Big Action Mega Fight! Review

Big Action Mega Fight! Review

Jun 12, 2014

Beat em up titles represent the golden age of video gaming. What is more glorious than walking down the street and communicating with hordes of thugs via the global language of melee? Big Action Mega Fight! (from Double Stallion Games) takes on the genre in a confident manner.

The action comes in a bit gently at first to allow players get their feet wet. It runs just like beat ’em up games of old with action coming in from both sides, while the lead character rolls from left to right. The initial parts of he game give one an opportunity to learn and use the main controls: punching, hitting, throwing, rolling and more, all of which are useful at points during the game.

The waves of attackers begin to be more frequent and exotic in nature; more baddies with different attack and defense attributes, and actions can be tailored to dispatch each accordingly. Vanquishing human foes generally bamf1yields coins which can be collected. Then, there are dangerous, explosive chickens and other inanimate objects which can be thrown away. Of course, the enemy beings can inflict damage too (they all have life bars), so the idea is to make it to the end of the level with more life juice than the last attacker. Overall, the leveled action gets hectic, with more populated waves and tougher opponents. There are even boss-like characters that appear at junctures.

Coins can be used to increase attributes; real cash can be used as well, but isn’t necessary to enjoy the game.

The game graphics are whimsical, but overly silly; the animations are purposefully stilted, and there is some great use of color throughout the different levels. The pseudo-3D rendering of the playing area, as it gives some depth to the action.

It’s an enjoyable game in a great category, and it’s worth trying.

LandGrabbers Review

LandGrabbers Review

Jul 5, 2013

Nevosoft’s LandGrabbers is a fun hybrid game that is surprisingly dependent on strategy and quick thinking.

The land that makes up this game is ably represented by effective graphics the encompass several mythical environments. In the first stage, the 3D graphics do a good job of giving life to the structures, and further down the line, the scenery becomes even more intricate; rolling hills, stone bridges and shrubbery all add up to cushion the action in a reasonable looking shell.

As for the action, this game gets right into it. After selecting the sundries, the gameplay gets underway with some incorporated graphical tutorials. The basic premise is to guide my soldiers to annex all enemy lands by sheer force. The home team was red by default, and on the initial board, I went against a blue team. Each team had color-coded property. Additionally, there are neutral, gray units as well. These great units are not aggressive in that they don’tland1 attack the other colors, but they usually occupy strategic spots, and they defend their territories with vigor.

Survival means to go out on the attack. Using taps and drags, it is possible to lead a set of attackers from one’s home turf to an area controlled by an opposing color, and then, it is basically a war of attrition, with numbers denoting how the mini-battles are going. To overrun an encampment, their defensive numbers had to be beaten down to zero. The kicker is that no one has an unlimited supply of infantry; regeneration time is a factor to consider. Team homes can be upgraded to house more units, but upgrades can only occur when a structure is half full of its capacity of soldiers, and then it is reduced to zero.

Down the line, multiple colored foes appear. For example, at one point, I (red) was taking on green and blue teams on two different fronts in a glorious free-for-all. The gameplay keeps players on their toes, and is leveled, which each level having ranks to work towards. Higher ranks have faster time requirements to attain the rank and win the gold payout; gold is required to open up more levels and to upgrade attributes. In-app purchasing can be used to expedite the acquisition of gold.

It’s a surprisingly challenging game that I enjoyed immensely. The balance of continual attack and defense while working against a clock is exhilarating, and it is easy to understand and get into.