are represented very well.

Where the game excels is the ability to drag one in. Before long, the quest to avoid “recalibration” almost becomes tangible; Hope’s saga becomes our own. What really resonates are the underlying themes of totalitarianism and surveillance, and these issues weigh heavily on the minds of people today.

It’s a well-crafted caper, with subtle salutes to Orwellian topics. The season pass opion is a plus, and I like idea of easter eggs and commentary from the directors show how much the developer looks to engage the audience.

Which is just dandy, by the way, because resistance is sweet, but sticking to the man is always so much fun.

Dementia: The Book of the Dead Review

Dementia: The Book of the Dead Review

Oct 23, 2014

At the first sight, this game looks like another simple survival horror, which are quite popular on the mobiles. Surprisingly, Dementia: The Book of the Dead is neither simple, nor a survival horror, in a true sense. It has great and scary atmosphere, but once you understand that the unholy abomination before you can be dealt with by the means of stuffing it with holy bullets, or smashing its abominable face with not-quite-holy lantern, the atmosphere dwindles somewhat. Not to say that it’s in any way a bad game, but the main character’s death is more likely to summon a groan instead of shivers. It’s still a horror, so the enemies always overpower the main character and running away is often a better decision than fighting. In other words, great fun.

Dementia: The Book of the Dead has a twisting story with a bunch of characters and quite a lot of dialogue, although I couldn’t get past the protagonist’s corniness to get too immersed in it. Basically, the game is set in the dark ages England, where the ghosts and witches are all too real. The main hero is one of the best special agents of the church that deal with witches. He is assigned on a mission to exterminate some witches in some distant, small town. Witches are spooky enough in my book, but pretty soon the amount of Dementia 4

The gameplay of Dementia: The Book of the Dead is similar to other first-person shooters on the mobiles. Move and aim with virtual joysticks, kill the enemies using a couple of different weapons and a lantern, and solve whatever simple puzzles arise on the way. It’s powered by Unity engine, and it certainly shows. The game graphics feature a great level of detail, while the atmosphere of medieval England is seeping through the screen. Although the enemies aren’t that well designed, the general level of graphics left me really satisfied. Not so much with my tablet that struggled to render the game, even on the lowest graphics, and the loading times were pretty enormous, at least for me. Still, it’s a great and atmospheric spooky action, especially for its low price.

Whispering Willows Coming Soon to OUYA Before Steam

Whispering Willows Coming Soon to OUYA Before Steam

May 23, 2014


Whispering Willows is a creepy-looking adventure/puzzle game, in which a girl who has a connection to the world of the dead is scouting an abandoned mansion. It definitely looks great and scary, so keep an eye on the upcoming releases for OUYA if you’re in the mood for some spooky adventures. The game will be available on OUYA on May 27th, before its Steam release.

New Android Bundle From iKoid Features Spooky Games

New Android Bundle From iKoid Features Spooky Games

Apr 8, 2014


It’s not Halloween, but you won’t care if you get the latest game bundle from ikoid.com. It features five spooky games, for less than 30 percent of their original prices. The games are The Walking Dead: Assault, Forever Lost: Episode 1, Dungeon Nightmares, V for Vampire, and The Spookening. The bundle costs $2.99, and is available here: Endless Nightmare Bundle on ikoid.com.

Dungeon Nightmares Review

Dungeon Nightmares Review

Feb 27, 2014

Screw that – I didn’t get this job to get a heart attack. Generally, I have a love-hate relationship with horror games. I like horrors because of the atmosphere and feeling of abandonment and solitariness. What I hate them for is when some monster jumps right at you and your heart goes through your digestive system and escapes from below, buys ticket to Hawaii and lives there, hourly taking Prozac. Dungeon Nightmares is a great combination of both, and I already place it among the best mobile horrors, but if I knock out the next person who pats me from behind with my heels, as I’ll be starting off in an opposite direction, I know what to put my blame on.

Dungeon Nightmares will feel familiar to people who played mobile horror games like Slender and SCP-173 and the like. Player needs to go through a lengthy dungeon that consists of various barely-lit rooms and passages and collect an artifact. Then he needs to get to an exit. There are other things that can be collected, like gold bars and creepy notes that try to warn the hero of an impeding doom, but they’re not necessary to complete a level. Just find an artifact and get to an exit. I think it’s obvious that there’s something in the dungeon that doesn’t really want ourDungeon Nightmares 4 quick departure from the dungeons. I won’t indulge in details because spoiling the mood is the one thing you don’t want to do with a horror game.

But I can say that unlike previous horror games that consist of nothing but walking around an empty area and waiting for the enemy to jump at you at any second, Dungeon Nightmares holds suspension with more than that. Also, it looks really great. It’s not the most beautiful game on Android, but it feels like a proper game, instead of a prolonged screamer with cheap textures. Another great thing about it is the big, changing levels. When the hero gets to an exit and the next night starts, dungeon layout is completely changed. I can’t say for sure, but I suspect that the objects’ whereabouts in the dungeon are also shuffled each time you play. By the way, there’s a handy map that even keeps track of your steps, although it doesn’t show any objects or exit.

Wrapping up, I can’t really think of significant flaws in Dungeon Nightmares. Maybe the graphics could be a bit better and the dungeon rooms could have more variety with more objects of interest, and the story could be richer, but really, it’s fine the way it is. I want to say that it’s a great “screamer”, but I really think that it would be a bit insulting, because Dungeon Nightmares is a great horror game.

iPoe Collection Interactive Books Are Available For Android

iPoe Collection Interactive Books Are Available For Android

Jan 29, 2014

iPoe Collection 3

iPoe Collection is a collection of the best (or worst, depending on your squeakiness) tales by Edgar Allan Poe, beautifully designed and illustrated to create an unmatched experience on your mobile device. The series is distributed by volumes, and the first ones are already available. So, if you like spooky classics, try it out. Download it here: iPoe Collection on Google Play.

Free Horror Games for Friday the 13th

Free Horror Games for Friday the 13th

Jul 13, 2012

Here we are, another Friday the 13th. I thought it was fitting to show off a few of the horror type games on Google Play, of which there are many. While I am not a huge fan of horror movies, the games are usually super fun. How often does one get to hack and slash up people and things without the fear of jail time?

The games below are a mix of different types ranging from trivia to GPS-based to 3D games. Add in a comment with the best horror game for the best way to spend Friday the 13th.

Mystique Ch1: Foetus

Mystique is the first of the 3 chapter game and also the only free one of the 3. The others will run $2.79 USD each. This game is awesome. Right at the start, the room is a puzzle. Find objects and see if the way out can be found. If not, feel free to hang out with the dead girl’s ghost and the bathtub filled with blood.
Download Mystique Ch1: Foetus


Horror Run!

Horror Run is a bit more cartoony than the other games here, making it a bit more kid-friendly. The basis of the game is to, well, run away to survive. Running through places like a graveyard are to be expected, but collecting treasures along the way takes some of the scary out if the game.
Download Horror Run!


Horror Movie Trivia

For the horror movie buff, a trivia game is a great way to justify all of the time spent in front of the TV and at the movies. Answer questions about classics as well as newer movies. Paying attention to the details can save a life in the movies, see how of that can be remembered now.
Download Horror Movie Trivia

Zombie Run!

Zombie Run! uses the Android’s GPS to pinpoint the location of the phone. Using Google Maps, it turns the area into a zombie infested area which is bad news. Get the heck out of there and avoid the zombies to stay alive. Yes, this means getting off the couch and actually getting out into the world to play.
Download Zombie Run!


Frozen Death

Think air hockey, horror movie style. When some late night hockey goes wrong at the stroke of midnight, it’s survival time instead of fun time. The puck is a saw blade and that’s the tool to kill the bloody hockey mask. I have to admit, this is a unique way to play air hockey.
Download Frozen Death