Jets – Papercraft Air-O-Batics Review

Jets – Papercraft Air-O-Batics Review

Oct 5, 2015

Paper planes. Iconic airline KLM. Jets – Papercraft Air-O-Batics.


In terms of its gameplay, it could be described as an endless flyer; on the surface, it feels like a three-laned adventure, but is goes a bit beyond that. The player is in charge of guiding a colorful paper plane, avoiding obstacles and collecting goodies along the way.jets3

It looks and feels simple enough, yes, but as noted, it has a few tricks under its sleeve; in most games of this type, one would expect to navigate sideways via gestures. The gestures do come into play, but come in 6 ways: three swipes deep and three swipes wide. This creates a multitude of travel lanes, and to be expected, these are necessary, as there are several reasons to use them in the manifestation of obstacles.

To visualize how it works out, the initial level is perfect to figure things out. The plane maneuvers through a cityscape, with vehicles, sky scrapers, doughnut trucks (yes, donuts) and more. The idea is to avoid as many obstacles as possible so as to travel as far as possible, and the visuals play a big part in framing the game, what with the use of perspective, muted color and animations that demand quick reactions. To start out, there are items to be collected, and the first our stamps. They line the playing area and serve as game currency. Collecting enough of these opens up the next level.

And the game progresses thus, with cumulative tasks the open subsequent levels. The tasks are interesting, and run concurrently with the collection of stamps. For instance, glancing off specially marked taxis entails doing so until the requested number is met. Hitting an obstacle ends the run, by the way, at which point one can use continues or just restart.

It is a simple affair, mostly self-contained, but relatively engaging. It has a bunch of simple enhancements, bonuses and power-ups, and even skins which can be bought and equipped from flying.

Jets – Papercraft Air-O-Batics Gets New Destinations and More via Update

Jets – Papercraft Air-O-Batics Gets New Destinations and More via Update

Oct 3, 2015

Jets – Papercraft Air-O-Batics, a groovy paper plane-themed endless flyer, is getting some update love courtesy of KLM and Little Chicken Game Company.


Introducing a completely new KLM destination: New York City! NYC includes six new exciting missions for you to discover. The menu has been overhauled to get you into the action right away. We have added loads of new airplanes. Choose your favorite!

What else is new?
– Leaderboards to compare results
– Climb the Ranks and get new items
– Tutorial
– Quick restarts.
– Special offers
– Bugfixes, tweaks and optimizations

The game remains free (with in-app purchases) on the Play Store; check out the trailer below:

Sky Gamblers: Air Supremacy Review

Sky Gamblers: Air Supremacy Review

Nov 1, 2013

Sky Gamblers: Air Supremacy is one of those games that brings a lot to the table in many ways. Flight simulation games can sometimes be either overly involved or control-challenged; finding that comfortable middle ground can be tough.

First of all, it is a pretty hefty download; we’re talking about just under 2GB unpacked according to Goog. Off the bat, at first glance, the graphics make it seem worth it… it looks good. From the aircraft themselves to the way the sun reflects off the endless the sea in the background, detail is definitely paid attention to. If you are able to look at the planes and not want to fly one in real life, check for a pulse.

The tutorial does a good job of hitting the spot. It is broken down into several different lessons, each with an air1emphasis on a category of flying. They are fairly thorough, and are a fun way of getting acquainted with the game. And the one teaching controls is definitely appreciated.

Guiding the plane combines monitoring measurables like speed and altitude. Virtual joysticks controls banking in either direction, as well as dives, ascents. and airspeed. Realistic-looking gauges make up a lot of the background, and I like the various views that are and changeable at the tap of a button. Other sections of the tutorial deal with skills like dogfighting, and the finer points of evading the enemy as well as taking them out. Basic skills are taught using understandable terms, and in this, the tutorial is a bona fide, fun part of the game.

The actual gameplay itself comes in single and multiplayer flavors. There are missions, plenty of dogfighting and defensive sets.In some variations, it can get chaotic, with lifelined craft taking up a lot of space on the screen, but for the most part, it is a lot of fun. The IAP system is in place and fully stocked.

It’s intense, but its strength is that the intensity can be controlled by the user. The controls do take a bit of getting used to, but the scenery and gameplay helps overcome that.

Aces of the Luftwaffe Review

Aces of the Luftwaffe Review

Sep 3, 2013

The Battle of Britain remains one of the most renown tales of perseverance in world history. It pitted what was then considered the unconquerable German Air Force against the outmatched (but indomitable) British forces. The end result arguably changed world history and highlights that force of will is always the biggest factor in any sort of conflict.

In Aces of the Luftwaffe, we have a drummed down, arcade-y version of the battle. The numbers are stacked against us, the ammunition is seemingly unending and the power-ups and coins keep dropping.

In this flying adventure, it is a top-down view that lends itself to the action perspective; the controlled Royal Air aces1Force fighter flies from roughly the bottom of the bottom of the screen. The enemy plains start out from the opposite end, but eventually, formations fly in from all over, and there is even fire from behind to contend with. Thankfully, our defending ships shoots perpetually, which helps with the endless swarms. Blasting the enemy usually frees goodies like upgrades and medals. The medals are literally golden, as they hold the key to creating a truly competitive craft for future levels.

Controlling the craft is fairly intuitive; moving the plane is a simple matter of tapping and holding the plane, so keeping the finger is key to maneuvering around the flying area to dodge enemy fire, planes and to collect said goodies. This simplicity is also a bit of a hindrance, and it can sometimes block the view. Grabbing the dropping medals inadvertently increases the challenge of the game, as they don’t always appear in optimal areas. Getting hit by bullets or by diving opponents leaves damage that is reflected by damage to the “screen” during play. The gold medals help increase the attributes of the plane.

It won’t be a a true arcade game without the requisite bosses, and this game as plenty of them through the levels.

Graphically, the game has decent looks, but I couldn’t shake the feeling that I could have used a bit more polish with regards to the background. At some pints, it looks very busy… almost distracting. The pursuit of medals almost overtakes the gameplay, but the in-app purchasing is available for folks inclined.

For a fun time-waster with a cool bit of history behind it, AOTL is a cool option.

Air Patriots Review

Air Patriots Review

Jan 2, 2013

I’ve said it before, and I’ll say it again. If any developer wants a piece of the Android tower defense pie, said developer must come correct. It could be said that even more important than just glitzy graphics and slick animations, the elements of the game have to be tweaked to keep people’s attention.

Well, Amazon (via Lemon Team) throws its hat into the tower defense gaming ring with Air Patriots, a creative, somewhat daring take on the gaming favorite.

The base gameplay is familiar. I, the off-screen puppeteer, directed a squadron of planes tasked with preventing enemy tanks from getting from point A to B. My squadron comprised of planes of different capabilities and rates of creation. Now, what makes Air Patriots unique is how my units move. Basically, they were planes… they moved around, and I could also use my finger to give them a flight path of limited length. There were two, windy paths for the tanks to take; as to be expected, different tanks had different values: varying degrees of armor, speed and such. I was able to carve out a flight path with my finger, and my plane did the shooting when in range. When the life bar on the tank was completely drained, the tank was destroyed. Sometimes, the the destroyed/disappearing tanks left behind parts for a while that I had to claim quickly by tapping; such parts could be used for my own equipment.

Different types of planes and weapons were created for usage at different rates, and tapping the ready ones deployed them immediately into play. Now, packing as many planes as possible into the playing grid wasn’t always productive; the developer made it possible for planes to collide with one another, meaning that flight plans could be interfered with inadvertently by my own planes.

Leveling up increased the play factors. Graphically, the game was well done, incorporating nice animations and fitting sounds. The in-app purchasing system was convenient but non-essential.

All in all, it was a fun game that is well worth the reputation.