Jewel Bash Pinball Review

Jewel Bash Pinball Review

Mar 12, 2013

Picture this: a violent collision involving Bejeweled and your favorite pinball machine. Bam. You now have Jewel Bash Pinball.

The game itself came in three different flavors. Mount Olympus took me high into simulated altitudes with an especially long playing area fitted with an extra set of paddles. It was an interesting look, with the combination of jewels and white background making it look like slalom course. Wooden Cabinet played with a background that evoked deep teak. Techno Jam pleasantly assaulted just about all the senses with its appropriately named playing environment.

As in any regular pinball game, keeping the ball in play for as long as possible was the main strategy. In addition, the mini-game of jewel popping gave me an opportunity to score more. Hitting sequenced colors was big, and after a while, I figured that timing had a lot to do with general accuracy, just as in — wait for it — real pinball. The developer was able to create a very authentic simulator that left me believing the physics of the gameplay. The plunger launcher and active bumpers were especially lively, and the spinners were a nice addition. I ESPECIALLY liked the Awards board, which was a list of achievements that I could attain over time.

The controls were generous, in that tapping on the left of the screen controlled the leftmost paddles, and any task on the right did the same for the corresponding tools on that side. I found the paddles to be fairly responsive. The game looked great as well, with bright, fun animations, and the use of color especially showed in the depiction of the jewels.

It was a pleasant juxtaposition of two very fun type of games, and it is merged very well. Frankly, I was surprised at the lack of awkwardness the gameplay. It all seems to make sense.