No one would dare call Shannon Briggs past his prime — at least not to his face. As former heavyweight boxing champion (and current comeback fighter), he’s literally traded blows with the best of ’em: Vitali Klitschko, George Foreman, Lennox Lewis. Without hesitation, he is a bad man.
Now, that badness is available in a fun way to Android users via Google Play and Amazon Appstore in the personification of an infinite running game called Lets Go Champ.
Beyond Gravity is a simple game about an astronaut who got stranded in open space with his spaceship’s parts flying around. Well, I say open space, but it’s actually crammed with planetoids that the astronaut can jump between, collecting any parts that he comes across on the way. The astronaut can’t move around the planets, but he can jump across them, so the player needs to pick the right moment to jump off the spinning rock to reach another one.
There are two paths between each planet. The straightforward path, when a hero jumps while looking straight at it, and a curved one, when he needs to aim correctly, so that the curvature of the jump would lead him to the planet, and not into the gaping nothingness below. Naturally, most of the parts he needs, are along the second path. It’s actually pretty easy to guess the angle, since the floating parts act as guidelines, and the astronaut can double-jump, if the jump got grossly miscalculated, but it’s not the only challenge. There are also asteroids that fly between some of the planets at high speed, and it’s rather difficult to avoid them, even when you don’t try to collect the damn parts.
The parts aren’t there just for the score-keeping, by the way, as they should be spent on different upgrades for the astronaut, giving him much needed versatility. Frankly, the upgrades aren’t that impressive, but they do help a bit.
What Beyond Gravity definitely lacks is depth. Once the tricky jumping mechanics are figured out, the jump calculations slowly start moving into subconsciousness and you end up sitting with a blank look on your face, as the bearded guy keeps jumping between the rocks like a space grasshopper. Some additional mechanics could go well, or some new challenges, or whatever. Mini-missions are a good thing, but it’s not enough in the long run, I think.
Overall, Beyond Gravity is a fine game. It looks great, it has crystal-clear mechanics, simple controls, and no bugs â€“ what’s more to ask? If the simplicity isn’t an issue, it’s a great time-waster.
One of the coolest things about being a dad is that I can express an excitement for cartoons and such without looking weird. Well, overly weird. I loved the original Despicable Me movie, and the sequel somehow just as compelling as the original. Despicable Me (the game) elicits just about as much excitement.
It is an interesting running game; the minions are successfully converted to dashing protagonists. After the cute opening sequence and cutscene, the game progresses directly to the running action. The running area is a a lab reminiscent of the environments. In this area is the mostly three-lane track. As with most running games, the end goal is to stay running as long as possible. in this game, running means not getting blasted, falling into or getting pulverized by both inanimate and moving objects that block the lanes.
The obstacles and dangers were numerous and varied. Pipes, dummy rockets and huge gaps were frequently present; even the goodies like collectible bananas and mini-minions can lull a player into danger. There are plenty of power-ups and multipliers to be had; but the gameplay is really helped along by change in perspective and the specialized vector fights. The vector fights occur at intervals, and have to be won to progress and keep on running.
I love what goes on with the graphics. The colors are laid at well, and the animations are very minion-like. the switches in perspective happen seamlessly, and work well to kill monotony. The entire experience is visually pleasing.
There are plenty of upgrades, and the in-app store is hard to miss in this freemium title. For some of the more robust add-ons, it looks like it will take a while to earn them without dropping cash, but it is possible to play as-is. I do think the game is a but pushy with regards to getting folks to pay, but, as always, I am reluctant to whine about developers trying to get paid.
This game proves that even infinite runners have a lot to offer. With way more positives than negatives, Gameloft does a good job.
Zombies in games seems to be a fad that’s as unwilling to enter the grave as the re-animated corpses themselves. Still, every now and then you get a title that allows you to forgive this over-saturation. Into the Dead is one of those titles I’m happy to say.
The premise is dead (ha) simple. With no explanation you see that you’ve just scrambled out of the flaming wreckage of a helicopter. A helicopter that’s surrounded by zombies, no less, so you turn around and run.
And that’s the game.
Into the Dead is an endless runner, a game that has no end but merely goads you into running further and further each time by showing you how well your friends are doing.
It looks great. Not in a ‘loads of polygons’ kind of way but in a very stylish manner. The game is practically black and white, with colours being extremely washed out. There’s also some filters applied to the screen that make the whole world look dusty, gloomy and not very welcoming.
Running through an empty field would get pretty dull, no matter how stylish, and it’s lucky that the environment changes regularly enough to keep things not just visually interesting but the locations also affect playing. Cornfields will contain zombies hidden from view and a tree can easily be run into, causing you to stumble into the arms of a zombie.
The running and jumping is automated and this leaves you only having to worry about leaning your character left or right to avoid the zombies in front of you. Into the Dead allows you to choose a number of controller layouts, meaning you’ll either tap on the left or right side of the screen to lean or you can tilt whatever device your playing on. As someone that has to play games in public and hates tilting in the view of others, this was greatly appreciated.
To make getting through zombie-infested fields somewhat easier, there are crates you can run through to get a random weapon that’s inside. The weapons range from chainsaws to grenades and these weapons have their own strengths, weaknesses and range.
The weapons aren’t all available from the get-go, mind. You’ve got to level up which at set milestones unlocks extra content within the game. This is pretty well paced out and you’re never too far away from getting a new weapon. Levelling up will also unlock new modes, but these aren’t much different from the one mode you start with.
The previously mentioned ‘levelling up’ is completed by meeting set targets. These can be ‘kill 5 zombies’ or ‘run 1,000m without killing a zombie’ and are useful to force you into playing in a way you normally wouldn’t. The only issue with them is that they soon fall into the trap of setting ridiculous targets that stop your progress dead. Coins can be used to buy your way out of these missions, but you’ll want to use the coins on perks.
Perks are pretty simple, in fact there’s only (currently) 4 of them. A head start perk, start with a weapon, more ammo and more crates placed are all yours to use if you’ve got the coins.
Into the Dead manages to keep the zombie fad alive and is a great example of the endless runner genre.