Save The Furries! Review

Save The Furries! Review

Nov 19, 2013

Save The Furries is a pretty straightforward game. It’s a puzzle, where the player’s only goal is to keep the furries from dying. No, not those furries. These furries look like a combination of rabbits from Rayman Raving Rabbids, Minions from Despicable Me, and asparagus. The furries are also pretty straightforward fellows, so every level they attempt to cross it by marching in one direction, only changing it when they hit a wall. As it happens, every level is filled with hazardous traps, enemies and pits that the helpless furries tend to fall/walk into and die. That’s where the player comes in. The player can interact with various objects around the world to help furries get to their destination, such as moving crates around to block out the dangers, or lift them to required place, all using simple touch and swipe controls.

Save The Furries features a physical model, as primitive as it might be, so it’s quite interesting to complete the levels, Save the Furries! 1even though they’re largely straightforward. The boxes and the furries can be launched and fall down, carts can be driven around, and the catapults catapult (catapult’s a strange word, isn’t it?). Most of the gameplay really is built around various physical knick-knacks, and although some of them really aren’t working, like that stupid cart thingy, it’s a fun time for the most part. There are lots of levels, and trying to transfer the stupid things across them is challenging, but not really frustrating.

Among the issues I’ve noticed is the unfriendly camera that acts like a husband who’s been asked to hold a mirror steady, and always moves just slightly away so that the player can’t see whatever he needs. The physical model, as I’ve said, could also be a bit better. And to be fair, the whole design is awkward/creepy, just like any “random”-styled graphics. Other than that, though, Save The Furries is a fine, simple physical game, somewhat reminding me of Lemmings.

Open Sea! (Go Down Mo!) Review

Open Sea! (Go Down Mo!) Review

Feb 18, 2013

Whether or not the Bible is a part of a person’s beliefs or not, it’s out there for all to see. Not too many games are out there made to be fun vs. preachy, but Open Sea! (Go Down Mo!) tries to balance this. The plot of the game is Mo is saving people from Egypt. To escape, he needs to part the waters and let them go across. Seems pretty simple, right?

The people are staggered in a way that’s challenging to get them all across at once. The water needs to be moved to let the different waves of people through. Some of the people are a lot slower than others. This is where the divine power of the lightening strikes come in to motivate the blessed slow people.

The lightening bolts also can slow down the mummies. Did I mention the mummies yet? Nope. Mummies are chasing the people. If they catch one of them, they are a goner. The mummies need to be drowned to stop them. Luckily the people can hold their breath a little longer than the mummies can so is a mummy is tussling with a person, run the water over them and the person has a better chance at making it out alive.

I like the animation. It looks like little paper cutouts of the people waddling along. The scenery is the same. It reminds me of a grade school play setting. The controls are pretty simple. A swipe here, a double tap there, the occasional shake of the device. Later in the game other heroes show up to help. When Mo saves Jess, he makes it so the people walk on water for a little while. Other characters come in at different times with other powers to help the people get across safely.