Subway Surfers Review

Subway Surfers Review

May 7, 2014

When players first encounter Subway Surfers, perhaps the will think that this is just another Temple Run clone. But look closer: this is different enough to stand on its own legs.


In Subway Surfers, players take control of a boy named Jake. Jake is a guy who loves graffiti and trains and really likes to combine those things. When he’s spraying some grafitti on a train, an cop of some sort shows up with his dog. The first thing Jake does is running away and getting away as far as possible from the law enforcer. Because of this little back story, the game has a great concept and a new, fresh look on endless runner genre. Yes, it does look like Temple Run at its core, but it does enough to compete with and disassociate from it.

Jake runs over one of three train tracks. He can switch between them by swiping left or right. But un upward or downward swipe Jake will jump or duck respectively, jumping over and sliding under obstacles. The game reacts really well to the player input, with no mentionable lag. With a quick double tap, Jake jumps on his skateboard, riding even faster then before. This skateboard not only makes the player faster, it also provides a free hit – when players hit obstacles, it loses the game and has to start over. It’s a bit harsh but fair; paying attention is what his game requires from its players.

There are also a lot of ramps where Jake can run into and jump on top of a train. When he’s on one, he can move from train to train, as long as the game allows him to. Sometimes the trains stand still, making it particular easy to find his way. But at other times the trains will ride to the player, making them obstacles to dodge on the ground and moving platforms with increased difficulty when on top of them. It not only increases the difficulty, it also makes the game more fun by presenting players alternate ways to play and changing things up a bit. Subway Surfers provides players with lots of collectible stuff on the road (like Easter eggs and letters) and even power-ups! There is never a dull moment.

Subway Surfers plays great, looks great (those graphics a so slick, it’s incredible), has a great and easy to use control scheme and a lot of unlockables. Players can unlock extra players, boards and upgrades, all by just playing the game and collecting all the coins. While it will take them days to get everything, players can also buy it with real life money – but it is certainly not necessary. Therefore, Subway Surfers is one of the most enjoyable experiences on Android out there.

Kiloo and Papaya Bring iOS Hit “Frisbee Forever” to Android This Year

Kiloo, long-time handheld gaming and iOS developer, are bringing their iOS chart-topper Frisbee Forever to Android. This game has players piloting a frisbee through obstacle courses full of rings to fly through with stars to collect along the way. There are over 100 levels in the game, with multiple new frisbees to unlock along the way.

Kiloo is partnering with social gaming service Papaya to bring Frisbee Forever to Android. Papaya claims a user base of over 18 million people, and Frisbee Forever will utilize Papaya’s socialization features. While the feature list is not complete for Frisbee Forever’s Papaya implementation, it is known the service does offer news feeds, leaderboards, achievements, and custom avatars. The iOS version was freemium with in-app purchases for star coins that go toward extras and upgrades; the Android version will use Papaya’s in-game currency, called papayas appropriately enough. Papayas can be purchased via Android Market billing, PayPal, credit card, and direct carrier billing. According to PapayaMobile CEO Si Shen, “Papaya is very excited to begin this new partnership with Kiloo, working together closely to integrate Kiloo’s games into our social network. The goal of the partnership is to both increase the user base and revenue of Kiloo’s games and continue to establish Kiloo as a leader in mobile game development.”

Frisbee Forever will launch later this year on Android – the iOS version was universal, and it is claimed that the game will launch for both Android phones and tablets. As well, Kiloo will be partnering with Papaya to bring their other games to Android in the coming months. Whac-a-Mole and Zenses Rainforest are already available on the Android Market, so some of Kiloo’s other titles and possibly future ones could make the jump. Says Jacob Moller, CEO of Kiloo, “We are delighted to announce our partnership with PapayaMobile. I believe that PapayaMobile offers a comprehensive set of tools, the best user experience, and the broadest range of monetization opportunities in the market today. Papaya also possesses a social network that drives deep social engagement and monetization.” Stay tuned for more details closer to the game’s release.