Always Sometimes Monsters Review

Always Sometimes Monsters Review

Jul 20, 2015

Alright, it’s probably time for disclaimer: Always Sometimes Monsters is long. I’m certain I didn’t complete even a quarter of the game, so I can’t speak for the turns that it may have later than four or so hours that I’ve spent playing it. And it is the kind of a game that you should complete before you state your opinion. So, I apologize for that, but I did play for a long time, so if the game suddenly becomes a strategy or a goat simulator later on, it’s entirely not my fault. But I do think that the game is pretty great.

On the first glance, Always Sometimes Monsters is just a pretentious indie RPG, made with RPG maker – and there’s certainly a lot of those. However, after playing it after a while, you start to understand something. This thing is devilishly great written. The story and the characters and the world are just insanely interesting and hold you for a really long while. It’s even more impressive when you consider that the game is, essentially, a life simulator. The player character needs to go to work, find a place to Always Sometimes Monsters 3sleep and eat, and remember all the little things that would bore you out of your mind in any other game – but here, it strangely works. I’ve never knew I wanted a game where I’m supposed to remember my appointments and decide if I want to spend the last dollar on a meal, or on rent. Graphically and gameplay-wise it’s really not any different from what you’d expect, but I was completely blown away at how skillfully this game simulates a life that is just a bit more exciting that your own. It probably sounds like I’m describing a cheap Sims knock-off, but it’s entirely a different thing.

Overall, I strongly suggest Always Sometimes Monsters for anyone who is alright with playing a game that looks more like a daily life simulator, than a classic “hero” perspective. It may look a bit anime-heavy, and it certainly looks somewhat bland, but it’s just too interesting to skip it.

Upcoming Game Road to Dragons Gets Release Date

Upcoming Game Road to Dragons Gets Release Date

Mar 12, 2015

Acquire is letting folks know that its current project, Road to Dragons, will land on Google Play later this month.

Game publisher Acquire, known for such video games as Tenchu, Akiba’s Trip, and Fort Raiders SMAAASH! today revealed a worldwide release date of March 19th for its “panel-action RPG” Road to Dragons. Originally released in Japan in 2012 with 3 million downloads to date, Road to Dragons incorporates a unique game mechanic that has players laying ground tiles to create paths for their party through maps of quests, monsters and dragons. With JRPG art style and gameplay optimized for the touchscreen, gamers will experience a combination of adventure and wits made for on-the-go sessions. The game will be available on iPhone, iPod touch, iPad, and Android smartphones as a free download with in-app purchases.

In Road to Dragons you will lead your party of heroes against the dragon hordes, taking on quests and fighting monsters across a large number of maps set in a larger over world. Map out your route across the ground panels to better position your party for turn-based fights against your foes, and chain attacks together to deliver massive damage to your foes. Upgrade your heroes skills and spend soul points to unleash devastating attacks on your most formidable enemies and bosses – i.e. dragons.

Anime fans will also appreciate the signature art style of Road to Dragons and its host of original characters you can recruit for your party, plus monsters and other creatures that you’ll do battle with. Defeat monsters to gain magic tomes which summon heroes, each with a unique backstory, personalized weapons, special powers, a distinct personality and totally cool attack moves!

Key features:
Create paths to efficiently navigate quests toward dragon bosses
Recruit from over 1,000 units to join your party in the fight against dragons
Go on special quests and story missions that yield greater rewards
Explore the continents of a vast undiscovered world
Invite friends to help you beat the most difficult dragons

As noted, the game will be free to try, and will be available on March 19th, 2015.


[Source: Game Press Release]

Demon Hunter Review

Demon Hunter Review

Jul 7, 2011

If we’re to believe videogames, improbably-haired Asian teenagers are always being dragged into parallel universes. Once there, they must fight demons, have awkward conversations with large-breasted women and save one, some, or all of the days.

The latest entrant into this genre is Demon Hunter, an Android action RPG that casts you in the role of the subtly named Gun. Gun is dragged into an alternate reality by the even subtler named demon, Greed, and from there has to fight things, collect things and engage in badly translated dialogue exchanges with grumpy NPCs.

Demon Hunter is a side scrolling 2D beat-’em-up with RPG questing overtones and a frankly perplexing levelling and upgrade system. Armed with a sword and a gun, which you can swap between with the tap of an on-screen button, you guide Gun on a quest to find out what in alterna-Hell is going on.

Combat is quick and rewarding, with everything you need for slaughter displayed clearly on the screen. The only let down is the size of the buttons you’re using to control Gun – they’re a little small, and sometimes you’ll find yourself leaping in the air when you meant to bring a large sword crushing down on the head of an enemy.

The screen might be a little cluttered on smaller Android devices, but the action runs smoothly and there’s always something to be doing or killing. The respawn rate of enemies is perhaps a tad too high – you’ll sometimes be hacking the last of the on-screen enemies to death, only to find that the first three you killed are back and hungry for vengeance.

If you can get past the poor translation and the few niggles outlined above, then you’ll find Demon hunter to be a rewarding experience. The combat is fun and although the story is a gibbering bucket of nonsense, there’s plenty to do, explore and murder. Just a warning though, there seem to be some problems with the game’s latest update and rooted phones. Whilst that doesn’t change the quality of the experience, make sure you read up on whether it’ll work on your device before you download it.

Mana Chronicles review

Mana Chronicles review

Mar 2, 2011

When I first saw Mana Chronicles, I jumped at the opportunity to review it. A 2D, hack & slash adventure set in a fantasy world seemed like just the kind of old-school gaming I could sink my teeth into. Unfortunately, before long, I wanted to spit it back out. What went wrong?

Mana Chronicles starts out by introducing you to a few of the key characters you’ll be controlling and interacting with throughout the game in the first of many long dialogue sequences. Fortunately, you can skip over these, but some of them are actually pretty funny. Although, whether they’re supposed to be funny is open to debate, since they tended to be riddled with spelling and grammatical errors.