Fightback Review

Fightback Review

Jul 29, 2014

Fightback puts the player in the bloodstained shoes of Jack a hard ex-soldier whose sister has been kidnapped by Drago, a mysterious figure from his past. Are you a bad enough dude to rescue Jack’s sister?

Screenshot_2014-07-24-19-51-11Fightback nails the old school Beat ‘Em Up vibe perfectly. Jack, the stone cold badass, makes his way through seedy locales such as trashy apartment buildings and dirty rooftops and bashes up mohawked punks and guys in leather jackets who shout at him. While doing this he wears a dirty white singlet, aviator sunglasses and jeans. It feels exactly like the kind of world found in classic fighters like Final Fight and Streets of Rage and the sweaty, dirty atmosphere is tangible. You half expect Jack to get into a Dodge Challenger and light up a smoke at the end of each level.

Combat is loads of fun in Fightback and very fluid. Taps punch, while swipes kick. A series of taps or swipes executes a combo and they can be mixed up any which way. Jacks position when you attack also affects what happens, so swiping up after ducking to avoid a punch results in a jumping knee while swiping behind Jack executes a nasty back kick. When the game’s rolling along with multiple enemies in screen it’s a dynamic mix of frantic dodging and brutal looking punches and kicks

Screenshot_2014-07-24-20-29-01Enemies can be kicked into the air and pummelled like makeshift piñatas. Lowlifes come from both sides constantly, so the player must decide whose blood gets on their knuckles first. Like any good Beat ‘Em Up, weapons like bats and cleavers are dropped by enemies that can be used. Guns also play a small part in Fightback. Shooting a punk in the face is undoubtedly an excellent way of stopping him from attacking you, but guns can only be bought between levels and are extremely expensive.

Fightback has a lot of freemium features. The game constantly bugs you to spend money on temporary buffs like bulletproof vests but money is much better spent on boosting stats. Jack starts off rather weak and boosting both his defense and attack strength is vital to surviving the crowds of enemies in later levels. Upgrades get pricey in a hurry and the game never seems to award quite enough money to play the game properly. Repeating earlier, already beaten floors isn’t just a good idea, it’s required.

Fightback also includes a dreaded energy system. Jack can handle six fights before having to rest for about an hour to refill his energy. This never changes. If Figthback dumped its energy system it would improve the game immensely.

Fightback looks fantastic. As said above, it nails the 80’s action movie style and there is a great sense of atmosphere and personality. The sound is very well done as well. Pumping action music and painful sounding combat really make Fightback special.

Fightback is yet another quality game trapped in the mire of freemium. It has some super fun gameplay on offer and players who can look past its annoying freemiuem features will find some smooth exciting gameplay.

KickStarter Spotlight: FloJack

KickStarter Spotlight: FloJack

Nov 14, 2012

Near Field Communication. It is one of the biggest things that any Android fanboy will trump as the easiest bet for the future. Everything will be NFC-enabled and it could just completely replace credit cards as we know it. If I seemed a bit sarcastic in this onset it was completely by accident as I, myself, am excited as anyone for NFC to take off. In the very near future customers will be traveling the aisles of their closest grocery outlet and collecting coupons is as simple as tapping their phone up to a daily deal it is stored in their phone for checkout where another tap is all it takes to pay and the most efficient grocery run ever is complete.

The only problem with NFC is is it having trouble getting off the ground and the biggest anchor is the fact that there are still a very small number of devices that are NFC compatible. Sure the top flight Android and Windows phones feature NFC chips but until the current “legacy” versions of Android are phased out and Apple jumps on the NFC train this convenience will remain a nice service. While this will certainly happen it does not hurt to expedite the service some, right? This is exactly what the great minds at Flomio have done. Most companies have a dogged relationship to certain brands and further drive the wedge between Android users and iOS, but that is not the case here at Flomio; all they want is to simply unite the smartphone collective under one standard NFC flag. They do this by means of a detachable NFC dongle, the FloJack, that resembles Square’s card reader. This circular paddle can be used to interact with all the NFC goodies around our world now, but also to write data onto Flomio’s ZAPPS which are little NFC chips that might be the most intriguing aspect of Flomio’s KickStarter campaign. These small, domed plastic stickers are rewritable and can be used for almost anything. One could place a ZAPP on the car dashboard that would turn the phone into driving mode, or place one in each party invite that comes with an address link that opens the recipients map app.

The possibilities are unlimited and with a completely open developer program new ideas will be rolling in faster then they can be processed. By bringing NFC to the masses Flomio aims to remove one of the last excuses companies and local businesses have for not adopting NFC. What’s more, if funded successful, I wholeheartedly believe they can succeed.