Dec 31, 2013
Division Cell (from Hyperspace Yard) is the game that was created to cater to the OCD segment that exists in all of us.
Three modes exist: Puzzle Mode, Time Attack and Endless Mode. The general gameplay revolves around restoring “harmony” to a disparate set of shapes. Evenness is a concept that is rewarded, and to do this, taps are used. It’s all about shapes, and making otherwise unequal shapes as symmetrical as possible. The shapes start with basic quadrilaterals and there are dots that signify the ability to shift borders one step in a given direction. Using said taps as the primary method of manipulation, the goal is to adjust the shapes till all are equal.
Tapping to slide up, down and sideways adjusts the shapes in real time, and the puzzle is solved when all shapes are equal. Per strategy, time to solve is measured, so it is important to make the requisite moves in as little time as possible to score maximum points. As the game goes on, different shapes come into play, and so do the solving shapes; there are triangles, trapezoids and even circles with portioned segments. For all these, making segments and/or shapes even is the key. The gameplay is leveled, and each level in Puzzle Mode can be re-done for bragging rights. Most levels depend on the preceding one to be solved to be accessible.
In Time Attack, the leveled gameplay gets the additional anchor of a countdown timer, and the idea is to solve as many puzzles as possible in the allotted time. Of course, high scores are recorded. Endless mode provides, well, endless fun. This was my favorite… no clocks and varying difficulty.
The game features a colorful background palette, as well as a soft but poppy soundtrack to play against. The visual contrasts are good, and help make the game much easier to engage with.
When it’s all said and done, this game proves that “innovation and “simple” can coexist.
In harmony, of course.