Sep 24, 2012
Ubisoft just dropped Prince of Persia on Android fans. You know what?
It’s about time.
For fans of the Prince of Persia franchise, this will be welcome news. For others, it will be a gateway to fandom.
I was pleasantly surprised by the way the developer designed the gameplay. It is always tricky porting a popular PC/console title to mobile OSes, but in my estimation, Ubisoft comes as close to making it happen as I have seen. Any qualms I might have had about the 2-D nature of the game were summarily quashed as soon as I got my fingers on the screen.
Working to save the ubiquitous damsel in distress, I guided our hero through a dark and trap-laden structure, with sword-wielding guards serving as extra garnish. I learned how to use levered squares on the ground to open up gates. A lot of jumping, crouching and running were involved. Timing was everything, or else I would fall to my demise with sharpened stakes. Visual cues were important. Red stains on the ground meant danger, and I learned to avoid or jump over those parts. Invoking Kenny Rogers, I had to know when to hold ’em, and when to fold ’em; early on, I learned taking on a swordsman with my bare hands was foolhardy. There were different paths on the map, but not all were made equally.
And the map did help with navigation. It was a nice addition to the gameplay, as it gave you a visual representation of your location and your goal. There were a number of different ways to get there, and I liked the explorative idea behind movement (there was the option to work with guidance).
Another cool aspect was the sword-fighting. Assuming I had procured the right equipment, I could take on Jaffar’s minions, using a sword and shield. Graphically, the presentation was simple, but I found it effective, especially within the storyline. Tossing in stats with a social neworking element was an innovative way to keep folks coming back. It’s rare for me to find a game that literally makes it tough for me to review because I can’t put it down. Thanks a lot Ubisoft. Thanks.