ArkDroid Review

ArkDroid Review

Jul 6, 2011

Breakout clones have been around ever since Breakout was invented. Anyone who’s ever dabbled in game making has probably built a Breakout clone. I know I have. That said, just because a game is a copy, doesn’t mean it’s terrible. If you manage to get the balance between familiarity and new concepts just right, you might make something special.

ArkDroid is a touch screen controlled block smasher. You slide a bar along the bottom of the screen in order to bounce a ball to the top of the screen and clear all of the coloured bricks from the level. Some smashed bricks drop power ups and power downs that ranged from turning the ball into a flaming death bomb, to shrinking your bar to a minuscule size.

You can only move your bar using a space at the very bottom of the screen, indicated by a finger print. Whilst this means your fingers aren’t obscuring the play, it’s quite a small space and your finger doesn’t always register, meaning you’ll sit in anguish as yet another ball drifts past you.

It’s not the best looking game out there, either. It’s solidly built, but there’s a clunkiness to everything the game has to offer that makes it look decidedly old fashioned next to the bigger boys available on the Android Market. Don’t get me wrong, there’s fun to be had with ArkDroid, but it sometimes feels like it’s not quite finished, like it needs a little bit more work before it’s ready to be unleashed onto the public.

Put simply, it’s a Breakout clone that offers nothing particularly revolutionary, and doesn’t play quite as well as you might hope. There’s nothing massively wrong with it, and it’ll keep you entertained for as long as you play it, but ArkDroid just can’t shake the fact that it’s a clone, and a clone that’s not that much more impressive that its 25 year old progenitor.